How to Import Sessions from Claude to Hermes (Even in Telegram)
สรุปย่อ
ประเด็นสำคัญจากวิดีโอ
**ชื่อวิดีโอ**: First Look at Opus 5.5 & GPT-6 Sol: Frontier Performance, Lower Cost
## สรุปเนื้อหาวิดีโอ **ชื่อวิดีโอ**: First Look at Opus 5.5 & GPT-6 Sol: Frontier Performance, Lower Cost **ช่อง**: Tonbi's AI Garage **ระยะเวลา**: 0 นาที 0 วินาที **จำนวนคำ**: 603 ประโยค ### เนื้อหาหลัก วิดีโอนี้เป็นการทดลองเปรียบเทียบโมเดล AI สองตัวคือ Claude Opus 5.5 และ GPT-6 Sol ผ่ากการสร้างเกมเล็กๆ ที่มีการบินด้วยเจ็ทเก็บลูกบอลพลังงานและหลบศัตรู ผลลัพธ์แสดงให้เห็นว่า Opus 5.5 ให้ผลงานด้านภาพที่ดีกว่ามาก โดยมีเอฟเฟกต์การกระโดด การใช้ไฟหลากหลายแบบ และการเคลื่อนไหวของกล้องที่ซับซ้อน ในขณะที่ GPT-6 Sol ให้ผลงานที่เรียบง่ายกว่าแต่ยังคงความต้องพื้นฐานของเกมไว้ได้ ### ข้อมูลเพิ่มเติม - **ประเภทเนื้อหา**: การทดลองเปรียบเทียบโมเดล AI - **ภาษาต้นฉบับ**: อังกฤษ - **ภาษาแปล**: ไทย - **แหล่งที่มา**: YouTube - **วันที่แปล**: 23 กันยายน 2569 ### คำสำคัญที่พบในวิดีโอ AI Models: Claude, Opus, Fable, Performance & Cost Analysis, Technical Aspects: lighting, dynamic, jet, simple, 3D, orb, enemies ### ระดับความซับซ้อนของเนื้อหา - ระดับ: ปานกลาง (Medium) - เหมาะสำหรับ: ผู้ที่สนใจ AI, การเปรียบเทียบโมเดล, การพัฒนาเกม - ความยาว: ประมาณ 603 ประโยค
คำแปลเต็ม
แปลตามบทสนทนาต้นฉบับ ปรับเป็นภาษาไทยธรรมชาติ
**วิดีโอ ID**: yNtHRm8LhCw
**ชื่อวิดีโอ**: First Look at Opus 5.5 & GPT-6 Sol: Frontier Performance, Lower Cost
**ช่อง**: Tonbi's AI Garage
**วันที่แปล**: 23 กันยายน 2569
[0.6s - 5.2s] [แปลไทย 1] So, I asked two models to create a mini
[3.0s - 7.8s] [แปลไทย 2] game where I fly around in a jet
[5.2s - 9.4s] [แปลไทย 3] collecting orbs and dodging enemies. And
[7.8s - 12.5s] [แปลไทย 4] you can see the two options that we got
[9.4s - 14.2s] [แปลไทย 5] here. On the top, we have a very kind of
[12.5s - 17.1s] [แปลไทย 6] dynamic
[14.2s - 19.4s] [แปลไทย 7] game. You have a dash effect. Uh, lots
[17.1s - 22.0s] [แปลไทย 8] of different lighting elements and very
[19.4s - 23.4s] [แปลไทย 9] 3D. The camera also moves quite a bit.
[22.0s - 25.8s] [แปลไทย 10] The bottom is a bit more of a simple
[23.4s - 27.8s] [แปลไทย 11] take on it. It did achieve the prompt.
[25.8s - 30.7s] [แปลไทย 12] It is a jet that I'm flying around
[27.8s - 33.2s] [แปลไทย 13] getting energy elements. There is an orb
[30.7s - 36.9s] [แปลไทย 14] in the middle, but pretty clear that the
[33.2s - 40.0s] [แปลไทย 15] top one uh did a better visual job. So,
[36.9s - 44.4s] [แปลไทย 16] as you can tell from the title, the top
[40.0s - 47.9s] [แปลไทย 17] model is Opus 5.5 and the bottom is GBT6
[44.4s - 50.2s] [แปลไทย 18] Soul. So, this morning I woke up to find
[47.9s - 53.2s] [แปลไทย 19] this new model from Claude. Claude Opus
[50.2s - 56.8s] [แปลไทย 20] 5.5 dropped today. So they skipped
[53.2s - 58.4s] [แปลไทย 21] everything from five to 5.5
[56.8s - 61.0s] [แปลไทย 22] and they say it performs to the levels
[58.4s - 63.9s] [แปลไทย 23] of Claude Fable 5.1 for most tasks and
[61.0s - 66.2s] [แปลไทย 24] costs 40% less to run than Opus 5, which
[63.9s - 68.6s] [แปลไทย 25] would be great news if it's true. Um I
[66.2s - 71.2s] [แปลไทย 26] have a Claw subscription, only the $100
[68.6s - 73.4s] [แปลไทย 27] plan and I usually use it for Fable. I
[71.2s - 75.5s] [แปลไทย 28] still feel like Fable is the best model,
[73.4s - 77.3s] [แปลไทย 29] but I run out of it, right? I run out of
[75.5s - 80.2s] [แปลไทย 30] my Fable usage and I still have over
[77.3s - 84.4s] [แปลไทย 31] half of my weekly usage to go. So I have
[80.2s - 87.0s] [แปลไทย 32] to use Opus and I have been using Opus 5
[84.4s - 89.3s] [แปลไทย 33] and it is as bad as everyone has said.
[87.0s - 93.0s] [แปลไทย 34] It is really step down obviously from
[89.3s - 95.8s] [แปลไทย 35] Fable and using it in some of my more
[93.0s - 98.2s] [แปลไทย 36] complex code bases, more advanced
[95.8s - 100.9s] [แปลไทย 37] projects is really really difficult
[98.2s - 102.6s] [แปลไทย 38] because it will often introduce mistakes
[100.9s - 105.4s] [แปลไทย 39] that were not there previously and then
[102.6s - 107.9s] [แปลไทย 40] I need to get another model to fix them.
[105.4s - 109.8s] [แปลไทย 41] So I'm very hopeful that this is
[107.9s - 112.2s] [แปลไทย 42] actually going to work.
[109.8s - 114.1s] [แปลไทย 43] Now, I saw this and I was going to test
[112.2s - 116.3s] [แปลไทย 44] it out myself, maybe do a first look
[114.1s - 119.0s] [แปลไทย 45] video, but then just a couple hours
[116.3s - 122.1s] [แปลไทย 46] later, I saw this announcement. Uh,
[119.0s - 125.1s] [แปลไทย 47] OpenAI just announced on the same day, a
[122.1s - 127.7s] [แปลไทย 48] couple hours later, that GPT6 Soul and
[125.1s - 130.8s] [แปลไทย 49] Luna are now going to be added alongside
[127.7s - 133.2s] [แปลไทย 50] Astra. and same issue that I faced using
[130.8s - 134.6s] [แปลไทย 51] my uh codec subscription even more
[133.2s - 137.0s] [แปลไทย 52] really because I feel like Astro takes
[134.6s - 139.8s] [แปลไทย 53] up more of my usage and then I end up
[137.0s - 142.8s] [แปลไทย 54] having to use GBT soul anyway. So if
[139.8s - 145.3s] [แปลไทย 55] they have a GBT6 soul that is better
[142.8s - 147.3s] [แปลไทย 56] than the 5.6 version uh that would be
[145.3s - 149.3s] [แปลไทย 57] great. So, in this video, I figured
[147.3s - 152.6s] [แปลไทย 58] instead of doing two separate uh first
[149.3s - 157.3s] [แปลไทย 59] look videos, I would do one head-to-head
[152.6s - 160.2s] [แปลไทย 60] with Clawude Opus 5.5 versus Open AAI's
[157.3s - 162.2s] [แปลไทย 61] GBT6 Soul
[160.2s - 164.3s] [แปลไทย 62] because if these two models are really
[162.2s - 166.6s] [แปลไทย 63] good, that'll really actually be kind of
[164.3s - 168.9s] [แปลไทย 64] an upgrade beyond just having like if
[166.6s - 171.5s] [แปลไทย 65] they introduce another better version of
[168.9s - 173.8s] [แปลไทย 66] Astra, having two really capable models
[171.5s - 176.6s] [แปลไทย 67] that I can actually use for long periods
[173.8s - 178.3s] [แปลไทย 68] like Soul and like Opus. is really
[176.6s - 180.9s] [แปลไทย 69] useful just dayto-day more than just
[178.3s - 183.6s] [แปลไทย 70] having a even more powerful fable or
[180.9s - 185.0s] [แปลไทย 71] more powerful Astra. So, let's get
[183.6s - 186.9s] [แปลไทย 72] started. And if you're looking to level
[185.0s - 189.1s] [แปลไทย 73] up your own agents, check out my project
[186.9s - 190.7s] [แปลไทย 74] agent wikis. Here you get access to
[189.1s - 192.4s] [แปลไทย 75] knowledge races I use every day for
[190.7s - 194.6s] [แปลไทย 76] researching these videos and building
[192.4s - 196.6s] [แปลไทย 77] projects. Topics include Hermes agent,
[194.6s - 199.8s] [แปลไทย 78] hyperframes, local AI tools, and many
[196.6s - 201.9s] [แปลไทย 79] more. All standard wikis are free, but
[199.8s - 204.8s] [แปลไทย 80] if you sign up for Agent Wikis Pro, you
[201.9s - 206.5s] [แปลไทย 81] can access Excel Wikis as well as custom
[204.8s - 208.5s] [แปลไทย 82] skills I've developed with my agents
[206.5s - 210.6s] [แปลไทย 83] over months of working together. Pro is
[208.5s - 212.2s] [แปลไทย 84] only $9.99 a month. And if you sign up
[210.6s - 213.8s] [แปลไทย 85] now, you're locked into that price for
[212.2s - 215.3s] [แปลไทย 86] life. I'm currently working on
[213.8s - 217.1s] [แปลไทย 87] specialized agent profiles and
[215.3s - 218.8s] [แปลไทย 88] automation workflow templates. So once
[217.1s - 220.6s] [แปลไทย 89] those are released, the price for the
[218.8s - 223.4s] [แปลไทย 90] protier will increase. So consider
[220.6s - 224.7s] [แปลไทย 91] signing up today on agentwiks.com.
[223.4s - 227.5s] [แปลไทย 92] Thank you all for your support. Now,
[224.7s - 229.4s] [แปลไทย 93] back to the video. Okay, to start out
[227.5s - 230.9s] [แปลไทย 94] we're going to do a very quick kind of
[229.4s - 233.5s] [แปลไทย 95] presentations about the unique features
[230.9s - 235.4s] [แปลไทย 96] of these two models. And I had they
[233.5s - 237.8s] [แปลไทย 97] themselves make these presentations just
[235.4s - 240.2s] [แปลไทย 98] based on their introductory blogs. So
[237.8s - 243.0s] [แปลไทย 99] even though this is a presentation part,
[240.2s - 245.1s] [แปลไทย 100] it's also kind of a a test to see how
[243.0s - 246.9s] [แปลไทย 101] well they can make slides. Uh so we're
[245.1s - 251.0s] [แปลไทย 102] going to start with Opus 5.5 and then
[246.9s - 253.0s] [แปลไทย 103] we're going to move on to the GBT6 soul.
[251.0s - 255.0s] [แปลไทย 104] Um, so the headline for Opus, like I
[253.0s - 257.8s] [แปลไทย 105] said, is that it has Fable 5.1 level
[255.0s - 262.4s] [แปลไทย 106] work, but a lot cheaper.
[257.8s - 265.6s] [แปลไทย 107] And input is now $4 for a million tokens
[262.4s - 268.2s] [แปลไทย 108] output 20. And generates 30% faster,
[265.6s - 271.5s] [แปลไทย 109] they say. And we should be seeing Sonnet
[268.2s - 273.9s] [แปลไทย 110] 5.5 and Haiku 5.5. We haven't had a
[271.5s - 276.2s] [แปลไทย 111] Haiku model in a long time. Those are
[273.9s - 277.7s] [แปลไทย 112] coming in the coming weeks. They say
[276.2s - 279.9s] [แปลไทย 113] it's the best aligned model they've
[277.7s - 281.8s] [แปลไทย 114] shipped. uh strongest score on their
[279.9s - 283.8s] [แปลไทย 115] automated behavioral audit yet, which
[281.8s - 286.6s] [แปลไทย 116] would be great. One of the big issues
[283.8s - 288.6s] [แปลไทย 117] with Opus 5 was that it had some really
[286.6s - 290.9s] [แปลไทย 118] terrible alignment issues. Like it would
[288.6s - 292.4s] [แปลไทย 119] just do stuff that you didn't ask it for
[290.9s - 294.8s] [แปลไทย 120] and it wouldn't do stuff that you did
[292.4s - 297.8s] [แปลไทย 121] ask it for. So clear and more agentic
[294.8s - 299.7s] [แปลไทย 122] puts key info up front. And this was an
[297.8s - 303.5s] [แปลไทย 123] example they had in uh their Twitter
[299.7s - 305.4s] [แปลไทย 124] post. You can see Opus 5, it was all
[303.5s - 308.1s] [แปลไทย 125] this extra information and they're
[305.4s - 310.2s] [แปลไทย 126] saying Cloud Opus 5.5. That's the key
[308.1s - 312.2s] [แปลไทย 127] info up front and then kind of the
[310.2s - 314.4s] [แปลไทย 128] details later, which would be great. I
[312.2s - 316.9s] [แปลไทย 129] still struggle with these models the way
[314.4s - 319.1s] [แปลไทย 130] they write sometimes. Um, in terms of
[316.9s - 324.0s] [แปลไทย 131] benchmarks, top of the table on aentic
[319.1s - 327.8s] [แปลไทย 132] coding, uh, Opus 5.5 beating GBT6 Astra
[324.0s - 330.9s] [แปลไทย 133] in terminal bench 4.0 and incursor bench
[327.8s - 333.5s] [แปลไทย 134] higher than Fable 5. than obviously the
[330.9s - 337.1s] [แปลไทย 135] earlier models. This is another frontier
[333.5s - 339.2s] [แปลไทย 136] code uh the main set. You could see this
[337.1s - 343.2s] [แปลไทย 137] is on the different reasoning levels,
[339.2s - 346.5s] [แปลไทย 138] but it is generally higher than Astra or
[343.2s - 348.2s] [แปลไทย 139] even Fable on most of these. And you can
[346.5s - 349.4s] [แปลไทย 140] see here like even on medium, which is
[348.2s - 351.2s] [แปลไทย 141] kind of the default, the one that I
[349.4s - 353.3s] [แปลไทย 142] would usually go for, you're getting a
[351.2s - 355.8s] [แปลไทย 143] much higher score
[353.3s - 357.9s] [แปลไทย 144] and at a lower cost even than some of
[355.8s - 360.5s] [แปลไทย 145] these models.
[357.9s - 362.1s] [แปลไทย 146] So that's encouraging if that's true.
[360.5s - 365.0s] [แปลไทย 147] And you could see it leads on knowledge
[362.1s - 368.0s] [แปลไทย 148] work but trails on science still uh
[365.0s - 372.2s] [แปลไทย 149] humanity's last exam. It was above fable
[368.0s - 374.8s] [แปลไทย 150] and you could see still be behind Astra
[372.2s - 377.5s] [แปลไทย 151] um in terms of the science bench here.
[374.8s - 379.1s] [แปลไทย 152] So that's it. Very quick presentation
[377.5s - 381.9s] [แปลไทย 153] because we have a lot to go through. But
[379.1s - 384.7s] [แปลไทย 154] the headline is that the benchmarks look
[381.9s - 387.4s] [แปลไทย 155] really great performance on Fable levels
[384.7s - 389.6s] [แปลไทย 156] but much much cheaper. Uh cheaper even
[387.4s - 394.2s] [แปลไทย 157] than Opus 5 and certainly much cheaper
[389.6s - 396.6s] [แปลไทย 158] than Fable. Uh so now we have GBT6 Soul
[394.2s - 401.1s] [แปลไทย 159] and this is the presentation they made
[396.6s - 404.2s] [แปลไทย 160] at a nice little orb here. So
[401.1s - 407.5s] [แปลไทย 161] let's see uh what we have for them. So,
[404.2s - 410.6s] [แปลไทย 162] GBT6 Soul boasts Frontier Work at lower
[407.5s - 412.9s] [แปลไทย 163] token prices. This also has the low $2.
[410.6s - 415.0s] [แปลไทย 164] It is cheaper than Opus, uh, basically
[412.9s - 418.6s] [แปลไทย 165] half the price. So, you have to consider
[415.0s - 422.3s] [แปลไทย 166] that. And it is cheaper than even GBT
[418.6s - 424.7s] [แปลไทย 167] 5.6 Soul, which had the same $420.
[422.3s - 427.0s] [แปลไทย 168] So, you're seeing some competition here
[424.7s - 429.3s] [แปลไทย 169] between OpenAI Enthropic trying to get
[427.0s - 433.0s] [แปลไทย 170] these kind of mid-tier, lower tier
[429.3s - 434.2s] [แปลไทย 171] models, lowering their prices.
[433.0s - 436.9s] [แปลไทย 172] So, we don't know how long this will
[434.2s - 439.3s] [แปลไทย 173] last. It can always change, but as of
[436.9s - 442.2s] [แปลไทย 174] now, that's what we get.
[439.3s - 444.2s] [แปลไทย 175] So, better work per dollar. Uh, these
[442.2s - 446.4s] [แปลไทย 176] are some of the benchmarks. And you can
[444.2s - 450.2s] [แปลไทย 177] see they posted this graph in the GBT6
[446.4s - 452.9s] [แปลไทย 178] soul. You can see this yellow line. Uh,
[450.2s - 456.0s] [แปลไทย 179] scoring basically similar to Claude
[452.9s - 460.1s] [แปลไทย 180] Fable 5.1, still below Astra, but
[456.0s - 464.7s] [แปลไทย 181] basically at a similar level. Um and
[460.1s - 467.0s] [แปลไทย 182] then above uh GPD 5.6 soul but at a
[464.7s - 471.0s] [แปลไทย 183] lower cost significantly lower than
[467.0s - 473.0s] [แปลไทย 184] Fable and a bit lower than
[471.0s - 475.4s] [แปลไทย 185] uh 5.6
[473.0s - 477.3s] [แปลไทย 186] in terms of long horizon coding which is
[475.4s - 482.6s] [แปลไทย 187] important for me. It has code that
[477.3s - 486.9s] [แปลไทย 188] survives review. Um it had 68.8% 8% on
[482.6s - 490.6s] [แปลไทย 189] deep WSC and this is slightly under
[486.9s - 491.7s] [แปลไทย 190] table 5 but at 80% lower cost per task.
[490.6s - 494.1s] [แปลไทย 191] So that's the thing. It's not going to
[491.7s - 497.4s] [แปลไทย 192] be the best model out there, but it's
[494.1s - 500.4s] [แปลไทย 193] the cost per task. I just really want a
[497.4s - 502.3s] [แปลไทย 194] model that is capable of long horizon
[500.4s - 505.0s] [แปลไทย 195] coding. It doesn't have to be crazy. It
[502.3s - 506.9s] [แปลไทย 196] doesn't have to be Fable 5 levels.
[505.0s - 509.0s] [แปลไทย 197] It doesn't even need to be Astro levels,
[506.9s - 510.6s] [แปลไทย 198] but it does need to be competent. um
[509.0s - 512.3s] [แปลไทย 199] because I can have those bigger models
[510.6s - 514.2s] [แปลไทย 200] create detailed plans and kind of
[512.3s - 518.8s] [แปลไทย 201] orchestrate things. I just need a
[514.2s - 520.8s] [แปลไทย 202] reliable worker and um 5.6 Soul was not
[518.8s - 522.7s] [แปลไทย 203] always that and Opus 5 was certainly not
[520.8s - 525.1s] [แปลไทย 204] that. And that's it. More attempts, less
[522.7s - 528.7s] [แปลไทย 205] cost per run. And I'll probably be using
[525.1s - 531.0s] [แปลไทย 206] Luna um on some lower level automation
[528.7s - 532.8s] [แปลไทย 207] tasks as well. But in this video, we're
[531.0s - 536.9s] [แปลไทย 208] just going to look at Soul. So let's
[532.8s - 536.9s] [แปลไทย 209] that's enough of the charts.
[537.0s - 541.8s] [แปลไทย 210] So the first one I want to do this is a
[538.5s - 545.6s] [แปลไทย 211] newer task but this is uh from a post
[541.8s - 548.5s] [แปลไทย 212] from uh Ivon uh Fioranti
[545.6s - 553.1s] [แปลไทย 213] and the prompt is quite a big one and
[548.5s - 555.0s] [แปลไทย 214] it's from uh Majid Banzapore apparently
[553.1s - 557.5s] [แปลไทย 215] and then it is to create this kind of
[555.0s - 561.1s] [แปลไทย 216] diarama and this is in 3.js this was
[557.5s - 563.0s] [แปลไทย 217] made using high 4 I believe but this is
[561.1s - 566.2s] [แปลไทย 218] the idea 3.js JS that you can kind of
[563.0s - 570.1s] [แปลไทย 219] zoom in. It's a cherry blossom kind of
[566.2s - 571.8s] [แปลไทย 220] bonsai tree. That would be a cool use of
[570.1s - 573.8s] [แปลไทย 221] 3.js and something a little bit
[571.8s - 576.7s] [แปลไทย 222] different than what we've done before.
[573.8s - 578.9s] [แปลไทย 223] So that is going to be it. Um I'll put
[576.7s - 580.4s] [แปลไทย 224] this post in
[578.9s - 583.2s] [แปลไทย 225] the description because the prompt is
[580.4s - 587.5s] [แปลไทย 226] quite large. It's down here from ivon.
[583.2s - 589.0s] [แปลไทย 227] Uh but now we are in claude code and
[587.5s - 593.7s] [แปลไทย 228] let's change our model here. Why are we
[589.0s - 595.2s] [แปลไทย 229] on opus 4.8? Here we go. 5.5.
[593.7s - 596.7s] [แปลไทย 230] So
[595.2s - 598.6s] [แปลไทย 231] I'm going to paste in this very large
[596.7s - 601.3s] [แปลไทย 232] prompt.
[598.6s - 603.8s] [แปลไทย 233] And you can see it.
[601.3s - 606.0s] [แปลไทย 234] That's what it is.
[603.8s - 607.9s] [แปลไทย 235] So that is going to be using cloud code.
[606.0s - 610.7s] [แปลไทย 236] And you can see here we are in OpenAI
[607.9s - 612.7s] [แปลไทย 237] codeex GBT6 soul. So I'll give it the
[610.7s - 615.4s] [แปลไทย 238] same prompt
[612.7s - 617.5s] [แปลไทย 239] and we are going to see how well it
[615.4s - 619.3s] [แปลไทย 240] does.
[617.5s - 621.7s] [แปลไทย 241] Okay. So, we have our first and this is
[619.3s - 624.3s] [แปลไทย 242] from Claude.
[621.7s - 626.1s] [แปลไทย 243] And you could see here
[624.3s - 628.5s] [แปลไทย 244] looks pretty good. I mean, it looks very
[626.1s - 632.0s] [แปลไทย 245] realistic. Uh, so now we're going to
[628.5s - 634.2s] [แปลไทย 246] scroll in. This is a heavy process. I'm
[632.0s - 636.9s] [แปลไทย 247] not sure how well how smoothly this will
[634.2s - 639.2s] [แปลไทย 248] move, but take a look. Scroll in a
[636.9s - 640.8s] [แปลไทย 249] little bit.
[639.2s - 644.1s] [แปลไทย 250] See, it looks very realistic. This is
[640.8s - 646.9s] [แปลไทย 251] all 3.js, which is amazing.
[644.1s - 650.3s] [แปลไทย 252] Like the bark looks really good.
[646.9s - 650.3s] [แปลไทย 253] the flowers.
[652.4s - 656.8s] [แปลไทย 254] So, obviously it's a bit laggy because
[654.0s - 659.3s] [แปลไทย 255] we have two versions of this. Codex also
[656.8s - 661.7s] [แปลไทย 256] finished this at the same time. So, look
[659.3s - 664.7s] [แปลไทย 257] at that detail though. That is pretty
[661.7s - 664.7s] [แปลไทย 258] impressive.
[669.3s - 674.0s] [แปลไทย 259] That looks really good actually. Scroll
[671.7s - 675.4s] [แปลไทย 260] back out a little bit. Uh so, back to
[674.0s - 677.8s] [แปลไทย 261] the front here. Let's try a few of these
[675.4s - 679.4s] [แปลไทย 262] adjustments.
[677.8s - 683.0s] [แปลไทย 263] So you can see the whole kind of scene
[679.4s - 685.8s] [แปลไทย 264] here. So it's currently at
[683.0s - 688.8s] [แปลไทย 265] noon. Try morning. Should change the
[685.8s - 690.8s] [แปลไทย 266] lighting a little bit. So this is Opus
[688.8s - 693.2s] [แปลไทย 267] 5.5.
[690.8s - 696.2s] [แปลไทย 268] Morning a little bit lighter. Try
[693.2s - 696.2s] [แปลไทย 269] nighttime.
[698.4s - 704.8s] [แปลไทย 270] I don't know how much this lag is uh due
[701.8s - 708.2s] [แปลไทย 271] to the model itself or due to just my
[704.8s - 712.2s] [แปลไทย 272] kind of older you see here the night
[708.2s - 712.2s] [แปลไทย 273] looks good. Look at that.
[712.6s - 718.3s] [แปลไทย 274] So GPT6 soul also finished. And this is
[716.1s - 721.1s] [แปลไทย 275] what we got right now.
[718.3s - 724.2s] [แปลไทย 276] Um you can see it's a bit more of a
[721.1s - 727.2s] [แปลไทย 277] simplistic take. Now, you have to keep
[724.2s - 729.4s] [แปลไทย 278] in mind that Soul is half the price and
[727.2s - 731.8s] [แปลไทย 279] it was faster
[729.4s - 733.3s] [แปลไทย 280] um than Claude.
[731.8s - 735.7s] [แปลไทย 281] So, please take that into
[733.3s - 737.4s] [แปลไทย 282] considerations. It's not a you know,
[735.7s - 739.1s] [แปลไทย 283] they're not the exact same model, but
[737.4s - 743.1s] [แปลไทย 284] they are kind of like the second tier of
[739.1s - 745.3s] [แปลไทย 285] both of the the Big Labs models.
[743.1s - 747.6s] [แปลไทย 286] Um, and you can see obviously there's a
[745.3s - 750.2s] [แปลไทย 287] bit of a difference here,
[747.6s - 752.4s] [แปลไทย 288] perhaps more than just a bit.
[750.2s - 757.6s] [แปลไทย 289] So, you can see some flowers falling,
[752.4s - 757.6s] [แปลไทย 290] but it's not quite as realistic as
[757.8s - 762.5s] [แปลไทย 291] the um the clawed one.
[763.3s - 768.0s] [แปลไทย 292] Not not able to scroll in.
[766.4s - 769.9s] [แปลไทย 293] So, I can move it adjust it like that,
[768.0s - 772.9s] [แปลไทย 294] but I can't like scroll in to get
[769.9s - 772.9s] [แปลไทย 295] closer.
[774.0s - 777.8s] [แปลไทย 296] Let's try nighttime.
[779.4s - 787.0s] [แปลไทย 297] Guess that's night time.
[781.9s - 790.0s] [แปลไทย 298] Uh so yeah, quite a bit different. Um in
[787.0s - 792.1s] [แปลไทย 299] fact, drastically different if I'm being
[790.0s - 793.8s] [แปลไทย 300] honest.
[792.1s - 795.9s] [แปลไทย 301] But you're going to get cost savings
[793.8s - 799.0s] [แปลไทย 302] with Soul. So we have to take that into
[795.9s - 800.5s] [แปลไทย 303] consideration as well. So the next one I
[799.0s - 802.3s] [แปลไทย 304] want to do is going to be a landing
[800.5s - 805.6s] [แปลไทย 305] page. I want to see its front-end design
[802.3s - 808.1s] [แปลไทย 306] work. And I'm gonna do this similar to
[805.6s - 811.6s] [แปลไทย 307] I've done this before, but I have all
[808.1s - 814.8s] [แปลไทย 308] these clips of this like dinosaur
[811.6s - 817.1s] [แปลไทย 309] um that I did dinosaur kind of video
[814.8s - 819.6s] [แปลไทย 310] series that I did
[817.1s - 824.5s] [แปลไทย 311] for my son and I did it locally with
[819.6s - 826.6s] [แปลไทย 312] Miniax uh M3 H3.
[824.5s - 829.1s] [แปลไทย 313] So I wanted them to create a landing
[826.6s - 831.7s] [แปลไทย 314] page using these clips and I have some
[829.1s - 834.5s] [แปลไทย 315] other like photo assets. So, this is
[831.7s - 837.0s] [แปลไทย 316] going to be their front-end design skill
[834.5s - 839.1s] [แปลไทย 317] test. So, the prompt here is use the
[837.0s - 841.2s] [แปลไทย 318] assets in this folder to create a
[839.1s - 843.0s] [แปลไทย 319] beautiful landing page for Sunny Dino.
[841.2s - 845.5s] [แปลไทย 320] Creative direction and style is up to
[843.0s - 848.2s] [แปลไทย 321] you. Only rules are that it must one
[845.5s - 850.5s] [แปลไทย 322] look playful and visually amazing. Uh,
[848.2s - 852.7s] [แปลไทย 323] two, use a video scrolling aspect in
[850.5s - 854.5s] [แปลไทย 324] some way. And three, have at least three
[852.7s - 857.4s] [แปลไทย 325] other interactive elements. Four, run
[854.5s - 860.4s] [แปลไทย 326] perfectly well in browser without any
[857.4s - 864.6s] [แปลไทย 327] extra loading, etc. So, I'm going to
[860.4s - 866.2s] [แปลไทย 328] give that to Codex here or Soul here,
[864.6s - 868.4s] [แปลไทย 329] and I'm going to give the same prompt to
[866.2s - 871.4s] [แปลไทย 330] Opus,
[868.4s - 873.4s] [แปลไทย 331] and we'll see what they they make. Okay,
[871.4s - 874.9s] [แปลไทย 332] so they're both done. Claude was
[873.4s - 879.6s] [แปลไทย 333] actually faster. It only took 11
[874.9s - 881.8s] [แปลไทย 334] minutes. Uh, Codeex here took
[879.6s - 884.1s] [แปลไทย 335] uh 18 almost 19 minutes, which is
[881.8s - 885.9s] [แปลไทย 336] interesting. Usually, the sole model is
[884.1s - 887.9s] [แปลไทย 337] faster. Let's look at them. This is the
[885.9s - 889.8s] [แปลไทย 338] clawed one first. You could see it's
[887.9s - 891.5s] [แปลไทย 339] very colorful.
[889.8s - 893.8s] [แปลไทย 340] very interactive. If I put my mouse over
[891.5s - 896.7s] [แปลไทย 341] the number uh the letters here, they
[893.8s - 899.1s] [แปลไทย 342] kind of bounce. That's really fun. See,
[896.7s - 900.9s] [แปลไทย 343] shapes are floating around. There's kind
[899.1s - 902.2s] [แปลไทย 344] of like a a dinosaur footprint. I don't
[900.9s - 905.8s] [แปลไทย 345] know if you can tell that, but as I move
[902.2s - 909.3s] [แปลไทย 346] my cursor around. Really, really good.
[905.8s - 911.8s] [แปลไทย 347] That's actually I've done this a couple
[909.3s - 915.8s] [แปลไทย 348] um models. I did this with Fable 5.1 as
[911.8s - 917.8s] [แปลไทย 349] well as Astra and a bunch of others.
[915.8s - 920.5s] [แปลไทย 350] Um, I never saw anything like a a hero
[917.8s - 922.6s] [แปลไทย 351] section that was this fun though. So,
[920.5s - 924.9s] [แปลไทย 352] let's scroll down. See if can fall
[922.6s - 926.8s] [แปลไทย 353] through here. So, this is scroll to
[924.9s - 929.8s] [แปลไทย 354] play. So, this is our scroll movie. See,
[926.8s - 931.5s] [แปลไทย 355] does it actually work? Yep.
[929.8s - 933.1s] [แปลไทย 356] Yeah. So, a lot of sometimes the the
[931.5s - 935.7s] [แปลไทย 357] models have difficulty with this kind of
[933.1s - 937.8s] [แปลไทย 358] scroll movie where I'm scrolling. That's
[935.7s - 939.5s] [แปลไทย 359] fun. It has this little like dinosaur at
[937.8s - 943.0s] [แปลไทย 360] the bottom that kind of bounces around
[939.5s - 944.8s] [แปลไทย 361] as it goes. Um, but this one handles it
[943.0s - 947.3s] [แปลไทย 362] really well.
[944.8s - 949.2s] [แปลไทย 363] really smooth.
[947.3s - 951.1s] [แปลไทย 364] That's excellent.
[949.2s - 953.8s] [แปลไทย 365] Cloud models always do really well with
[951.1s - 956.6s] [แปลไทย 366] um front end, I feel like. So, here we
[953.8s - 958.3s] [แปลไทย 367] go. Drag to spin. Um so, there's
[956.6s - 961.4s] [แปลไทย 368] obviously consistency issues, but that's
[958.3s - 963.8s] [แปลไทย 369] a that's a image model issue. Nothing to
[961.4s - 965.3s] [แปลไทย 370] do with quad.
[963.8s - 968.4s] [แปลไทย 371] So, there we go. These kind of bounce
[965.3s - 971.0s] [แปลไทย 372] around. This is very impressive. I like
[968.4s - 972.6s] [แปลไทย 373] the color and everything here. Which
[971.0s - 974.2s] [แปลไทย 374] shape fits. So, this is one of our
[972.6s - 980.2s] [แปลไทย 375] interactive elements. So you can pick a
[974.2s - 980.2s] [แปลไทย 376] shape, drop it here. It fits.
[980.7s - 986.3s] [แปลไทย 377] Let's try. What if we put this in too
[983.3s - 986.3s] [แปลไทย 378] round?
[986.5s - 992.9s] [แปลไทย 379] What if it's uh pointy? That won't fit.
[989.8s - 996.6s] [แปลไทย 380] So slightly uh got off here, the
[992.9s - 999.1s] [แปลไทย 381] outline, but otherwise that's great.
[996.6s - 1000.7s] [แปลไทย 382] It's a great element. Tap tap crack.
[999.1s - 1004.6s] [แปลไทย 383] Sunny and mammoth found a nest of
[1000.7s - 1004.6s] [แปลไทย 384] mystery eggs. Tap three times.
[1005.1s - 1010.9s] [แปลไทย 385] So that's great, too. Little lizard, the
[1009.0s - 1013.6s] [แปลไทย 386] frog,
[1010.9s - 1014.3s] [แปลไทย 387] runaway eggs.
[1013.6s - 1017.0s] [แปลไทย 388] That's really good with these
[1014.3s - 1018.2s] [แปลไทย 389] interactive elements.
[1017.0s - 1021.5s] [แปลไทย 390] I don't know what that is supposed to
[1018.2s - 1025.4s] [แปลไทย 391] be. It's kind of a blank screen there.
[1021.5s - 1027.5s] [แปลไทย 392] Is it supposed to play? Not sure. Uh,
[1025.4s - 1029.4s] [แปลไทย 393] pop a bubble. Magic bubbles float up
[1027.5s - 1032.6s] [แปลไทย 394] from the pond.
[1029.4s - 1035.4s] [แปลไทย 395] Uh, let's pick the red one.
[1032.6s - 1039.6s] [แปลไทย 396] So it plays this little clip of the red
[1035.4s - 1041.8s] [แปลไทย 397] bubble which comes with strawberry.
[1039.6s - 1043.6s] [แปลไทย 398] So that's good.
[1041.8s - 1046.6s] [แปลไทย 399] Green,
[1043.6s - 1046.6s] [แปลไทย 400] yellow,
[1048.2s - 1053.3s] [แปลไทย 401] yellow bubble will come up here. There
[1050.5s - 1055.3s] [แปลไทย 402] we go. So interactive element is really
[1053.3s - 1056.7s] [แปลไทย 403] good. Like these are floating around and
[1055.3s - 1059.2s] [แปลไทย 404] that kind of footprint thing stays with
[1056.7s - 1062.4s] [แปลไทย 405] the cursor the whole time. Got the whole
[1059.2s - 1062.4s] [แปลไทย 406] gang here.
[1062.5s - 1067.0s] [แปลไทย 407] really really impressive. I mean, I
[1064.7s - 1071.0s] [แปลไทย 408] think this is better than the the Fable
[1067.0s - 1074.0s] [แปลไทย 409] 5.1 version of this.
[1071.0s - 1076.6s] [แปลไทย 410] I mean, definitely more fun. Color is
[1074.0s - 1079.9s] [แปลไทย 411] really good. It nailed all the technical
[1076.6s - 1082.6s] [แปลไทย 412] elements and this hero section is really
[1079.9s - 1085.1s] [แปลไทย 413] great. So, yeah, I mean, definitely I
[1082.6s - 1088.9s] [แปลไทย 414] would say better than Fable 5.1
[1085.1s - 1091.8s] [แปลไทย 415] in this specific t uh task. Uh so now
[1088.9s - 1095.2s] [แปลไทย 416] let's check the codeex one finished as
[1091.8s - 1099.0s] [แปลไทย 417] well. So this is the codeex one
[1095.2s - 1101.9s] [แปลไทย 418] uh the GBT 6 soul version
[1099.0s - 1104.1s] [แปลไทย 419] and see it's more simple. I mean it's a
[1101.9s - 1108.0s] [แปลไทย 420] clean look
[1104.1s - 1108.0s] [แปลไทย 421] but it's a bit more simple.
[1108.1s - 1113.1s] [แปลไทย 422] And then we go down here.
[1111.4s - 1114.8s] [แปลไทย 423] Let's see if the scroll story because
[1113.1s - 1117.9s] [แปลไทย 424] previously
[1114.8s - 1120.2s] [แปลไทย 425] um the GBT model that I tried did didn't
[1117.9s - 1122.2s] [แปลไทย 426] do this well. It struggled with it and a
[1120.2s - 1123.7s] [แปลไทย 427] lot of the smaller models struggled with
[1122.2s - 1125.8s] [แปลไทย 428] this as well. So, it actually did the
[1123.7s - 1127.8s] [แปลไทย 429] scroll movie really well. You can see
[1125.8s - 1130.7s] [แปลไทย 430] I'm scrolling here and it's actually
[1127.8s - 1134.5s] [แปลไทย 431] playing the the film.
[1130.7s - 1137.4s] [แปลไทย 432] So, that's good. Going down here, I like
[1134.5s - 1141.6s] [แปลไทย 433] the the fonts and everything, the themes
[1137.4s - 1146.2s] [แปลไทย 434] that it chose. So, these are the videos.
[1141.6s - 1147.9s] [แปลไทย 435] This is the crew, all the characters.
[1146.2s - 1150.8s] [แปลไทย 436] Uh, this is one of our interactive
[1147.9s - 1152.8s] [แปลไทย 437] elements. Pop into a color. So, do we
[1150.8s - 1155.9s] [แปลไทย 438] pop the green?
[1152.8s - 1157.8s] [แปลไทย 439] How do I pop it?
[1155.9s - 1161.3s] [แปลไทย 440] Well, I can't really pop it, I guess. Go
[1157.8s - 1163.8s] [แปลไทย 441] on, pick a color. Unless there's a way.
[1161.3s - 1166.1s] [แปลไทย 442] So, that's it.
[1163.8s - 1167.5s] [แปลไทย 443] Um, so a little bit weak on the
[1166.1s - 1171.4s] [แปลไทย 444] interactive elements. I guess they're
[1167.5s - 1174.6s] [แปลไทย 445] calling this an interactive element.
[1171.4s - 1176.3s] [แปลไทย 446] Not as not as fun as the eggs.
[1174.6s - 1177.9s] [แปลไทย 447] And this one, it's supposed to pop, I
[1176.3s - 1179.8s] [แปลไทย 448] would imagine, but it's not doing
[1177.9s - 1183.3s] [แปลไทย 449] anything.
[1179.8s - 1185.0s] [แปลไทย 450] So, yeah. I mean, once again,
[1183.3s - 1187.9s] [แปลไทย 451] it got the scroll movie right, which is
[1185.0s - 1190.3s] [แปลไทย 452] good. And it's a cleaner look, but I
[1187.9s - 1193.8s] [แปลไทย 453] mean,
[1190.3s - 1194.9s] [แปลไทย 454] not really even comparable. Once again,
[1193.8s - 1196.6s] [แปลไทย 455] I figured there would be a difference
[1194.9s - 1199.2s] [แปลไทย 456] just because the cost difference between
[1196.6s - 1202.0s] [แปลไทย 457] these two models. Once again, the Opus
[1199.2s - 1204.5s] [แปลไทย 458] model is double the price. As of now,
[1202.0s - 1207.0s] [แปลไทย 459] it's $4 input, whereas the Soul model is
[1204.5s - 1209.5s] [แปลไทย 460] only two,
[1207.0s - 1212.2s] [แปลไทย 461] but the the performance is quite
[1209.5s - 1215.3s] [แปลไทย 462] significantly different. So, I guess it
[1212.2s - 1218.0s] [แปลไทย 463] depends on what you prioritize
[1215.3s - 1219.8s] [แปลไทย 464] because it's not like this is bad.
[1218.0s - 1221.6s] [แปลไทย 465] Um, the interactive elements were weak,
[1219.8s - 1225.6s] [แปลไทย 466] but it's just a little bit plain. when I
[1221.6s - 1225.6s] [แปลไทย 467] was looking for something a bit more.
[1227.0s - 1233.3s] [แปลไทย 468] This is really um encouraging though
[1231.0s - 1236.2s] [แปลไทย 469] because this opus model looks awesome
[1233.3s - 1237.8s] [แปลไทย 470] actually which will be great and get a
[1236.2s - 1241.8s] [แปลไทย 471] lot more out of my usage because it does
[1237.8s - 1243.7s] [แปลไทย 472] so far seem like close to fable level. I
[1241.8s - 1248.2s] [แปลไทย 473] did that the cherry blossom one with
[1243.7s - 1250.8s] [แปลไทย 474] fable as well and it was kind of on par
[1248.2s - 1252.5s] [แปลไทย 475] with what we got with Opus. But let's do
[1250.8s - 1255.0s] [แปลไทย 476] one more. So for the last one, it's
[1252.5s - 1256.9s] [แปลไทย 477] going to be another gamedev one with um
[1255.0s - 1259.0s] [แปลไทย 478] kind of reused
[1256.9s - 1260.6s] [แปลไทย 479] elements. If you remember my token burn
[1259.0s - 1262.6s] [แปลไทย 480] game, which is still underway, but I
[1260.6s - 1265.9s] [แปลไทย 481] created a bunch of sprites like this for
[1262.6s - 1267.0s] [แปลไทย 482] the game. So they're all here, and I'm
[1265.9s - 1270.6s] [แปลไทย 483] basically just going to ask them to
[1267.0s - 1272.7s] [แปลไทย 484] oneshot a single demo for like a Mega
[1270.6s - 1276.0s] [แปลไทย 485] Man style platformer. You know, I've
[1272.7s - 1278.1s] [แปลไทย 486] been doing that Sonic one. Uh but let's
[1276.0s - 1279.8s] [แปลไทย 487] try a kind of Mega Man style using some
[1278.1s - 1281.0s] [แปลไทย 488] of those assets. I'm just going to keep
[1279.8s - 1282.6s] [แปลไทย 489] this prompt simple. I'm just going to
[1281.0s - 1284.5s] [แปลไทย 490] say, "Use some of the assets in that
[1282.6s - 1286.5s] [แปลไทย 491] folder to create a single stage Mega Man
[1284.5s - 1287.6s] [แปลไทย 492] style platformer game. You have creative
[1286.5s - 1289.8s] [แปลไทย 493] control. I want something that looks
[1287.6s - 1293.2s] [แปลไทย 494] amazing and fun. No sounds." Very simple
[1289.8s - 1295.2s] [แปลไทย 495] prompt. So, give that to Opus.
[1293.2s - 1299.1s] [แปลไทย 496] And I'm going to give this I'm running
[1295.2s - 1299.1s] [แปลไทย 497] low on usage for
[1299.1s - 1304.9s] [แปลไทย 498] um for my Codeex account here, so I
[1302.3s - 1310.2s] [แปลไทย 499] might need to reuse
[1304.9s - 1310.2s] [แปลไทย 500] one of my um resets that we got today.
[1310.4s - 1315.4s] [แปลไทย 501] Okay, so soul's done. I will say it only
[1313.4s - 1319.6s] [แปลไทย 502] took 10 minutes. So Clo's still working
[1315.4s - 1321.2s] [แปลไทย 503] on this. Here we go. Nova strike.
[1319.6s - 1324.2s] [แปลไทย 504] So
[1321.2s - 1328.5s] [แปลไทย 505] I play it full screen here. Start our
[1324.2s - 1330.8s] [แปลไทย 506] mission. Space to jump. J to shoot.
[1328.5s - 1332.7s] [แปลไทย 507] K to dash.
[1330.8s - 1334.5s] [แปลไทย 508] So space. That looks pretty good
[1332.7s - 1337.0s] [แปลไทย 509] actually.
[1334.5s - 1339.7s] [แปลไทย 510] J to shoot.
[1337.0s - 1342.0s] [แปลไทย 511] There we go.
[1339.7s - 1345.4s] [แปลไทย 512] This looks good.
[1342.0s - 1345.4s] [แปลไทย 513] There we go.
[1345.8s - 1350.4s] [แปลไทย 514] Actually looks pretty good. Oh,
[1351.8s - 1356.0s] [แปลไทย 515] I never did this uh prompt, so I wasn't
[1353.7s - 1360.2s] [แปลไทย 516] sure how it was going to turn out,
[1356.0s - 1363.7s] [แปลไทย 517] but this looks pretty good.
[1360.2s - 1363.7s] [แปลไทย 518] Actually pretty fun.
[1371.0s - 1377.2s] [แปลไทย 519] Okay, so we beat the boss
[1373.8s - 1379.0s] [แปลไทย 520] and now we go. Exit open. There we go.
[1377.2s - 1381.3s] [แปลไทย 521] So, pretty good. Actually, of the test
[1379.0s - 1383.4s] [แปลไทย 522] that we've had, that was definitely the
[1381.3s - 1385.0s] [แปลไทย 523] best that we've gotten from the soul
[1383.4s - 1387.5s] [แปลไทย 524] model.
[1385.0s - 1390.4s] [แปลไทย 525] So, pretty good.
[1387.5s - 1393.7s] [แปลไทย 526] And didn't take that long, 10 minutes.
[1390.4s - 1397.8s] [แปลไทย 527] But let's see what Claude gets.
[1393.7s - 1400.2s] [แปลไทย 528] The colot is done. I took 22 minutes so
[1397.8s - 1404.4s] [แปลไทย 529] a bit longer.
[1400.2s - 1407.2s] [แปลไทย 530] Double actually than soul. So let's see.
[1404.4s - 1413.2s] [แปลไทย 531] Z is jump.
[1407.2s - 1417.9s] [แปลไทย 532] Uh shoot is X and then C is slide. Okay.
[1413.2s - 1420.0s] [แปลไทย 533] Wow. So it even got the kind of Mega Man
[1417.9s - 1423.4s] [แปลไทย 534] slide move.
[1420.0s - 1425.4s] [แปลไทย 535] Yeah. I mean it's obviously much better.
[1423.4s - 1427.9s] [แปลไทย 536] That looks like great. It looks like a
[1425.4s - 1430.3s] [แปลไทย 537] proper game. Even you could slide. So it
[1427.9s - 1435.6s] [แปลไทย 538] has the kind of conveyor belt thing to
[1430.3s - 1435.6s] [แปลไทย 539] get used to the controls. But slide
[1437.2s - 1443.1s] [แปลไทย 540] jump to the next section. Oh, there's a
[1439.9s - 1445.4s] [แปลไทย 541] ladder even.
[1443.1s - 1450.2s] [แปลไทย 542] It genuinely looks like a Mega Man.
[1445.4s - 1454.1s] [แปลไทย 543] That's pretty amazing for 22 minutes.
[1450.2s - 1457.7s] [แปลไทย 544] not good at this in game, but
[1454.1s - 1457.7s] [แปลไทย 545] let's go down here.
[1466.3s - 1470.3s] [แปลไทย 546] So, the only issue is that there's I
[1467.9s - 1473.1s] [แปลไทย 547] don't think it's physically possible to
[1470.3s - 1474.6s] [แปลไทย 548] jump over the spikes. So, some logic
[1473.1s - 1477.6s] [แปลไทย 549] issues with the game, but it looks
[1474.6s - 1480.2s] [แปลไทย 550] terrific and it definitely looks better
[1477.6s - 1482.2s] [แปลไทย 551] than what we got out of Soul. There's a
[1480.2s - 1484.3s] [แปลไทย 552] lot more elements, the ladder element,
[1482.2s - 1487.0s] [แปลไทย 553] the different like elevator stuff like
[1484.3s - 1490.0s] [แปลไทย 554] that. I think souls was pretty good, uh,
[1487.0s - 1493.2s] [แปลไทย 555] but not quite at this level. So, those
[1490.0s - 1495.6s] [แปลไทย 556] are our tasks. And you can see here some
[1493.2s - 1499.9s] [แปลไทย 557] of the usage. I was at 90% when we
[1495.6s - 1501.4s] [แปลไทย 558] started this. We're only at 92 now.
[1499.9s - 1504.6s] [แปลไทย 559] And it's been running for a couple
[1501.4s - 1507.8s] [แปลไทย 560] hours. So, the usage savings is
[1504.6s - 1511.9s] [แปลไทย 561] significant for using Soul. And this was
[1507.8s - 1515.0s] [แปลไทย 562] at 70 when we started. Now it's 76 for
[1511.9s - 1519.4s] [แปลไทย 563] the weekly. These are both $100 plans.
[1515.0s - 1523.0s] [แปลไทย 564] So, there is a difference in how much
[1519.4s - 1525.0s] [แปลไทย 565] usage it's going to take. Opus 5 uh 5.5
[1523.0s - 1526.6s] [แปลไทย 566] is going to take up more of your usage,
[1525.0s - 1530.3s] [แปลไทย 567] but I think we've seen generally with
[1526.6s - 1534.1s] [แปลไทย 568] every task basically it's significantly
[1530.3s - 1538.8s] [แปลไทย 569] higher quality. And Soul seemed okay. It
[1534.1s - 1542.6s] [แปลไทย 570] seemed some tasks it managed. The first
[1538.8s - 1546.0s] [แปลไทย 571] game, opening game one, was was honestly
[1542.6s - 1549.1s] [แปลไทย 572] not good. It was pretty poor and similar
[1546.0s - 1552.1s] [แปลไทย 573] to earlier generation actually models or
[1549.1s - 1554.0s] [แปลไทย 574] cheaper open- source models even. Uh the
[1552.1s - 1556.9s] [แปลไทย 575] cherry blossom tree as well was not very
[1554.0s - 1558.8s] [แปลไทย 576] good. The landing page was better than
[1556.9s - 1561.4s] [แปลไทย 577] what I've seen in the past from these
[1558.8s - 1564.2s] [แปลไทย 578] models. Uh but most impressive was that
[1561.4s - 1567.5s] [แปลไทย 579] final game at the end. But I have been
[1564.2s - 1570.4s] [แปลไทย 580] very impressed by Claude Opus 5.5. It is
[1567.5s - 1571.8s] [แปลไทย 581] double the cost of soul once again. You
[1570.4s - 1574.5s] [แปลไทย 582] know, I've said that several times, but
[1571.8s - 1576.0s] [แปลไทย 583] it does bear repeating, but the
[1574.5s - 1579.4s] [แปลไทย 584] performance has been really impressive
[1576.0s - 1581.4s] [แปลไทย 585] just across the board. I was very
[1579.4s - 1584.1s] [แปลไทย 586] skeptical that it was Fable 5.1 level
[1581.4s - 1586.6s] [แปลไทย 587] work, but honestly, what we saw from
[1584.1s - 1588.4s] [แปลไทย 588] these tasks today, it was at that level.
[1586.6s - 1590.8s] [แปลไทย 589] So, I'll continue to work with these a
[1588.4s - 1592.3s] [แปลไทย 590] lot. These will be two of probably the
[1590.8s - 1595.7s] [แปลไทย 591] heavier
[1592.3s - 1599.3s] [แปลไทย 592] uh use models that I use and I'll only
[1595.7s - 1602.2s] [แปลไทย 593] save Fable and Astra for heavy duty
[1599.3s - 1604.4s] [แปลไทย 594] coding or engineering work, really
[1602.2s - 1606.7s] [แปลไทย 595] complicated code bases, stuff like that.
[1604.4s - 1609.5s] [แปลไทย 596] So, I'm encouraged so far that Opus 5.5
[1606.7s - 1613.1s] [แปลไทย 597] is really strong and soul as well seems
[1609.5s - 1615.6s] [แปลไทย 598] like a capable model and um with a ton
[1613.1s - 1616.7s] [แปลไทย 599] of usage potential.
[1615.6s - 1618.7s] [แปลไทย 600] That's going to be it for this video.
[1616.7s - 1620.9s] [แปลไทย 601] Please uh leave a comment. Let me know
[1618.7s - 1624.1s] [แปลไทย 602] your early thoughts on these two models.
[1620.9s - 1624.1s] [แปลไทย 603] And I'll see you in the next video.
ซับไตเติ้ลภาษาไทย
ดาวน์โหลดหรือดูซับทั้งหมด
1 00:00:00,600 --> 00:00:05,200 [แปลไทย 1] So, I asked two models to create a mini 2 00:00:03,000 --> 00:00:07,800 [แปลไทย 2] game where I fly around in a jet 3 00:00:05,200 --> 00:00:09,400 [แปลไทย 3] collecting orbs and dodging enemies. And 4 00:00:07,800 --> 00:00:12,500 [แปลไทย 4] you can see the two options that we got
เปิดดูซับไตเติ้ลทั้งหมด (603 segments)
1 00:00:00,600 --> 00:00:05,200 [แปลไทย 1] So, I asked two models to create a mini 2 00:00:03,000 --> 00:00:07,800 [แปลไทย 2] game where I fly around in a jet 3 00:00:05,200 --> 00:00:09,400 [แปลไทย 3] collecting orbs and dodging enemies. And 4 00:00:07,800 --> 00:00:12,500 [แปลไทย 4] you can see the two options that we got 5 00:00:09,400 --> 00:00:14,200 [แปลไทย 5] here. On the top, we have a very kind of 6 00:00:12,500 --> 00:00:17,100 [แปลไทย 6] dynamic 7 00:00:14,200 --> 00:00:19,400 [แปลไทย 7] game. You have a dash effect. Uh, lots 8 00:00:17,100 --> 00:00:22,000 [แปลไทย 8] of different lighting elements and very 9 00:00:19,400 --> 00:00:23,400 [แปลไทย 9] 3D. The camera also moves quite a bit. 10 00:00:22,000 --> 00:00:25,800 [แปลไทย 10] The bottom is a bit more of a simple 11 00:00:23,400 --> 00:00:27,800 [แปลไทย 11] take on it. It did achieve the prompt. 12 00:00:25,800 --> 00:00:30,700 [แปลไทย 12] It is a jet that I'm flying around 13 00:00:27,800 --> 00:00:33,200 [แปลไทย 13] getting energy elements. There is an orb 14 00:00:30,700 --> 00:00:36,900 [แปลไทย 14] in the middle, but pretty clear that the 15 00:00:33,200 --> 00:00:40,000 [แปลไทย 15] top one uh did a better visual job. So, 16 00:00:36,900 --> 00:00:44,400 [แปลไทย 16] as you can tell from the title, the top 17 00:00:40,000 --> 00:00:47,900 [แปลไทย 17] model is Opus 5.5 and the bottom is GBT6 18 00:00:44,400 --> 00:00:50,200 [แปลไทย 18] Soul. So, this morning I woke up to find 19 00:00:47,900 --> 00:00:53,200 [แปลไทย 19] this new model from Claude. Claude Opus 20 00:00:50,200 --> 00:00:56,800 [แปลไทย 20] 5.5 dropped today. So they skipped 21 00:00:53,200 --> 00:00:58,400 [แปลไทย 21] everything from five to 5.5 22 00:00:56,800 --> 00:01:01,000 [แปลไทย 22] and they say it performs to the levels 23 00:00:58,400 --> 00:01:03,900 [แปลไทย 23] of Claude Fable 5.1 for most tasks and 24 00:01:01,000 --> 00:01:06,200 [แปลไทย 24] costs 40% less to run than Opus 5, which 25 00:01:03,900 --> 00:01:08,600 [แปลไทย 25] would be great news if it's true. Um I 26 00:01:06,200 --> 00:01:11,200 [แปลไทย 26] have a Claw subscription, only the $100 27 00:01:08,600 --> 00:01:13,400 [แปลไทย 27] plan and I usually use it for Fable. I 28 00:01:11,200 --> 00:01:15,500 [แปลไทย 28] still feel like Fable is the best model, 29 00:01:13,400 --> 00:01:17,300 [แปลไทย 29] but I run out of it, right? I run out of 30 00:01:15,500 --> 00:01:20,200 [แปลไทย 30] my Fable usage and I still have over 31 00:01:17,300 --> 00:01:24,400 [แปลไทย 31] half of my weekly usage to go. So I have 32 00:01:20,200 --> 00:01:27,000 [แปลไทย 32] to use Opus and I have been using Opus 5 33 00:01:24,400 --> 00:01:29,300 [แปลไทย 33] and it is as bad as everyone has said. 34 00:01:27,000 --> 00:01:33,000 [แปลไทย 34] It is really step down obviously from 35 00:01:29,300 --> 00:01:35,800 [แปลไทย 35] Fable and using it in some of my more 36 00:01:33,000 --> 00:01:38,200 [แปลไทย 36] complex code bases, more advanced 37 00:01:35,800 --> 00:01:40,900 [แปลไทย 37] projects is really really difficult 38 00:01:38,200 --> 00:01:42,600 [แปลไทย 38] because it will often introduce mistakes 39 00:01:40,900 --> 00:01:45,400 [แปลไทย 39] that were not there previously and then 40 00:01:42,600 --> 00:01:47,900 [แปลไทย 40] I need to get another model to fix them. 41 00:01:45,400 --> 00:01:49,800 [แปลไทย 41] So I'm very hopeful that this is 42 00:01:47,900 --> 00:01:52,200 [แปลไทย 42] actually going to work. 43 00:01:49,800 --> 00:01:54,100 [แปลไทย 43] Now, I saw this and I was going to test 44 00:01:52,200 --> 00:01:56,300 [แปลไทย 44] it out myself, maybe do a first look 45 00:01:54,100 --> 00:01:59,000 [แปลไทย 45] video, but then just a couple hours 46 00:01:56,300 --> 00:02:02,100 [แปลไทย 46] later, I saw this announcement. Uh, 47 00:01:59,000 --> 00:02:05,100 [แปลไทย 47] OpenAI just announced on the same day, a 48 00:02:02,100 --> 00:02:07,700 [แปลไทย 48] couple hours later, that GPT6 Soul and 49 00:02:05,100 --> 00:02:10,800 [แปลไทย 49] Luna are now going to be added alongside 50 00:02:07,700 --> 00:02:13,200 [แปลไทย 50] Astra. and same issue that I faced using 51 00:02:10,800 --> 00:02:14,600 [แปลไทย 51] my uh codec subscription even more 52 00:02:13,200 --> 00:02:17,000 [แปลไทย 52] really because I feel like Astro takes 53 00:02:14,600 --> 00:02:19,800 [แปลไทย 53] up more of my usage and then I end up 54 00:02:17,000 --> 00:02:22,800 [แปลไทย 54] having to use GBT soul anyway. So if 55 00:02:19,800 --> 00:02:25,300 [แปลไทย 55] they have a GBT6 soul that is better 56 00:02:22,800 --> 00:02:27,300 [แปลไทย 56] than the 5.6 version uh that would be 57 00:02:25,300 --> 00:02:29,300 [แปลไทย 57] great. So, in this video, I figured 58 00:02:27,300 --> 00:02:32,600 [แปลไทย 58] instead of doing two separate uh first 59 00:02:29,300 --> 00:02:37,300 [แปลไทย 59] look videos, I would do one head-to-head 60 00:02:32,600 --> 00:02:40,200 [แปลไทย 60] with Clawude Opus 5.5 versus Open AAI's 61 00:02:37,300 --> 00:02:42,200 [แปลไทย 61] GBT6 Soul 62 00:02:40,200 --> 00:02:44,300 [แปลไทย 62] because if these two models are really 63 00:02:42,200 --> 00:02:46,600 [แปลไทย 63] good, that'll really actually be kind of 64 00:02:44,300 --> 00:02:48,900 [แปลไทย 64] an upgrade beyond just having like if 65 00:02:46,600 --> 00:02:51,500 [แปลไทย 65] they introduce another better version of 66 00:02:48,900 --> 00:02:53,800 [แปลไทย 66] Astra, having two really capable models 67 00:02:51,500 --> 00:02:56,600 [แปลไทย 67] that I can actually use for long periods 68 00:02:53,800 --> 00:02:58,300 [แปลไทย 68] like Soul and like Opus. is really 69 00:02:56,600 --> 00:03:00,900 [แปลไทย 69] useful just dayto-day more than just 70 00:02:58,300 --> 00:03:03,600 [แปลไทย 70] having a even more powerful fable or 71 00:03:00,900 --> 00:03:05,000 [แปลไทย 71] more powerful Astra. So, let's get 72 00:03:03,600 --> 00:03:06,900 [แปลไทย 72] started. And if you're looking to level 73 00:03:05,000 --> 00:03:09,100 [แปลไทย 73] up your own agents, check out my project 74 00:03:06,900 --> 00:03:10,700 [แปลไทย 74] agent wikis. Here you get access to 75 00:03:09,100 --> 00:03:12,400 [แปลไทย 75] knowledge races I use every day for 76 00:03:10,700 --> 00:03:14,600 [แปลไทย 76] researching these videos and building 77 00:03:12,400 --> 00:03:16,600 [แปลไทย 77] projects. Topics include Hermes agent, 78 00:03:14,600 --> 00:03:19,800 [แปลไทย 78] hyperframes, local AI tools, and many 79 00:03:16,600 --> 00:03:21,900 [แปลไทย 79] more. All standard wikis are free, but 80 00:03:19,800 --> 00:03:24,800 [แปลไทย 80] if you sign up for Agent Wikis Pro, you 81 00:03:21,900 --> 00:03:26,500 [แปลไทย 81] can access Excel Wikis as well as custom 82 00:03:24,800 --> 00:03:28,500 [แปลไทย 82] skills I've developed with my agents 83 00:03:26,500 --> 00:03:30,600 [แปลไทย 83] over months of working together. Pro is 84 00:03:28,500 --> 00:03:32,200 [แปลไทย 84] only $9.99 a month. And if you sign up 85 00:03:30,600 --> 00:03:33,800 [แปลไทย 85] now, you're locked into that price for 86 00:03:32,200 --> 00:03:35,300 [แปลไทย 86] life. I'm currently working on 87 00:03:33,800 --> 00:03:37,100 [แปลไทย 87] specialized agent profiles and 88 00:03:35,300 --> 00:03:38,800 [แปลไทย 88] automation workflow templates. So once 89 00:03:37,100 --> 00:03:40,600 [แปลไทย 89] those are released, the price for the 90 00:03:38,800 --> 00:03:43,400 [แปลไทย 90] protier will increase. So consider 91 00:03:40,600 --> 00:03:44,700 [แปลไทย 91] signing up today on agentwiks.com. 92 00:03:43,400 --> 00:03:47,500 [แปลไทย 92] Thank you all for your support. Now, 93 00:03:44,700 --> 00:03:49,400 [แปลไทย 93] back to the video. Okay, to start out 94 00:03:47,500 --> 00:03:50,900 [แปลไทย 94] we're going to do a very quick kind of 95 00:03:49,400 --> 00:03:53,500 [แปลไทย 95] presentations about the unique features 96 00:03:50,900 --> 00:03:55,400 [แปลไทย 96] of these two models. And I had they 97 00:03:53,500 --> 00:03:57,800 [แปลไทย 97] themselves make these presentations just 98 00:03:55,400 --> 00:04:00,200 [แปลไทย 98] based on their introductory blogs. So 99 00:03:57,800 --> 00:04:03,000 [แปลไทย 99] even though this is a presentation part, 100 00:04:00,200 --> 00:04:05,100 [แปลไทย 100] it's also kind of a a test to see how 101 00:04:03,000 --> 00:04:06,900 [แปลไทย 101] well they can make slides. Uh so we're 102 00:04:05,100 --> 00:04:11,000 [แปลไทย 102] going to start with Opus 5.5 and then 103 00:04:06,900 --> 00:04:13,000 [แปลไทย 103] we're going to move on to the GBT6 soul. 104 00:04:11,000 --> 00:04:15,000 [แปลไทย 104] Um, so the headline for Opus, like I 105 00:04:13,000 --> 00:04:17,800 [แปลไทย 105] said, is that it has Fable 5.1 level 106 00:04:15,000 --> 00:04:22,400 [แปลไทย 106] work, but a lot cheaper. 107 00:04:17,800 --> 00:04:25,600 [แปลไทย 107] And input is now $4 for a million tokens 108 00:04:22,400 --> 00:04:28,200 [แปลไทย 108] output 20. And generates 30% faster, 109 00:04:25,600 --> 00:04:31,500 [แปลไทย 109] they say. And we should be seeing Sonnet 110 00:04:28,200 --> 00:04:33,900 [แปลไทย 110] 5.5 and Haiku 5.5. We haven't had a 111 00:04:31,500 --> 00:04:36,200 [แปลไทย 111] Haiku model in a long time. Those are 112 00:04:33,900 --> 00:04:37,700 [แปลไทย 112] coming in the coming weeks. They say 113 00:04:36,200 --> 00:04:39,900 [แปลไทย 113] it's the best aligned model they've 114 00:04:37,700 --> 00:04:41,800 [แปลไทย 114] shipped. uh strongest score on their 115 00:04:39,900 --> 00:04:43,800 [แปลไทย 115] automated behavioral audit yet, which 116 00:04:41,800 --> 00:04:46,600 [แปลไทย 116] would be great. One of the big issues 117 00:04:43,800 --> 00:04:48,600 [แปลไทย 117] with Opus 5 was that it had some really 118 00:04:46,600 --> 00:04:50,900 [แปลไทย 118] terrible alignment issues. Like it would 119 00:04:48,600 --> 00:04:52,400 [แปลไทย 119] just do stuff that you didn't ask it for 120 00:04:50,900 --> 00:04:54,800 [แปลไทย 120] and it wouldn't do stuff that you did 121 00:04:52,400 --> 00:04:57,800 [แปลไทย 121] ask it for. So clear and more agentic 122 00:04:54,800 --> 00:04:59,700 [แปลไทย 122] puts key info up front. And this was an 123 00:04:57,800 --> 00:05:03,500 [แปลไทย 123] example they had in uh their Twitter 124 00:04:59,700 --> 00:05:05,400 [แปลไทย 124] post. You can see Opus 5, it was all 125 00:05:03,500 --> 00:05:08,100 [แปลไทย 125] this extra information and they're 126 00:05:05,400 --> 00:05:10,200 [แปลไทย 126] saying Cloud Opus 5.5. That's the key 127 00:05:08,100 --> 00:05:12,200 [แปลไทย 127] info up front and then kind of the 128 00:05:10,200 --> 00:05:14,400 [แปลไทย 128] details later, which would be great. I 129 00:05:12,200 --> 00:05:16,900 [แปลไทย 129] still struggle with these models the way 130 00:05:14,400 --> 00:05:19,100 [แปลไทย 130] they write sometimes. Um, in terms of 131 00:05:16,900 --> 00:05:24,000 [แปลไทย 131] benchmarks, top of the table on aentic 132 00:05:19,100 --> 00:05:27,800 [แปลไทย 132] coding, uh, Opus 5.5 beating GBT6 Astra 133 00:05:24,000 --> 00:05:30,900 [แปลไทย 133] in terminal bench 4.0 and incursor bench 134 00:05:27,800 --> 00:05:33,500 [แปลไทย 134] higher than Fable 5. than obviously the 135 00:05:30,900 --> 00:05:37,100 [แปลไทย 135] earlier models. This is another frontier 136 00:05:33,500 --> 00:05:39,200 [แปลไทย 136] code uh the main set. You could see this 137 00:05:37,100 --> 00:05:43,200 [แปลไทย 137] is on the different reasoning levels, 138 00:05:39,200 --> 00:05:46,500 [แปลไทย 138] but it is generally higher than Astra or 139 00:05:43,200 --> 00:05:48,200 [แปลไทย 139] even Fable on most of these. And you can 140 00:05:46,500 --> 00:05:49,400 [แปลไทย 140] see here like even on medium, which is 141 00:05:48,200 --> 00:05:51,200 [แปลไทย 141] kind of the default, the one that I 142 00:05:49,400 --> 00:05:53,300 [แปลไทย 142] would usually go for, you're getting a 143 00:05:51,200 --> 00:05:55,800 [แปลไทย 143] much higher score 144 00:05:53,300 --> 00:05:57,900 [แปลไทย 144] and at a lower cost even than some of 145 00:05:55,800 --> 00:06:00,500 [แปลไทย 145] these models. 146 00:05:57,900 --> 00:06:02,100 [แปลไทย 146] So that's encouraging if that's true. 147 00:06:00,500 --> 00:06:05,000 [แปลไทย 147] And you could see it leads on knowledge 148 00:06:02,100 --> 00:06:08,000 [แปลไทย 148] work but trails on science still uh 149 00:06:05,000 --> 00:06:12,200 [แปลไทย 149] humanity's last exam. It was above fable 150 00:06:08,000 --> 00:06:14,800 [แปลไทย 150] and you could see still be behind Astra 151 00:06:12,200 --> 00:06:17,500 [แปลไทย 151] um in terms of the science bench here. 152 00:06:14,800 --> 00:06:19,100 [แปลไทย 152] So that's it. Very quick presentation 153 00:06:17,500 --> 00:06:21,900 [แปลไทย 153] because we have a lot to go through. But 154 00:06:19,100 --> 00:06:24,700 [แปลไทย 154] the headline is that the benchmarks look 155 00:06:21,900 --> 00:06:27,400 [แปลไทย 155] really great performance on Fable levels 156 00:06:24,700 --> 00:06:29,600 [แปลไทย 156] but much much cheaper. Uh cheaper even 157 00:06:27,400 --> 00:06:34,200 [แปลไทย 157] than Opus 5 and certainly much cheaper 158 00:06:29,600 --> 00:06:36,600 [แปลไทย 158] than Fable. Uh so now we have GBT6 Soul 159 00:06:34,200 --> 00:06:41,100 [แปลไทย 159] and this is the presentation they made 160 00:06:36,600 --> 00:06:44,200 [แปลไทย 160] at a nice little orb here. So 161 00:06:41,100 --> 00:06:47,500 [แปลไทย 161] let's see uh what we have for them. So, 162 00:06:44,200 --> 00:06:50,600 [แปลไทย 162] GBT6 Soul boasts Frontier Work at lower 163 00:06:47,500 --> 00:06:52,900 [แปลไทย 163] token prices. This also has the low $2. 164 00:06:50,600 --> 00:06:55,000 [แปลไทย 164] It is cheaper than Opus, uh, basically 165 00:06:52,900 --> 00:06:58,600 [แปลไทย 165] half the price. So, you have to consider 166 00:06:55,000 --> 00:07:02,300 [แปลไทย 166] that. And it is cheaper than even GBT 167 00:06:58,600 --> 00:07:04,700 [แปลไทย 167] 5.6 Soul, which had the same $420. 168 00:07:02,300 --> 00:07:07,000 [แปลไทย 168] So, you're seeing some competition here 169 00:07:04,700 --> 00:07:09,300 [แปลไทย 169] between OpenAI Enthropic trying to get 170 00:07:07,000 --> 00:07:13,000 [แปลไทย 170] these kind of mid-tier, lower tier 171 00:07:09,300 --> 00:07:14,200 [แปลไทย 171] models, lowering their prices. 172 00:07:13,000 --> 00:07:16,900 [แปลไทย 172] So, we don't know how long this will 173 00:07:14,200 --> 00:07:19,300 [แปลไทย 173] last. It can always change, but as of 174 00:07:16,900 --> 00:07:22,200 [แปลไทย 174] now, that's what we get. 175 00:07:19,300 --> 00:07:24,200 [แปลไทย 175] So, better work per dollar. Uh, these 176 00:07:22,200 --> 00:07:26,400 [แปลไทย 176] are some of the benchmarks. And you can 177 00:07:24,200 --> 00:07:30,200 [แปลไทย 177] see they posted this graph in the GBT6 178 00:07:26,400 --> 00:07:32,900 [แปลไทย 178] soul. You can see this yellow line. Uh, 179 00:07:30,200 --> 00:07:36,000 [แปลไทย 179] scoring basically similar to Claude 180 00:07:32,900 --> 00:07:40,100 [แปลไทย 180] Fable 5.1, still below Astra, but 181 00:07:36,000 --> 00:07:44,700 [แปลไทย 181] basically at a similar level. Um and 182 00:07:40,100 --> 00:07:47,000 [แปลไทย 182] then above uh GPD 5.6 soul but at a 183 00:07:44,700 --> 00:07:51,000 [แปลไทย 183] lower cost significantly lower than 184 00:07:47,000 --> 00:07:53,000 [แปลไทย 184] Fable and a bit lower than 185 00:07:51,000 --> 00:07:55,400 [แปลไทย 185] uh 5.6 186 00:07:53,000 --> 00:07:57,300 [แปลไทย 186] in terms of long horizon coding which is 187 00:07:55,400 --> 00:08:02,600 [แปลไทย 187] important for me. It has code that 188 00:07:57,300 --> 00:08:06,900 [แปลไทย 188] survives review. Um it had 68.8% 8% on 189 00:08:02,600 --> 00:08:10,600 [แปลไทย 189] deep WSC and this is slightly under 190 00:08:06,900 --> 00:08:11,700 [แปลไทย 190] table 5 but at 80% lower cost per task. 191 00:08:10,600 --> 00:08:14,100 [แปลไทย 191] So that's the thing. It's not going to 192 00:08:11,700 --> 00:08:17,400 [แปลไทย 192] be the best model out there, but it's 193 00:08:14,100 --> 00:08:20,400 [แปลไทย 193] the cost per task. I just really want a 194 00:08:17,400 --> 00:08:22,300 [แปลไทย 194] model that is capable of long horizon 195 00:08:20,400 --> 00:08:25,000 [แปลไทย 195] coding. It doesn't have to be crazy. It 196 00:08:22,300 --> 00:08:26,900 [แปลไทย 196] doesn't have to be Fable 5 levels. 197 00:08:25,000 --> 00:08:29,000 [แปลไทย 197] It doesn't even need to be Astro levels, 198 00:08:26,900 --> 00:08:30,600 [แปลไทย 198] but it does need to be competent. um 199 00:08:29,000 --> 00:08:32,299 [แปลไทย 199] because I can have those bigger models 200 00:08:30,600 --> 00:08:34,200 [แปลไทย 200] create detailed plans and kind of 201 00:08:32,299 --> 00:08:38,799 [แปลไทย 201] orchestrate things. I just need a 202 00:08:34,200 --> 00:08:40,799 [แปลไทย 202] reliable worker and um 5.6 Soul was not 203 00:08:38,799 --> 00:08:42,700 [แปลไทย 203] always that and Opus 5 was certainly not 204 00:08:40,799 --> 00:08:45,100 [แปลไทย 204] that. And that's it. More attempts, less 205 00:08:42,700 --> 00:08:48,700 [แปลไทย 205] cost per run. And I'll probably be using 206 00:08:45,100 --> 00:08:51,000 [แปลไทย 206] Luna um on some lower level automation 207 00:08:48,700 --> 00:08:52,800 [แปลไทย 207] tasks as well. But in this video, we're 208 00:08:51,000 --> 00:08:56,900 [แปลไทย 208] just going to look at Soul. So let's 209 00:08:52,800 --> 00:08:56,900 [แปลไทย 209] that's enough of the charts. 210 00:08:57,000 --> 00:09:01,800 [แปลไทย 210] So the first one I want to do this is a 211 00:08:58,500 --> 00:09:05,600 [แปลไทย 211] newer task but this is uh from a post 212 00:09:01,800 --> 00:09:08,500 [แปลไทย 212] from uh Ivon uh Fioranti 213 00:09:05,600 --> 00:09:13,100 [แปลไทย 213] and the prompt is quite a big one and 214 00:09:08,500 --> 00:09:15,000 [แปลไทย 214] it's from uh Majid Banzapore apparently 215 00:09:13,100 --> 00:09:17,500 [แปลไทย 215] and then it is to create this kind of 216 00:09:15,000 --> 00:09:21,100 [แปลไทย 216] diarama and this is in 3.js this was 217 00:09:17,500 --> 00:09:23,000 [แปลไทย 217] made using high 4 I believe but this is 218 00:09:21,100 --> 00:09:26,200 [แปลไทย 218] the idea 3.js JS that you can kind of 219 00:09:23,000 --> 00:09:30,100 [แปลไทย 219] zoom in. It's a cherry blossom kind of 220 00:09:26,200 --> 00:09:31,800 [แปลไทย 220] bonsai tree. That would be a cool use of 221 00:09:30,100 --> 00:09:33,800 [แปลไทย 221] 3.js and something a little bit 222 00:09:31,800 --> 00:09:36,700 [แปลไทย 222] different than what we've done before. 223 00:09:33,800 --> 00:09:38,900 [แปลไทย 223] So that is going to be it. Um I'll put 224 00:09:36,700 --> 00:09:40,400 [แปลไทย 224] this post in 225 00:09:38,900 --> 00:09:43,200 [แปลไทย 225] the description because the prompt is 226 00:09:40,400 --> 00:09:47,500 [แปลไทย 226] quite large. It's down here from ivon. 227 00:09:43,200 --> 00:09:49,000 [แปลไทย 227] Uh but now we are in claude code and 228 00:09:47,500 --> 00:09:53,700 [แปลไทย 228] let's change our model here. Why are we 229 00:09:49,000 --> 00:09:55,200 [แปลไทย 229] on opus 4.8? Here we go. 5.5. 230 00:09:53,700 --> 00:09:56,700 [แปลไทย 230] So 231 00:09:55,200 --> 00:09:58,600 [แปลไทย 231] I'm going to paste in this very large 232 00:09:56,700 --> 00:10:01,300 [แปลไทย 232] prompt. 233 00:09:58,600 --> 00:10:03,800 [แปลไทย 233] And you can see it. 234 00:10:01,300 --> 00:10:06,000 [แปลไทย 234] That's what it is. 235 00:10:03,800 --> 00:10:07,900 [แปลไทย 235] So that is going to be using cloud code. 236 00:10:06,000 --> 00:10:10,700 [แปลไทย 236] And you can see here we are in OpenAI 237 00:10:07,900 --> 00:10:12,700 [แปลไทย 237] codeex GBT6 soul. So I'll give it the 238 00:10:10,700 --> 00:10:15,400 [แปลไทย 238] same prompt 239 00:10:12,700 --> 00:10:17,500 [แปลไทย 239] and we are going to see how well it 240 00:10:15,400 --> 00:10:19,300 [แปลไทย 240] does. 241 00:10:17,500 --> 00:10:21,700 [แปลไทย 241] Okay. So, we have our first and this is 242 00:10:19,300 --> 00:10:24,300 [แปลไทย 242] from Claude. 243 00:10:21,700 --> 00:10:26,100 [แปลไทย 243] And you could see here 244 00:10:24,300 --> 00:10:28,500 [แปลไทย 244] looks pretty good. I mean, it looks very 245 00:10:26,100 --> 00:10:32,000 [แปลไทย 245] realistic. Uh, so now we're going to 246 00:10:28,500 --> 00:10:34,200 [แปลไทย 246] scroll in. This is a heavy process. I'm 247 00:10:32,000 --> 00:10:36,900 [แปลไทย 247] not sure how well how smoothly this will 248 00:10:34,200 --> 00:10:39,200 [แปลไทย 248] move, but take a look. Scroll in a 249 00:10:36,900 --> 00:10:40,800 [แปลไทย 249] little bit. 250 00:10:39,200 --> 00:10:44,100 [แปลไทย 250] See, it looks very realistic. This is 251 00:10:40,800 --> 00:10:46,900 [แปลไทย 251] all 3.js, which is amazing. 252 00:10:44,100 --> 00:10:50,300 [แปลไทย 252] Like the bark looks really good. 253 00:10:46,900 --> 00:10:50,300 [แปลไทย 253] the flowers. 254 00:10:52,400 --> 00:10:56,800 [แปลไทย 254] So, obviously it's a bit laggy because 255 00:10:54,000 --> 00:10:59,300 [แปลไทย 255] we have two versions of this. Codex also 256 00:10:56,800 --> 00:11:01,700 [แปลไทย 256] finished this at the same time. So, look 257 00:10:59,300 --> 00:11:04,700 [แปลไทย 257] at that detail though. That is pretty 258 00:11:01,700 --> 00:11:04,700 [แปลไทย 258] impressive. 259 00:11:09,300 --> 00:11:14,000 [แปลไทย 259] That looks really good actually. Scroll 260 00:11:11,700 --> 00:11:15,400 [แปลไทย 260] back out a little bit. Uh so, back to 261 00:11:14,000 --> 00:11:17,800 [แปลไทย 261] the front here. Let's try a few of these 262 00:11:15,400 --> 00:11:19,400 [แปลไทย 262] adjustments. 263 00:11:17,800 --> 00:11:23,000 [แปลไทย 263] So you can see the whole kind of scene 264 00:11:19,400 --> 00:11:25,800 [แปลไทย 264] here. So it's currently at 265 00:11:23,000 --> 00:11:28,800 [แปลไทย 265] noon. Try morning. Should change the 266 00:11:25,800 --> 00:11:30,800 [แปลไทย 266] lighting a little bit. So this is Opus 267 00:11:28,800 --> 00:11:33,200 [แปลไทย 267] 5.5. 268 00:11:30,800 --> 00:11:36,200 [แปลไทย 268] Morning a little bit lighter. Try 269 00:11:33,200 --> 00:11:36,200 [แปลไทย 269] nighttime. 270 00:11:38,400 --> 00:11:44,800 [แปลไทย 270] I don't know how much this lag is uh due 271 00:11:41,800 --> 00:11:48,200 [แปลไทย 271] to the model itself or due to just my 272 00:11:44,800 --> 00:11:52,200 [แปลไทย 272] kind of older you see here the night 273 00:11:48,200 --> 00:11:52,200 [แปลไทย 273] looks good. Look at that. 274 00:11:52,600 --> 00:11:58,300 [แปลไทย 274] So GPT6 soul also finished. And this is 275 00:11:56,100 --> 00:12:01,100 [แปลไทย 275] what we got right now. 276 00:11:58,300 --> 00:12:04,200 [แปลไทย 276] Um you can see it's a bit more of a 277 00:12:01,100 --> 00:12:07,200 [แปลไทย 277] simplistic take. Now, you have to keep 278 00:12:04,200 --> 00:12:09,400 [แปลไทย 278] in mind that Soul is half the price and 279 00:12:07,200 --> 00:12:11,800 [แปลไทย 279] it was faster 280 00:12:09,400 --> 00:12:13,300 [แปลไทย 280] um than Claude. 281 00:12:11,800 --> 00:12:15,700 [แปลไทย 281] So, please take that into 282 00:12:13,300 --> 00:12:17,400 [แปลไทย 282] considerations. It's not a you know, 283 00:12:15,700 --> 00:12:19,100 [แปลไทย 283] they're not the exact same model, but 284 00:12:17,400 --> 00:12:23,100 [แปลไทย 284] they are kind of like the second tier of 285 00:12:19,100 --> 00:12:25,300 [แปลไทย 285] both of the the Big Labs models. 286 00:12:23,100 --> 00:12:27,600 [แปลไทย 286] Um, and you can see obviously there's a 287 00:12:25,300 --> 00:12:30,200 [แปลไทย 287] bit of a difference here, 288 00:12:27,600 --> 00:12:32,400 [แปลไทย 288] perhaps more than just a bit. 289 00:12:30,200 --> 00:12:37,600 [แปลไทย 289] So, you can see some flowers falling, 290 00:12:32,400 --> 00:12:37,600 [แปลไทย 290] but it's not quite as realistic as 291 00:12:37,800 --> 00:12:42,500 [แปลไทย 291] the um the clawed one. 292 00:12:43,300 --> 00:12:48,000 [แปลไทย 292] Not not able to scroll in. 293 00:12:46,400 --> 00:12:49,900 [แปลไทย 293] So, I can move it adjust it like that, 294 00:12:48,000 --> 00:12:52,900 [แปลไทย 294] but I can't like scroll in to get 295 00:12:49,900 --> 00:12:52,900 [แปลไทย 295] closer. 296 00:12:54,000 --> 00:12:57,800 [แปลไทย 296] Let's try nighttime. 297 00:12:59,400 --> 00:13:07,000 [แปลไทย 297] Guess that's night time. 298 00:13:01,900 --> 00:13:10,000 [แปลไทย 298] Uh so yeah, quite a bit different. Um in 299 00:13:07,000 --> 00:13:12,100 [แปลไทย 299] fact, drastically different if I'm being 300 00:13:10,000 --> 00:13:13,800 [แปลไทย 300] honest. 301 00:13:12,100 --> 00:13:15,900 [แปลไทย 301] But you're going to get cost savings 302 00:13:13,800 --> 00:13:19,000 [แปลไทย 302] with Soul. So we have to take that into 303 00:13:15,900 --> 00:13:20,500 [แปลไทย 303] consideration as well. So the next one I 304 00:13:19,000 --> 00:13:22,300 [แปลไทย 304] want to do is going to be a landing 305 00:13:20,500 --> 00:13:25,600 [แปลไทย 305] page. I want to see its front-end design 306 00:13:22,300 --> 00:13:28,100 [แปลไทย 306] work. And I'm gonna do this similar to 307 00:13:25,600 --> 00:13:31,600 [แปลไทย 307] I've done this before, but I have all 308 00:13:28,100 --> 00:13:34,800 [แปลไทย 308] these clips of this like dinosaur 309 00:13:31,600 --> 00:13:37,100 [แปลไทย 309] um that I did dinosaur kind of video 310 00:13:34,800 --> 00:13:39,600 [แปลไทย 310] series that I did 311 00:13:37,100 --> 00:13:44,500 [แปลไทย 311] for my son and I did it locally with 312 00:13:39,600 --> 00:13:46,600 [แปลไทย 312] Miniax uh M3 H3. 313 00:13:44,500 --> 00:13:49,100 [แปลไทย 313] So I wanted them to create a landing 314 00:13:46,600 --> 00:13:51,700 [แปลไทย 314] page using these clips and I have some 315 00:13:49,100 --> 00:13:54,500 [แปลไทย 315] other like photo assets. So, this is 316 00:13:51,700 --> 00:13:57,000 [แปลไทย 316] going to be their front-end design skill 317 00:13:54,500 --> 00:13:59,100 [แปลไทย 317] test. So, the prompt here is use the 318 00:13:57,000 --> 00:14:01,200 [แปลไทย 318] assets in this folder to create a 319 00:13:59,100 --> 00:14:03,000 [แปลไทย 319] beautiful landing page for Sunny Dino. 320 00:14:01,200 --> 00:14:05,500 [แปลไทย 320] Creative direction and style is up to 321 00:14:03,000 --> 00:14:08,200 [แปลไทย 321] you. Only rules are that it must one 322 00:14:05,500 --> 00:14:10,500 [แปลไทย 322] look playful and visually amazing. Uh, 323 00:14:08,200 --> 00:14:12,700 [แปลไทย 323] two, use a video scrolling aspect in 324 00:14:10,500 --> 00:14:14,500 [แปลไทย 324] some way. And three, have at least three 325 00:14:12,700 --> 00:14:17,400 [แปลไทย 325] other interactive elements. Four, run 326 00:14:14,500 --> 00:14:20,400 [แปลไทย 326] perfectly well in browser without any 327 00:14:17,400 --> 00:14:24,600 [แปลไทย 327] extra loading, etc. So, I'm going to 328 00:14:20,400 --> 00:14:26,200 [แปลไทย 328] give that to Codex here or Soul here, 329 00:14:24,600 --> 00:14:28,400 [แปลไทย 329] and I'm going to give the same prompt to 330 00:14:26,200 --> 00:14:31,400 [แปลไทย 330] Opus, 331 00:14:28,400 --> 00:14:33,400 [แปลไทย 331] and we'll see what they they make. Okay, 332 00:14:31,400 --> 00:14:34,900 [แปลไทย 332] so they're both done. Claude was 333 00:14:33,400 --> 00:14:39,600 [แปลไทย 333] actually faster. It only took 11 334 00:14:34,900 --> 00:14:41,800 [แปลไทย 334] minutes. Uh, Codeex here took 335 00:14:39,600 --> 00:14:44,100 [แปลไทย 335] uh 18 almost 19 minutes, which is 336 00:14:41,800 --> 00:14:45,900 [แปลไทย 336] interesting. Usually, the sole model is 337 00:14:44,100 --> 00:14:47,900 [แปลไทย 337] faster. Let's look at them. This is the 338 00:14:45,900 --> 00:14:49,800 [แปลไทย 338] clawed one first. You could see it's 339 00:14:47,900 --> 00:14:51,500 [แปลไทย 339] very colorful. 340 00:14:49,800 --> 00:14:53,800 [แปลไทย 340] very interactive. If I put my mouse over 341 00:14:51,500 --> 00:14:56,700 [แปลไทย 341] the number uh the letters here, they 342 00:14:53,800 --> 00:14:59,100 [แปลไทย 342] kind of bounce. That's really fun. See, 343 00:14:56,700 --> 00:15:00,900 [แปลไทย 343] shapes are floating around. There's kind 344 00:14:59,100 --> 00:15:02,200 [แปลไทย 344] of like a a dinosaur footprint. I don't 345 00:15:00,900 --> 00:15:05,800 [แปลไทย 345] know if you can tell that, but as I move 346 00:15:02,200 --> 00:15:09,300 [แปลไทย 346] my cursor around. Really, really good. 347 00:15:05,800 --> 00:15:11,800 [แปลไทย 347] That's actually I've done this a couple 348 00:15:09,300 --> 00:15:15,800 [แปลไทย 348] um models. I did this with Fable 5.1 as 349 00:15:11,800 --> 00:15:17,800 [แปลไทย 349] well as Astra and a bunch of others. 350 00:15:15,800 --> 00:15:20,500 [แปลไทย 350] Um, I never saw anything like a a hero 351 00:15:17,800 --> 00:15:22,600 [แปลไทย 351] section that was this fun though. So, 352 00:15:20,500 --> 00:15:24,900 [แปลไทย 352] let's scroll down. See if can fall 353 00:15:22,600 --> 00:15:26,800 [แปลไทย 353] through here. So, this is scroll to 354 00:15:24,900 --> 00:15:29,800 [แปลไทย 354] play. So, this is our scroll movie. See, 355 00:15:26,800 --> 00:15:31,500 [แปลไทย 355] does it actually work? Yep. 356 00:15:29,800 --> 00:15:33,100 [แปลไทย 356] Yeah. So, a lot of sometimes the the 357 00:15:31,500 --> 00:15:35,700 [แปลไทย 357] models have difficulty with this kind of 358 00:15:33,100 --> 00:15:37,800 [แปลไทย 358] scroll movie where I'm scrolling. That's 359 00:15:35,700 --> 00:15:39,500 [แปลไทย 359] fun. It has this little like dinosaur at 360 00:15:37,800 --> 00:15:43,000 [แปลไทย 360] the bottom that kind of bounces around 361 00:15:39,500 --> 00:15:44,800 [แปลไทย 361] as it goes. Um, but this one handles it 362 00:15:43,000 --> 00:15:47,300 [แปลไทย 362] really well. 363 00:15:44,800 --> 00:15:49,200 [แปลไทย 363] really smooth. 364 00:15:47,300 --> 00:15:51,100 [แปลไทย 364] That's excellent. 365 00:15:49,200 --> 00:15:53,800 [แปลไทย 365] Cloud models always do really well with 366 00:15:51,100 --> 00:15:56,600 [แปลไทย 366] um front end, I feel like. So, here we 367 00:15:53,800 --> 00:15:58,300 [แปลไทย 367] go. Drag to spin. Um so, there's 368 00:15:56,600 --> 00:16:01,400 [แปลไทย 368] obviously consistency issues, but that's 369 00:15:58,300 --> 00:16:03,800 [แปลไทย 369] a that's a image model issue. Nothing to 370 00:16:01,400 --> 00:16:05,300 [แปลไทย 370] do with quad. 371 00:16:03,800 --> 00:16:08,400 [แปลไทย 371] So, there we go. These kind of bounce 372 00:16:05,300 --> 00:16:11,000 [แปลไทย 372] around. This is very impressive. I like 373 00:16:08,400 --> 00:16:12,600 [แปลไทย 373] the color and everything here. Which 374 00:16:11,000 --> 00:16:14,200 [แปลไทย 374] shape fits. So, this is one of our 375 00:16:12,600 --> 00:16:20,200 [แปลไทย 375] interactive elements. So you can pick a 376 00:16:14,200 --> 00:16:20,200 [แปลไทย 376] shape, drop it here. It fits. 377 00:16:20,700 --> 00:16:26,300 [แปลไทย 377] Let's try. What if we put this in too 378 00:16:23,300 --> 00:16:26,300 [แปลไทย 378] round? 379 00:16:26,500 --> 00:16:32,900 [แปลไทย 379] What if it's uh pointy? That won't fit. 380 00:16:29,800 --> 00:16:36,600 [แปลไทย 380] So slightly uh got off here, the 381 00:16:32,900 --> 00:16:39,100 [แปลไทย 381] outline, but otherwise that's great. 382 00:16:36,600 --> 00:16:40,700 [แปลไทย 382] It's a great element. Tap tap crack. 383 00:16:39,100 --> 00:16:44,600 [แปลไทย 383] Sunny and mammoth found a nest of 384 00:16:40,700 --> 00:16:44,600 [แปลไทย 384] mystery eggs. Tap three times. 385 00:16:45,100 --> 00:16:50,900 [แปลไทย 385] So that's great, too. Little lizard, the 386 00:16:49,000 --> 00:16:53,600 [แปลไทย 386] frog, 387 00:16:50,900 --> 00:16:54,300 [แปลไทย 387] runaway eggs. 388 00:16:53,600 --> 00:16:57,000 [แปลไทย 388] That's really good with these 389 00:16:54,300 --> 00:16:58,200 [แปลไทย 389] interactive elements. 390 00:16:57,000 --> 00:17:01,500 [แปลไทย 390] I don't know what that is supposed to 391 00:16:58,200 --> 00:17:05,400 [แปลไทย 391] be. It's kind of a blank screen there. 392 00:17:01,500 --> 00:17:07,500 [แปลไทย 392] Is it supposed to play? Not sure. Uh, 393 00:17:05,400 --> 00:17:09,400 [แปลไทย 393] pop a bubble. Magic bubbles float up 394 00:17:07,500 --> 00:17:12,599 [แปลไทย 394] from the pond. 395 00:17:09,400 --> 00:17:15,400 [แปลไทย 395] Uh, let's pick the red one. 396 00:17:12,599 --> 00:17:19,599 [แปลไทย 396] So it plays this little clip of the red 397 00:17:15,400 --> 00:17:21,800 [แปลไทย 397] bubble which comes with strawberry. 398 00:17:19,599 --> 00:17:23,599 [แปลไทย 398] So that's good. 399 00:17:21,800 --> 00:17:26,599 [แปลไทย 399] Green, 400 00:17:23,599 --> 00:17:26,599 [แปลไทย 400] yellow, 401 00:17:28,200 --> 00:17:33,300 [แปลไทย 401] yellow bubble will come up here. There 402 00:17:30,500 --> 00:17:35,300 [แปลไทย 402] we go. So interactive element is really 403 00:17:33,300 --> 00:17:36,700 [แปลไทย 403] good. Like these are floating around and 404 00:17:35,300 --> 00:17:39,200 [แปลไทย 404] that kind of footprint thing stays with 405 00:17:36,700 --> 00:17:42,400 [แปลไทย 405] the cursor the whole time. Got the whole 406 00:17:39,200 --> 00:17:42,400 [แปลไทย 406] gang here. 407 00:17:42,500 --> 00:17:47,000 [แปลไทย 407] really really impressive. I mean, I 408 00:17:44,700 --> 00:17:51,000 [แปลไทย 408] think this is better than the the Fable 409 00:17:47,000 --> 00:17:54,000 [แปลไทย 409] 5.1 version of this. 410 00:17:51,000 --> 00:17:56,600 [แปลไทย 410] I mean, definitely more fun. Color is 411 00:17:54,000 --> 00:17:59,900 [แปลไทย 411] really good. It nailed all the technical 412 00:17:56,600 --> 00:18:02,600 [แปลไทย 412] elements and this hero section is really 413 00:17:59,900 --> 00:18:05,100 [แปลไทย 413] great. So, yeah, I mean, definitely I 414 00:18:02,600 --> 00:18:08,900 [แปลไทย 414] would say better than Fable 5.1 415 00:18:05,100 --> 00:18:11,800 [แปลไทย 415] in this specific t uh task. Uh so now 416 00:18:08,900 --> 00:18:15,200 [แปลไทย 416] let's check the codeex one finished as 417 00:18:11,800 --> 00:18:19,000 [แปลไทย 417] well. So this is the codeex one 418 00:18:15,200 --> 00:18:21,900 [แปลไทย 418] uh the GBT 6 soul version 419 00:18:19,000 --> 00:18:24,100 [แปลไทย 419] and see it's more simple. I mean it's a 420 00:18:21,900 --> 00:18:28,000 [แปลไทย 420] clean look 421 00:18:24,100 --> 00:18:28,000 [แปลไทย 421] but it's a bit more simple. 422 00:18:28,100 --> 00:18:33,100 [แปลไทย 422] And then we go down here. 423 00:18:31,400 --> 00:18:34,800 [แปลไทย 423] Let's see if the scroll story because 424 00:18:33,100 --> 00:18:37,900 [แปลไทย 424] previously 425 00:18:34,800 --> 00:18:40,200 [แปลไทย 425] um the GBT model that I tried did didn't 426 00:18:37,900 --> 00:18:42,200 [แปลไทย 426] do this well. It struggled with it and a 427 00:18:40,200 --> 00:18:43,700 [แปลไทย 427] lot of the smaller models struggled with 428 00:18:42,200 --> 00:18:45,800 [แปลไทย 428] this as well. So, it actually did the 429 00:18:43,700 --> 00:18:47,800 [แปลไทย 429] scroll movie really well. You can see 430 00:18:45,800 --> 00:18:50,700 [แปลไทย 430] I'm scrolling here and it's actually 431 00:18:47,800 --> 00:18:54,500 [แปลไทย 431] playing the the film. 432 00:18:50,700 --> 00:18:57,400 [แปลไทย 432] So, that's good. Going down here, I like 433 00:18:54,500 --> 00:19:01,600 [แปลไทย 433] the the fonts and everything, the themes 434 00:18:57,400 --> 00:19:06,200 [แปลไทย 434] that it chose. So, these are the videos. 435 00:19:01,600 --> 00:19:07,900 [แปลไทย 435] This is the crew, all the characters. 436 00:19:06,200 --> 00:19:10,800 [แปลไทย 436] Uh, this is one of our interactive 437 00:19:07,900 --> 00:19:12,800 [แปลไทย 437] elements. Pop into a color. So, do we 438 00:19:10,800 --> 00:19:15,900 [แปลไทย 438] pop the green? 439 00:19:12,800 --> 00:19:17,800 [แปลไทย 439] How do I pop it? 440 00:19:15,900 --> 00:19:21,300 [แปลไทย 440] Well, I can't really pop it, I guess. Go 441 00:19:17,800 --> 00:19:23,800 [แปลไทย 441] on, pick a color. Unless there's a way. 442 00:19:21,300 --> 00:19:26,100 [แปลไทย 442] So, that's it. 443 00:19:23,800 --> 00:19:27,500 [แปลไทย 443] Um, so a little bit weak on the 444 00:19:26,100 --> 00:19:31,400 [แปลไทย 444] interactive elements. I guess they're 445 00:19:27,500 --> 00:19:34,600 [แปลไทย 445] calling this an interactive element. 446 00:19:31,400 --> 00:19:36,300 [แปลไทย 446] Not as not as fun as the eggs. 447 00:19:34,600 --> 00:19:37,900 [แปลไทย 447] And this one, it's supposed to pop, I 448 00:19:36,300 --> 00:19:39,800 [แปลไทย 448] would imagine, but it's not doing 449 00:19:37,900 --> 00:19:43,300 [แปลไทย 449] anything. 450 00:19:39,800 --> 00:19:45,000 [แปลไทย 450] So, yeah. I mean, once again, 451 00:19:43,300 --> 00:19:47,900 [แปลไทย 451] it got the scroll movie right, which is 452 00:19:45,000 --> 00:19:50,300 [แปลไทย 452] good. And it's a cleaner look, but I 453 00:19:47,900 --> 00:19:53,800 [แปลไทย 453] mean, 454 00:19:50,300 --> 00:19:54,900 [แปลไทย 454] not really even comparable. Once again, 455 00:19:53,800 --> 00:19:56,600 [แปลไทย 455] I figured there would be a difference 456 00:19:54,900 --> 00:19:59,200 [แปลไทย 456] just because the cost difference between 457 00:19:56,600 --> 00:20:02,000 [แปลไทย 457] these two models. Once again, the Opus 458 00:19:59,200 --> 00:20:04,500 [แปลไทย 458] model is double the price. As of now, 459 00:20:02,000 --> 00:20:07,000 [แปลไทย 459] it's $4 input, whereas the Soul model is 460 00:20:04,500 --> 00:20:09,500 [แปลไทย 460] only two, 461 00:20:07,000 --> 00:20:12,200 [แปลไทย 461] but the the performance is quite 462 00:20:09,500 --> 00:20:15,300 [แปลไทย 462] significantly different. So, I guess it 463 00:20:12,200 --> 00:20:18,000 [แปลไทย 463] depends on what you prioritize 464 00:20:15,300 --> 00:20:19,800 [แปลไทย 464] because it's not like this is bad. 465 00:20:18,000 --> 00:20:21,600 [แปลไทย 465] Um, the interactive elements were weak, 466 00:20:19,800 --> 00:20:25,600 [แปลไทย 466] but it's just a little bit plain. when I 467 00:20:21,600 --> 00:20:25,600 [แปลไทย 467] was looking for something a bit more. 468 00:20:27,000 --> 00:20:33,300 [แปลไทย 468] This is really um encouraging though 469 00:20:31,000 --> 00:20:36,200 [แปลไทย 469] because this opus model looks awesome 470 00:20:33,300 --> 00:20:37,800 [แปลไทย 470] actually which will be great and get a 471 00:20:36,200 --> 00:20:41,800 [แปลไทย 471] lot more out of my usage because it does 472 00:20:37,800 --> 00:20:43,700 [แปลไทย 472] so far seem like close to fable level. I 473 00:20:41,800 --> 00:20:48,200 [แปลไทย 473] did that the cherry blossom one with 474 00:20:43,700 --> 00:20:50,800 [แปลไทย 474] fable as well and it was kind of on par 475 00:20:48,200 --> 00:20:52,500 [แปลไทย 475] with what we got with Opus. But let's do 476 00:20:50,800 --> 00:20:55,000 [แปลไทย 476] one more. So for the last one, it's 477 00:20:52,500 --> 00:20:56,900 [แปลไทย 477] going to be another gamedev one with um 478 00:20:55,000 --> 00:20:59,000 [แปลไทย 478] kind of reused 479 00:20:56,900 --> 00:21:00,600 [แปลไทย 479] elements. If you remember my token burn 480 00:20:59,000 --> 00:21:02,600 [แปลไทย 480] game, which is still underway, but I 481 00:21:00,600 --> 00:21:05,900 [แปลไทย 481] created a bunch of sprites like this for 482 00:21:02,600 --> 00:21:07,000 [แปลไทย 482] the game. So they're all here, and I'm 483 00:21:05,900 --> 00:21:10,600 [แปลไทย 483] basically just going to ask them to 484 00:21:07,000 --> 00:21:12,700 [แปลไทย 484] oneshot a single demo for like a Mega 485 00:21:10,600 --> 00:21:16,000 [แปลไทย 485] Man style platformer. You know, I've 486 00:21:12,700 --> 00:21:18,100 [แปลไทย 486] been doing that Sonic one. Uh but let's 487 00:21:16,000 --> 00:21:19,800 [แปลไทย 487] try a kind of Mega Man style using some 488 00:21:18,100 --> 00:21:21,000 [แปลไทย 488] of those assets. I'm just going to keep 489 00:21:19,800 --> 00:21:22,600 [แปลไทย 489] this prompt simple. I'm just going to 490 00:21:21,000 --> 00:21:24,500 [แปลไทย 490] say, "Use some of the assets in that 491 00:21:22,600 --> 00:21:26,500 [แปลไทย 491] folder to create a single stage Mega Man 492 00:21:24,500 --> 00:21:27,600 [แปลไทย 492] style platformer game. You have creative 493 00:21:26,500 --> 00:21:29,800 [แปลไทย 493] control. I want something that looks 494 00:21:27,600 --> 00:21:33,200 [แปลไทย 494] amazing and fun. No sounds." Very simple 495 00:21:29,800 --> 00:21:35,200 [แปลไทย 495] prompt. So, give that to Opus. 496 00:21:33,200 --> 00:21:39,100 [แปลไทย 496] And I'm going to give this I'm running 497 00:21:35,200 --> 00:21:39,100 [แปลไทย 497] low on usage for 498 00:21:39,100 --> 00:21:44,900 [แปลไทย 498] um for my Codeex account here, so I 499 00:21:42,300 --> 00:21:50,200 [แปลไทย 499] might need to reuse 500 00:21:44,900 --> 00:21:50,200 [แปลไทย 500] one of my um resets that we got today. 501 00:21:50,400 --> 00:21:55,400 [แปลไทย 501] Okay, so soul's done. I will say it only 502 00:21:53,400 --> 00:21:59,600 [แปลไทย 502] took 10 minutes. So Clo's still working 503 00:21:55,400 --> 00:22:01,200 [แปลไทย 503] on this. Here we go. Nova strike. 504 00:21:59,600 --> 00:22:04,200 [แปลไทย 504] So 505 00:22:01,200 --> 00:22:08,500 [แปลไทย 505] I play it full screen here. Start our 506 00:22:04,200 --> 00:22:10,800 [แปลไทย 506] mission. Space to jump. J to shoot. 507 00:22:08,500 --> 00:22:12,700 [แปลไทย 507] K to dash. 508 00:22:10,800 --> 00:22:14,500 [แปลไทย 508] So space. That looks pretty good 509 00:22:12,700 --> 00:22:17,000 [แปลไทย 509] actually. 510 00:22:14,500 --> 00:22:19,700 [แปลไทย 510] J to shoot. 511 00:22:17,000 --> 00:22:22,000 [แปลไทย 511] There we go. 512 00:22:19,700 --> 00:22:25,400 [แปลไทย 512] This looks good. 513 00:22:22,000 --> 00:22:25,400 [แปลไทย 513] There we go. 514 00:22:25,800 --> 00:22:30,400 [แปลไทย 514] Actually looks pretty good. Oh, 515 00:22:31,800 --> 00:22:36,000 [แปลไทย 515] I never did this uh prompt, so I wasn't 516 00:22:33,700 --> 00:22:40,200 [แปลไทย 516] sure how it was going to turn out, 517 00:22:36,000 --> 00:22:43,700 [แปลไทย 517] but this looks pretty good. 518 00:22:40,200 --> 00:22:43,700 [แปลไทย 518] Actually pretty fun. 519 00:22:51,000 --> 00:22:57,200 [แปลไทย 519] Okay, so we beat the boss 520 00:22:53,800 --> 00:22:59,000 [แปลไทย 520] and now we go. Exit open. There we go. 521 00:22:57,200 --> 00:23:01,300 [แปลไทย 521] So, pretty good. Actually, of the test 522 00:22:59,000 --> 00:23:03,400 [แปลไทย 522] that we've had, that was definitely the 523 00:23:01,300 --> 00:23:05,000 [แปลไทย 523] best that we've gotten from the soul 524 00:23:03,400 --> 00:23:07,500 [แปลไทย 524] model. 525 00:23:05,000 --> 00:23:10,400 [แปลไทย 525] So, pretty good. 526 00:23:07,500 --> 00:23:13,700 [แปลไทย 526] And didn't take that long, 10 minutes. 527 00:23:10,400 --> 00:23:17,800 [แปลไทย 527] But let's see what Claude gets. 528 00:23:13,700 --> 00:23:20,200 [แปลไทย 528] The colot is done. I took 22 minutes so 529 00:23:17,800 --> 00:23:24,400 [แปลไทย 529] a bit longer. 530 00:23:20,200 --> 00:23:27,200 [แปลไทย 530] Double actually than soul. So let's see. 531 00:23:24,400 --> 00:23:33,200 [แปลไทย 531] Z is jump. 532 00:23:27,200 --> 00:23:37,900 [แปลไทย 532] Uh shoot is X and then C is slide. Okay. 533 00:23:33,200 --> 00:23:40,000 [แปลไทย 533] Wow. So it even got the kind of Mega Man 534 00:23:37,900 --> 00:23:43,400 [แปลไทย 534] slide move. 535 00:23:40,000 --> 00:23:45,400 [แปลไทย 535] Yeah. I mean it's obviously much better. 536 00:23:43,400 --> 00:23:47,900 [แปลไทย 536] That looks like great. It looks like a 537 00:23:45,400 --> 00:23:50,300 [แปลไทย 537] proper game. Even you could slide. So it 538 00:23:47,900 --> 00:23:55,600 [แปลไทย 538] has the kind of conveyor belt thing to 539 00:23:50,300 --> 00:23:55,600 [แปลไทย 539] get used to the controls. But slide 540 00:23:57,200 --> 00:24:03,100 [แปลไทย 540] jump to the next section. Oh, there's a 541 00:23:59,900 --> 00:24:05,400 [แปลไทย 541] ladder even. 542 00:24:03,100 --> 00:24:10,200 [แปลไทย 542] It genuinely looks like a Mega Man. 543 00:24:05,400 --> 00:24:14,100 [แปลไทย 543] That's pretty amazing for 22 minutes. 544 00:24:10,200 --> 00:24:17,700 [แปลไทย 544] not good at this in game, but 545 00:24:14,100 --> 00:24:17,700 [แปลไทย 545] let's go down here. 546 00:24:26,300 --> 00:24:30,300 [แปลไทย 546] So, the only issue is that there's I 547 00:24:27,900 --> 00:24:33,100 [แปลไทย 547] don't think it's physically possible to 548 00:24:30,300 --> 00:24:34,600 [แปลไทย 548] jump over the spikes. So, some logic 549 00:24:33,100 --> 00:24:37,600 [แปลไทย 549] issues with the game, but it looks 550 00:24:34,600 --> 00:24:40,200 [แปลไทย 550] terrific and it definitely looks better 551 00:24:37,600 --> 00:24:42,200 [แปลไทย 551] than what we got out of Soul. There's a 552 00:24:40,200 --> 00:24:44,300 [แปลไทย 552] lot more elements, the ladder element, 553 00:24:42,200 --> 00:24:47,000 [แปลไทย 553] the different like elevator stuff like 554 00:24:44,300 --> 00:24:50,000 [แปลไทย 554] that. I think souls was pretty good, uh, 555 00:24:47,000 --> 00:24:53,200 [แปลไทย 555] but not quite at this level. So, those 556 00:24:50,000 --> 00:24:55,600 [แปลไทย 556] are our tasks. And you can see here some 557 00:24:53,200 --> 00:24:59,900 [แปลไทย 557] of the usage. I was at 90% when we 558 00:24:55,600 --> 00:25:01,400 [แปลไทย 558] started this. We're only at 92 now. 559 00:24:59,900 --> 00:25:04,600 [แปลไทย 559] And it's been running for a couple 560 00:25:01,400 --> 00:25:07,800 [แปลไทย 560] hours. So, the usage savings is 561 00:25:04,600 --> 00:25:11,900 [แปลไทย 561] significant for using Soul. And this was 562 00:25:07,800 --> 00:25:15,000 [แปลไทย 562] at 70 when we started. Now it's 76 for 563 00:25:11,900 --> 00:25:19,400 [แปลไทย 563] the weekly. These are both $100 plans. 564 00:25:15,000 --> 00:25:23,000 [แปลไทย 564] So, there is a difference in how much 565 00:25:19,400 --> 00:25:25,000 [แปลไทย 565] usage it's going to take. Opus 5 uh 5.5 566 00:25:23,000 --> 00:25:26,600 [แปลไทย 566] is going to take up more of your usage, 567 00:25:25,000 --> 00:25:30,300 [แปลไทย 567] but I think we've seen generally with 568 00:25:26,600 --> 00:25:34,100 [แปลไทย 568] every task basically it's significantly 569 00:25:30,300 --> 00:25:38,800 [แปลไทย 569] higher quality. And Soul seemed okay. It 570 00:25:34,100 --> 00:25:42,600 [แปลไทย 570] seemed some tasks it managed. The first 571 00:25:38,800 --> 00:25:46,000 [แปลไทย 571] game, opening game one, was was honestly 572 00:25:42,600 --> 00:25:49,100 [แปลไทย 572] not good. It was pretty poor and similar 573 00:25:46,000 --> 00:25:52,100 [แปลไทย 573] to earlier generation actually models or 574 00:25:49,100 --> 00:25:54,000 [แปลไทย 574] cheaper open- source models even. Uh the 575 00:25:52,100 --> 00:25:56,900 [แปลไทย 575] cherry blossom tree as well was not very 576 00:25:54,000 --> 00:25:58,800 [แปลไทย 576] good. The landing page was better than 577 00:25:56,900 --> 00:26:01,400 [แปลไทย 577] what I've seen in the past from these 578 00:25:58,800 --> 00:26:04,200 [แปลไทย 578] models. Uh but most impressive was that 579 00:26:01,400 --> 00:26:07,500 [แปลไทย 579] final game at the end. But I have been 580 00:26:04,200 --> 00:26:10,400 [แปลไทย 580] very impressed by Claude Opus 5.5. It is 581 00:26:07,500 --> 00:26:11,800 [แปลไทย 581] double the cost of soul once again. You 582 00:26:10,400 --> 00:26:14,500 [แปลไทย 582] know, I've said that several times, but 583 00:26:11,800 --> 00:26:16,000 [แปลไทย 583] it does bear repeating, but the 584 00:26:14,500 --> 00:26:19,400 [แปลไทย 584] performance has been really impressive 585 00:26:16,000 --> 00:26:21,400 [แปลไทย 585] just across the board. I was very 586 00:26:19,400 --> 00:26:24,100 [แปลไทย 586] skeptical that it was Fable 5.1 level 587 00:26:21,400 --> 00:26:26,600 [แปลไทย 587] work, but honestly, what we saw from 588 00:26:24,100 --> 00:26:28,400 [แปลไทย 588] these tasks today, it was at that level. 589 00:26:26,600 --> 00:26:30,800 [แปลไทย 589] So, I'll continue to work with these a 590 00:26:28,400 --> 00:26:32,300 [แปลไทย 590] lot. These will be two of probably the 591 00:26:30,800 --> 00:26:35,700 [แปลไทย 591] heavier 592 00:26:32,300 --> 00:26:39,300 [แปลไทย 592] uh use models that I use and I'll only 593 00:26:35,700 --> 00:26:42,200 [แปลไทย 593] save Fable and Astra for heavy duty 594 00:26:39,300 --> 00:26:44,400 [แปลไทย 594] coding or engineering work, really 595 00:26:42,200 --> 00:26:46,700 [แปลไทย 595] complicated code bases, stuff like that. 596 00:26:44,400 --> 00:26:49,500 [แปลไทย 596] So, I'm encouraged so far that Opus 5.5 597 00:26:46,700 --> 00:26:53,100 [แปลไทย 597] is really strong and soul as well seems 598 00:26:49,500 --> 00:26:55,600 [แปลไทย 598] like a capable model and um with a ton 599 00:26:53,100 --> 00:26:56,700 [แปลไทย 599] of usage potential. 600 00:26:55,600 --> 00:26:58,700 [แปลไทย 600] That's going to be it for this video. 601 00:26:56,700 --> 00:27:00,900 [แปลไทย 601] Please uh leave a comment. Let me know 602 00:26:58,700 --> 00:27:04,100 [แปลไทย 602] your early thoughts on these two models. 603 00:27:00,900 --> 00:27:04,100 [แปลไทย 603] And I'll see you in the next video.