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How to Import Sessions from Claude to Hermes (Even in Telegram)

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เล่นเสียงต้นฉบับของวิดีโอ พร้อมแสดงซับไทยซิงก์ตามเวลา
กำลังโหลดวิดีโอ…
01

สรุปย่อ

ประเด็นสำคัญจากวิดีโอ

**ชื่อวิดีโอ**: First Look at Opus 5.5 & GPT-6 Sol: Frontier Performance, Lower Cost

## สรุปเนื้อหาวิดีโอ

**ชื่อวิดีโอ**: First Look at Opus 5.5 & GPT-6 Sol: Frontier Performance, Lower Cost  
**ช่อง**: Tonbi's AI Garage  
**ระยะเวลา**: 0 นาที 0 วินาที  
**จำนวนคำ**: 603 ประโยค  

### เนื้อหาหลัก
วิดีโอนี้เป็นการทดลองเปรียบเทียบโมเดล AI สองตัวคือ Claude Opus 5.5 และ GPT-6 Sol ผ่ากการสร้างเกมเล็กๆ ที่มีการบินด้วยเจ็ทเก็บลูกบอลพลังงานและหลบศัตรู ผลลัพธ์แสดงให้เห็นว่า Opus 5.5 ให้ผลงานด้านภาพที่ดีกว่ามาก โดยมีเอฟเฟกต์การกระโดด การใช้ไฟหลากหลายแบบ และการเคลื่อนไหวของกล้องที่ซับซ้อน ในขณะที่ GPT-6 Sol ให้ผลงานที่เรียบง่ายกว่าแต่ยังคงความต้องพื้นฐานของเกมไว้ได้

### ข้อมูลเพิ่มเติม
- **ประเภทเนื้อหา**: การทดลองเปรียบเทียบโมเดล AI
- **ภาษาต้นฉบับ**: อังกฤษ
- **ภาษาแปล**: ไทย
- **แหล่งที่มา**: YouTube
- **วันที่แปล**: 23 กันยายน 2569

### คำสำคัญที่พบในวิดีโอ
AI Models: Claude, Opus, Fable, Performance & Cost Analysis, Technical Aspects: lighting, dynamic, jet, simple, 3D, orb, enemies

### ระดับความซับซ้อนของเนื้อหา
- ระดับ: ปานกลาง (Medium)
- เหมาะสำหรับ: ผู้ที่สนใจ AI, การเปรียบเทียบโมเดล, การพัฒนาเกม
- ความยาว: ประมาณ 603 ประโยค
02

คำแปลเต็ม

แปลตามบทสนทนาต้นฉบับ ปรับเป็นภาษาไทยธรรมชาติ

**วิดีโอ ID**: yNtHRm8LhCw

**ชื่อวิดีโอ**: First Look at Opus 5.5 & GPT-6 Sol: Frontier Performance, Lower Cost

**ช่อง**: Tonbi's AI Garage

**วันที่แปล**: 23 กันยายน 2569

[0.6s - 5.2s] [แปลไทย 1] So, I asked two models to create a mini

[3.0s - 7.8s] [แปลไทย 2] game where I fly around in a jet

[5.2s - 9.4s] [แปลไทย 3] collecting orbs and dodging enemies. And

[7.8s - 12.5s] [แปลไทย 4] you can see the two options that we got

[9.4s - 14.2s] [แปลไทย 5] here. On the top, we have a very kind of

[12.5s - 17.1s] [แปลไทย 6] dynamic

[14.2s - 19.4s] [แปลไทย 7] game. You have a dash effect. Uh, lots

[17.1s - 22.0s] [แปลไทย 8] of different lighting elements and very

[19.4s - 23.4s] [แปลไทย 9] 3D. The camera also moves quite a bit.

[22.0s - 25.8s] [แปลไทย 10] The bottom is a bit more of a simple

[23.4s - 27.8s] [แปลไทย 11] take on it. It did achieve the prompt.

[25.8s - 30.7s] [แปลไทย 12] It is a jet that I'm flying around

[27.8s - 33.2s] [แปลไทย 13] getting energy elements. There is an orb

[30.7s - 36.9s] [แปลไทย 14] in the middle, but pretty clear that the

[33.2s - 40.0s] [แปลไทย 15] top one uh did a better visual job. So,

[36.9s - 44.4s] [แปลไทย 16] as you can tell from the title, the top

[40.0s - 47.9s] [แปลไทย 17] model is Opus 5.5 and the bottom is GBT6

[44.4s - 50.2s] [แปลไทย 18] Soul. So, this morning I woke up to find

[47.9s - 53.2s] [แปลไทย 19] this new model from Claude. Claude Opus

[50.2s - 56.8s] [แปลไทย 20] 5.5 dropped today. So they skipped

[53.2s - 58.4s] [แปลไทย 21] everything from five to 5.5

[56.8s - 61.0s] [แปลไทย 22] and they say it performs to the levels

[58.4s - 63.9s] [แปลไทย 23] of Claude Fable 5.1 for most tasks and

[61.0s - 66.2s] [แปลไทย 24] costs 40% less to run than Opus 5, which

[63.9s - 68.6s] [แปลไทย 25] would be great news if it's true. Um I

[66.2s - 71.2s] [แปลไทย 26] have a Claw subscription, only the $100

[68.6s - 73.4s] [แปลไทย 27] plan and I usually use it for Fable. I

[71.2s - 75.5s] [แปลไทย 28] still feel like Fable is the best model,

[73.4s - 77.3s] [แปลไทย 29] but I run out of it, right? I run out of

[75.5s - 80.2s] [แปลไทย 30] my Fable usage and I still have over

[77.3s - 84.4s] [แปลไทย 31] half of my weekly usage to go. So I have

[80.2s - 87.0s] [แปลไทย 32] to use Opus and I have been using Opus 5

[84.4s - 89.3s] [แปลไทย 33] and it is as bad as everyone has said.

[87.0s - 93.0s] [แปลไทย 34] It is really step down obviously from

[89.3s - 95.8s] [แปลไทย 35] Fable and using it in some of my more

[93.0s - 98.2s] [แปลไทย 36] complex code bases, more advanced

[95.8s - 100.9s] [แปลไทย 37] projects is really really difficult

[98.2s - 102.6s] [แปลไทย 38] because it will often introduce mistakes

[100.9s - 105.4s] [แปลไทย 39] that were not there previously and then

[102.6s - 107.9s] [แปลไทย 40] I need to get another model to fix them.

[105.4s - 109.8s] [แปลไทย 41] So I'm very hopeful that this is

[107.9s - 112.2s] [แปลไทย 42] actually going to work.

[109.8s - 114.1s] [แปลไทย 43] Now, I saw this and I was going to test

[112.2s - 116.3s] [แปลไทย 44] it out myself, maybe do a first look

[114.1s - 119.0s] [แปลไทย 45] video, but then just a couple hours

[116.3s - 122.1s] [แปลไทย 46] later, I saw this announcement. Uh,

[119.0s - 125.1s] [แปลไทย 47] OpenAI just announced on the same day, a

[122.1s - 127.7s] [แปลไทย 48] couple hours later, that GPT6 Soul and

[125.1s - 130.8s] [แปลไทย 49] Luna are now going to be added alongside

[127.7s - 133.2s] [แปลไทย 50] Astra. and same issue that I faced using

[130.8s - 134.6s] [แปลไทย 51] my uh codec subscription even more

[133.2s - 137.0s] [แปลไทย 52] really because I feel like Astro takes

[134.6s - 139.8s] [แปลไทย 53] up more of my usage and then I end up

[137.0s - 142.8s] [แปลไทย 54] having to use GBT soul anyway. So if

[139.8s - 145.3s] [แปลไทย 55] they have a GBT6 soul that is better

[142.8s - 147.3s] [แปลไทย 56] than the 5.6 version uh that would be

[145.3s - 149.3s] [แปลไทย 57] great. So, in this video, I figured

[147.3s - 152.6s] [แปลไทย 58] instead of doing two separate uh first

[149.3s - 157.3s] [แปลไทย 59] look videos, I would do one head-to-head

[152.6s - 160.2s] [แปลไทย 60] with Clawude Opus 5.5 versus Open AAI's

[157.3s - 162.2s] [แปลไทย 61] GBT6 Soul

[160.2s - 164.3s] [แปลไทย 62] because if these two models are really

[162.2s - 166.6s] [แปลไทย 63] good, that'll really actually be kind of

[164.3s - 168.9s] [แปลไทย 64] an upgrade beyond just having like if

[166.6s - 171.5s] [แปลไทย 65] they introduce another better version of

[168.9s - 173.8s] [แปลไทย 66] Astra, having two really capable models

[171.5s - 176.6s] [แปลไทย 67] that I can actually use for long periods

[173.8s - 178.3s] [แปลไทย 68] like Soul and like Opus. is really

[176.6s - 180.9s] [แปลไทย 69] useful just dayto-day more than just

[178.3s - 183.6s] [แปลไทย 70] having a even more powerful fable or

[180.9s - 185.0s] [แปลไทย 71] more powerful Astra. So, let's get

[183.6s - 186.9s] [แปลไทย 72] started. And if you're looking to level

[185.0s - 189.1s] [แปลไทย 73] up your own agents, check out my project

[186.9s - 190.7s] [แปลไทย 74] agent wikis. Here you get access to

[189.1s - 192.4s] [แปลไทย 75] knowledge races I use every day for

[190.7s - 194.6s] [แปลไทย 76] researching these videos and building

[192.4s - 196.6s] [แปลไทย 77] projects. Topics include Hermes agent,

[194.6s - 199.8s] [แปลไทย 78] hyperframes, local AI tools, and many

[196.6s - 201.9s] [แปลไทย 79] more. All standard wikis are free, but

[199.8s - 204.8s] [แปลไทย 80] if you sign up for Agent Wikis Pro, you

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[210.6s - 213.8s] [แปลไทย 85] now, you're locked into that price for

[212.2s - 215.3s] [แปลไทย 86] life. I'm currently working on

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[215.3s - 218.8s] [แปลไทย 88] automation workflow templates. So once

[217.1s - 220.6s] [แปลไทย 89] those are released, the price for the

[218.8s - 223.4s] [แปลไทย 90] protier will increase. So consider

[220.6s - 224.7s] [แปลไทย 91] signing up today on agentwiks.com.

[223.4s - 227.5s] [แปลไทย 92] Thank you all for your support. Now,

[224.7s - 229.4s] [แปลไทย 93] back to the video. Okay, to start out

[227.5s - 230.9s] [แปลไทย 94] we're going to do a very quick kind of

[229.4s - 233.5s] [แปลไทย 95] presentations about the unique features

[230.9s - 235.4s] [แปลไทย 96] of these two models. And I had they

[233.5s - 237.8s] [แปลไทย 97] themselves make these presentations just

[235.4s - 240.2s] [แปลไทย 98] based on their introductory blogs. So

[237.8s - 243.0s] [แปลไทย 99] even though this is a presentation part,

[240.2s - 245.1s] [แปลไทย 100] it's also kind of a a test to see how

[243.0s - 246.9s] [แปลไทย 101] well they can make slides. Uh so we're

[245.1s - 251.0s] [แปลไทย 102] going to start with Opus 5.5 and then

[246.9s - 253.0s] [แปลไทย 103] we're going to move on to the GBT6 soul.

[251.0s - 255.0s] [แปลไทย 104] Um, so the headline for Opus, like I

[253.0s - 257.8s] [แปลไทย 105] said, is that it has Fable 5.1 level

[255.0s - 262.4s] [แปลไทย 106] work, but a lot cheaper.

[257.8s - 265.6s] [แปลไทย 107] And input is now $4 for a million tokens

[262.4s - 268.2s] [แปลไทย 108] output 20. And generates 30% faster,

[265.6s - 271.5s] [แปลไทย 109] they say. And we should be seeing Sonnet

[268.2s - 273.9s] [แปลไทย 110] 5.5 and Haiku 5.5. We haven't had a

[271.5s - 276.2s] [แปลไทย 111] Haiku model in a long time. Those are

[273.9s - 277.7s] [แปลไทย 112] coming in the coming weeks. They say

[276.2s - 279.9s] [แปลไทย 113] it's the best aligned model they've

[277.7s - 281.8s] [แปลไทย 114] shipped. uh strongest score on their

[279.9s - 283.8s] [แปลไทย 115] automated behavioral audit yet, which

[281.8s - 286.6s] [แปลไทย 116] would be great. One of the big issues

[283.8s - 288.6s] [แปลไทย 117] with Opus 5 was that it had some really

[286.6s - 290.9s] [แปลไทย 118] terrible alignment issues. Like it would

[288.6s - 292.4s] [แปลไทย 119] just do stuff that you didn't ask it for

[290.9s - 294.8s] [แปลไทย 120] and it wouldn't do stuff that you did

[292.4s - 297.8s] [แปลไทย 121] ask it for. So clear and more agentic

[294.8s - 299.7s] [แปลไทย 122] puts key info up front. And this was an

[297.8s - 303.5s] [แปลไทย 123] example they had in uh their Twitter

[299.7s - 305.4s] [แปลไทย 124] post. You can see Opus 5, it was all

[303.5s - 308.1s] [แปลไทย 125] this extra information and they're

[305.4s - 310.2s] [แปลไทย 126] saying Cloud Opus 5.5. That's the key

[308.1s - 312.2s] [แปลไทย 127] info up front and then kind of the

[310.2s - 314.4s] [แปลไทย 128] details later, which would be great. I

[312.2s - 316.9s] [แปลไทย 129] still struggle with these models the way

[314.4s - 319.1s] [แปลไทย 130] they write sometimes. Um, in terms of

[316.9s - 324.0s] [แปลไทย 131] benchmarks, top of the table on aentic

[319.1s - 327.8s] [แปลไทย 132] coding, uh, Opus 5.5 beating GBT6 Astra

[324.0s - 330.9s] [แปลไทย 133] in terminal bench 4.0 and incursor bench

[327.8s - 333.5s] [แปลไทย 134] higher than Fable 5. than obviously the

[330.9s - 337.1s] [แปลไทย 135] earlier models. This is another frontier

[333.5s - 339.2s] [แปลไทย 136] code uh the main set. You could see this

[337.1s - 343.2s] [แปลไทย 137] is on the different reasoning levels,

[339.2s - 346.5s] [แปลไทย 138] but it is generally higher than Astra or

[343.2s - 348.2s] [แปลไทย 139] even Fable on most of these. And you can

[346.5s - 349.4s] [แปลไทย 140] see here like even on medium, which is

[348.2s - 351.2s] [แปลไทย 141] kind of the default, the one that I

[349.4s - 353.3s] [แปลไทย 142] would usually go for, you're getting a

[351.2s - 355.8s] [แปลไทย 143] much higher score

[353.3s - 357.9s] [แปลไทย 144] and at a lower cost even than some of

[355.8s - 360.5s] [แปลไทย 145] these models.

[357.9s - 362.1s] [แปลไทย 146] So that's encouraging if that's true.

[360.5s - 365.0s] [แปลไทย 147] And you could see it leads on knowledge

[362.1s - 368.0s] [แปลไทย 148] work but trails on science still uh

[365.0s - 372.2s] [แปลไทย 149] humanity's last exam. It was above fable

[368.0s - 374.8s] [แปลไทย 150] and you could see still be behind Astra

[372.2s - 377.5s] [แปลไทย 151] um in terms of the science bench here.

[374.8s - 379.1s] [แปลไทย 152] So that's it. Very quick presentation

[377.5s - 381.9s] [แปลไทย 153] because we have a lot to go through. But

[379.1s - 384.7s] [แปลไทย 154] the headline is that the benchmarks look

[381.9s - 387.4s] [แปลไทย 155] really great performance on Fable levels

[384.7s - 389.6s] [แปลไทย 156] but much much cheaper. Uh cheaper even

[387.4s - 394.2s] [แปลไทย 157] than Opus 5 and certainly much cheaper

[389.6s - 396.6s] [แปลไทย 158] than Fable. Uh so now we have GBT6 Soul

[394.2s - 401.1s] [แปลไทย 159] and this is the presentation they made

[396.6s - 404.2s] [แปลไทย 160] at a nice little orb here. So

[401.1s - 407.5s] [แปลไทย 161] let's see uh what we have for them. So,

[404.2s - 410.6s] [แปลไทย 162] GBT6 Soul boasts Frontier Work at lower

[407.5s - 412.9s] [แปลไทย 163] token prices. This also has the low $2.

[410.6s - 415.0s] [แปลไทย 164] It is cheaper than Opus, uh, basically

[412.9s - 418.6s] [แปลไทย 165] half the price. So, you have to consider

[415.0s - 422.3s] [แปลไทย 166] that. And it is cheaper than even GBT

[418.6s - 424.7s] [แปลไทย 167] 5.6 Soul, which had the same $420.

[422.3s - 427.0s] [แปลไทย 168] So, you're seeing some competition here

[424.7s - 429.3s] [แปลไทย 169] between OpenAI Enthropic trying to get

[427.0s - 433.0s] [แปลไทย 170] these kind of mid-tier, lower tier

[429.3s - 434.2s] [แปลไทย 171] models, lowering their prices.

[433.0s - 436.9s] [แปลไทย 172] So, we don't know how long this will

[434.2s - 439.3s] [แปลไทย 173] last. It can always change, but as of

[436.9s - 442.2s] [แปลไทย 174] now, that's what we get.

[439.3s - 444.2s] [แปลไทย 175] So, better work per dollar. Uh, these

[442.2s - 446.4s] [แปลไทย 176] are some of the benchmarks. And you can

[444.2s - 450.2s] [แปลไทย 177] see they posted this graph in the GBT6

[446.4s - 452.9s] [แปลไทย 178] soul. You can see this yellow line. Uh,

[450.2s - 456.0s] [แปลไทย 179] scoring basically similar to Claude

[452.9s - 460.1s] [แปลไทย 180] Fable 5.1, still below Astra, but

[456.0s - 464.7s] [แปลไทย 181] basically at a similar level. Um and

[460.1s - 467.0s] [แปลไทย 182] then above uh GPD 5.6 soul but at a

[464.7s - 471.0s] [แปลไทย 183] lower cost significantly lower than

[467.0s - 473.0s] [แปลไทย 184] Fable and a bit lower than

[471.0s - 475.4s] [แปลไทย 185] uh 5.6

[473.0s - 477.3s] [แปลไทย 186] in terms of long horizon coding which is

[475.4s - 482.6s] [แปลไทย 187] important for me. It has code that

[477.3s - 486.9s] [แปลไทย 188] survives review. Um it had 68.8% 8% on

[482.6s - 490.6s] [แปลไทย 189] deep WSC and this is slightly under

[486.9s - 491.7s] [แปลไทย 190] table 5 but at 80% lower cost per task.

[490.6s - 494.1s] [แปลไทย 191] So that's the thing. It's not going to

[491.7s - 497.4s] [แปลไทย 192] be the best model out there, but it's

[494.1s - 500.4s] [แปลไทย 193] the cost per task. I just really want a

[497.4s - 502.3s] [แปลไทย 194] model that is capable of long horizon

[500.4s - 505.0s] [แปลไทย 195] coding. It doesn't have to be crazy. It

[502.3s - 506.9s] [แปลไทย 196] doesn't have to be Fable 5 levels.

[505.0s - 509.0s] [แปลไทย 197] It doesn't even need to be Astro levels,

[506.9s - 510.6s] [แปลไทย 198] but it does need to be competent. um

[509.0s - 512.3s] [แปลไทย 199] because I can have those bigger models

[510.6s - 514.2s] [แปลไทย 200] create detailed plans and kind of

[512.3s - 518.8s] [แปลไทย 201] orchestrate things. I just need a

[514.2s - 520.8s] [แปลไทย 202] reliable worker and um 5.6 Soul was not

[518.8s - 522.7s] [แปลไทย 203] always that and Opus 5 was certainly not

[520.8s - 525.1s] [แปลไทย 204] that. And that's it. More attempts, less

[522.7s - 528.7s] [แปลไทย 205] cost per run. And I'll probably be using

[525.1s - 531.0s] [แปลไทย 206] Luna um on some lower level automation

[528.7s - 532.8s] [แปลไทย 207] tasks as well. But in this video, we're

[531.0s - 536.9s] [แปลไทย 208] just going to look at Soul. So let's

[532.8s - 536.9s] [แปลไทย 209] that's enough of the charts.

[537.0s - 541.8s] [แปลไทย 210] So the first one I want to do this is a

[538.5s - 545.6s] [แปลไทย 211] newer task but this is uh from a post

[541.8s - 548.5s] [แปลไทย 212] from uh Ivon uh Fioranti

[545.6s - 553.1s] [แปลไทย 213] and the prompt is quite a big one and

[548.5s - 555.0s] [แปลไทย 214] it's from uh Majid Banzapore apparently

[553.1s - 557.5s] [แปลไทย 215] and then it is to create this kind of

[555.0s - 561.1s] [แปลไทย 216] diarama and this is in 3.js this was

[557.5s - 563.0s] [แปลไทย 217] made using high 4 I believe but this is

[561.1s - 566.2s] [แปลไทย 218] the idea 3.js JS that you can kind of

[563.0s - 570.1s] [แปลไทย 219] zoom in. It's a cherry blossom kind of

[566.2s - 571.8s] [แปลไทย 220] bonsai tree. That would be a cool use of

[570.1s - 573.8s] [แปลไทย 221] 3.js and something a little bit

[571.8s - 576.7s] [แปลไทย 222] different than what we've done before.

[573.8s - 578.9s] [แปลไทย 223] So that is going to be it. Um I'll put

[576.7s - 580.4s] [แปลไทย 224] this post in

[578.9s - 583.2s] [แปลไทย 225] the description because the prompt is

[580.4s - 587.5s] [แปลไทย 226] quite large. It's down here from ivon.

[583.2s - 589.0s] [แปลไทย 227] Uh but now we are in claude code and

[587.5s - 593.7s] [แปลไทย 228] let's change our model here. Why are we

[589.0s - 595.2s] [แปลไทย 229] on opus 4.8? Here we go. 5.5.

[593.7s - 596.7s] [แปลไทย 230] So

[595.2s - 598.6s] [แปลไทย 231] I'm going to paste in this very large

[596.7s - 601.3s] [แปลไทย 232] prompt.

[598.6s - 603.8s] [แปลไทย 233] And you can see it.

[601.3s - 606.0s] [แปลไทย 234] That's what it is.

[603.8s - 607.9s] [แปลไทย 235] So that is going to be using cloud code.

[606.0s - 610.7s] [แปลไทย 236] And you can see here we are in OpenAI

[607.9s - 612.7s] [แปลไทย 237] codeex GBT6 soul. So I'll give it the

[610.7s - 615.4s] [แปลไทย 238] same prompt

[612.7s - 617.5s] [แปลไทย 239] and we are going to see how well it

[615.4s - 619.3s] [แปลไทย 240] does.

[617.5s - 621.7s] [แปลไทย 241] Okay. So, we have our first and this is

[619.3s - 624.3s] [แปลไทย 242] from Claude.

[621.7s - 626.1s] [แปลไทย 243] And you could see here

[624.3s - 628.5s] [แปลไทย 244] looks pretty good. I mean, it looks very

[626.1s - 632.0s] [แปลไทย 245] realistic. Uh, so now we're going to

[628.5s - 634.2s] [แปลไทย 246] scroll in. This is a heavy process. I'm

[632.0s - 636.9s] [แปลไทย 247] not sure how well how smoothly this will

[634.2s - 639.2s] [แปลไทย 248] move, but take a look. Scroll in a

[636.9s - 640.8s] [แปลไทย 249] little bit.

[639.2s - 644.1s] [แปลไทย 250] See, it looks very realistic. This is

[640.8s - 646.9s] [แปลไทย 251] all 3.js, which is amazing.

[644.1s - 650.3s] [แปลไทย 252] Like the bark looks really good.

[646.9s - 650.3s] [แปลไทย 253] the flowers.

[652.4s - 656.8s] [แปลไทย 254] So, obviously it's a bit laggy because

[654.0s - 659.3s] [แปลไทย 255] we have two versions of this. Codex also

[656.8s - 661.7s] [แปลไทย 256] finished this at the same time. So, look

[659.3s - 664.7s] [แปลไทย 257] at that detail though. That is pretty

[661.7s - 664.7s] [แปลไทย 258] impressive.

[669.3s - 674.0s] [แปลไทย 259] That looks really good actually. Scroll

[671.7s - 675.4s] [แปลไทย 260] back out a little bit. Uh so, back to

[674.0s - 677.8s] [แปลไทย 261] the front here. Let's try a few of these

[675.4s - 679.4s] [แปลไทย 262] adjustments.

[677.8s - 683.0s] [แปลไทย 263] So you can see the whole kind of scene

[679.4s - 685.8s] [แปลไทย 264] here. So it's currently at

[683.0s - 688.8s] [แปลไทย 265] noon. Try morning. Should change the

[685.8s - 690.8s] [แปลไทย 266] lighting a little bit. So this is Opus

[688.8s - 693.2s] [แปลไทย 267] 5.5.

[690.8s - 696.2s] [แปลไทย 268] Morning a little bit lighter. Try

[693.2s - 696.2s] [แปลไทย 269] nighttime.

[698.4s - 704.8s] [แปลไทย 270] I don't know how much this lag is uh due

[701.8s - 708.2s] [แปลไทย 271] to the model itself or due to just my

[704.8s - 712.2s] [แปลไทย 272] kind of older you see here the night

[708.2s - 712.2s] [แปลไทย 273] looks good. Look at that.

[712.6s - 718.3s] [แปลไทย 274] So GPT6 soul also finished. And this is

[716.1s - 721.1s] [แปลไทย 275] what we got right now.

[718.3s - 724.2s] [แปลไทย 276] Um you can see it's a bit more of a

[721.1s - 727.2s] [แปลไทย 277] simplistic take. Now, you have to keep

[724.2s - 729.4s] [แปลไทย 278] in mind that Soul is half the price and

[727.2s - 731.8s] [แปลไทย 279] it was faster

[729.4s - 733.3s] [แปลไทย 280] um than Claude.

[731.8s - 735.7s] [แปลไทย 281] So, please take that into

[733.3s - 737.4s] [แปลไทย 282] considerations. It's not a you know,

[735.7s - 739.1s] [แปลไทย 283] they're not the exact same model, but

[737.4s - 743.1s] [แปลไทย 284] they are kind of like the second tier of

[739.1s - 745.3s] [แปลไทย 285] both of the the Big Labs models.

[743.1s - 747.6s] [แปลไทย 286] Um, and you can see obviously there's a

[745.3s - 750.2s] [แปลไทย 287] bit of a difference here,

[747.6s - 752.4s] [แปลไทย 288] perhaps more than just a bit.

[750.2s - 757.6s] [แปลไทย 289] So, you can see some flowers falling,

[752.4s - 757.6s] [แปลไทย 290] but it's not quite as realistic as

[757.8s - 762.5s] [แปลไทย 291] the um the clawed one.

[763.3s - 768.0s] [แปลไทย 292] Not not able to scroll in.

[766.4s - 769.9s] [แปลไทย 293] So, I can move it adjust it like that,

[768.0s - 772.9s] [แปลไทย 294] but I can't like scroll in to get

[769.9s - 772.9s] [แปลไทย 295] closer.

[774.0s - 777.8s] [แปลไทย 296] Let's try nighttime.

[779.4s - 787.0s] [แปลไทย 297] Guess that's night time.

[781.9s - 790.0s] [แปลไทย 298] Uh so yeah, quite a bit different. Um in

[787.0s - 792.1s] [แปลไทย 299] fact, drastically different if I'm being

[790.0s - 793.8s] [แปลไทย 300] honest.

[792.1s - 795.9s] [แปลไทย 301] But you're going to get cost savings

[793.8s - 799.0s] [แปลไทย 302] with Soul. So we have to take that into

[795.9s - 800.5s] [แปลไทย 303] consideration as well. So the next one I

[799.0s - 802.3s] [แปลไทย 304] want to do is going to be a landing

[800.5s - 805.6s] [แปลไทย 305] page. I want to see its front-end design

[802.3s - 808.1s] [แปลไทย 306] work. And I'm gonna do this similar to

[805.6s - 811.6s] [แปลไทย 307] I've done this before, but I have all

[808.1s - 814.8s] [แปลไทย 308] these clips of this like dinosaur

[811.6s - 817.1s] [แปลไทย 309] um that I did dinosaur kind of video

[814.8s - 819.6s] [แปลไทย 310] series that I did

[817.1s - 824.5s] [แปลไทย 311] for my son and I did it locally with

[819.6s - 826.6s] [แปลไทย 312] Miniax uh M3 H3.

[824.5s - 829.1s] [แปลไทย 313] So I wanted them to create a landing

[826.6s - 831.7s] [แปลไทย 314] page using these clips and I have some

[829.1s - 834.5s] [แปลไทย 315] other like photo assets. So, this is

[831.7s - 837.0s] [แปลไทย 316] going to be their front-end design skill

[834.5s - 839.1s] [แปลไทย 317] test. So, the prompt here is use the

[837.0s - 841.2s] [แปลไทย 318] assets in this folder to create a

[839.1s - 843.0s] [แปลไทย 319] beautiful landing page for Sunny Dino.

[841.2s - 845.5s] [แปลไทย 320] Creative direction and style is up to

[843.0s - 848.2s] [แปลไทย 321] you. Only rules are that it must one

[845.5s - 850.5s] [แปลไทย 322] look playful and visually amazing. Uh,

[848.2s - 852.7s] [แปลไทย 323] two, use a video scrolling aspect in

[850.5s - 854.5s] [แปลไทย 324] some way. And three, have at least three

[852.7s - 857.4s] [แปลไทย 325] other interactive elements. Four, run

[854.5s - 860.4s] [แปลไทย 326] perfectly well in browser without any

[857.4s - 864.6s] [แปลไทย 327] extra loading, etc. So, I'm going to

[860.4s - 866.2s] [แปลไทย 328] give that to Codex here or Soul here,

[864.6s - 868.4s] [แปลไทย 329] and I'm going to give the same prompt to

[866.2s - 871.4s] [แปลไทย 330] Opus,

[868.4s - 873.4s] [แปลไทย 331] and we'll see what they they make. Okay,

[871.4s - 874.9s] [แปลไทย 332] so they're both done. Claude was

[873.4s - 879.6s] [แปลไทย 333] actually faster. It only took 11

[874.9s - 881.8s] [แปลไทย 334] minutes. Uh, Codeex here took

[879.6s - 884.1s] [แปลไทย 335] uh 18 almost 19 minutes, which is

[881.8s - 885.9s] [แปลไทย 336] interesting. Usually, the sole model is

[884.1s - 887.9s] [แปลไทย 337] faster. Let's look at them. This is the

[885.9s - 889.8s] [แปลไทย 338] clawed one first. You could see it's

[887.9s - 891.5s] [แปลไทย 339] very colorful.

[889.8s - 893.8s] [แปลไทย 340] very interactive. If I put my mouse over

[891.5s - 896.7s] [แปลไทย 341] the number uh the letters here, they

[893.8s - 899.1s] [แปลไทย 342] kind of bounce. That's really fun. See,

[896.7s - 900.9s] [แปลไทย 343] shapes are floating around. There's kind

[899.1s - 902.2s] [แปลไทย 344] of like a a dinosaur footprint. I don't

[900.9s - 905.8s] [แปลไทย 345] know if you can tell that, but as I move

[902.2s - 909.3s] [แปลไทย 346] my cursor around. Really, really good.

[905.8s - 911.8s] [แปลไทย 347] That's actually I've done this a couple

[909.3s - 915.8s] [แปลไทย 348] um models. I did this with Fable 5.1 as

[911.8s - 917.8s] [แปลไทย 349] well as Astra and a bunch of others.

[915.8s - 920.5s] [แปลไทย 350] Um, I never saw anything like a a hero

[917.8s - 922.6s] [แปลไทย 351] section that was this fun though. So,

[920.5s - 924.9s] [แปลไทย 352] let's scroll down. See if can fall

[922.6s - 926.8s] [แปลไทย 353] through here. So, this is scroll to

[924.9s - 929.8s] [แปลไทย 354] play. So, this is our scroll movie. See,

[926.8s - 931.5s] [แปลไทย 355] does it actually work? Yep.

[929.8s - 933.1s] [แปลไทย 356] Yeah. So, a lot of sometimes the the

[931.5s - 935.7s] [แปลไทย 357] models have difficulty with this kind of

[933.1s - 937.8s] [แปลไทย 358] scroll movie where I'm scrolling. That's

[935.7s - 939.5s] [แปลไทย 359] fun. It has this little like dinosaur at

[937.8s - 943.0s] [แปลไทย 360] the bottom that kind of bounces around

[939.5s - 944.8s] [แปลไทย 361] as it goes. Um, but this one handles it

[943.0s - 947.3s] [แปลไทย 362] really well.

[944.8s - 949.2s] [แปลไทย 363] really smooth.

[947.3s - 951.1s] [แปลไทย 364] That's excellent.

[949.2s - 953.8s] [แปลไทย 365] Cloud models always do really well with

[951.1s - 956.6s] [แปลไทย 366] um front end, I feel like. So, here we

[953.8s - 958.3s] [แปลไทย 367] go. Drag to spin. Um so, there's

[956.6s - 961.4s] [แปลไทย 368] obviously consistency issues, but that's

[958.3s - 963.8s] [แปลไทย 369] a that's a image model issue. Nothing to

[961.4s - 965.3s] [แปลไทย 370] do with quad.

[963.8s - 968.4s] [แปลไทย 371] So, there we go. These kind of bounce

[965.3s - 971.0s] [แปลไทย 372] around. This is very impressive. I like

[968.4s - 972.6s] [แปลไทย 373] the color and everything here. Which

[971.0s - 974.2s] [แปลไทย 374] shape fits. So, this is one of our

[972.6s - 980.2s] [แปลไทย 375] interactive elements. So you can pick a

[974.2s - 980.2s] [แปลไทย 376] shape, drop it here. It fits.

[980.7s - 986.3s] [แปลไทย 377] Let's try. What if we put this in too

[983.3s - 986.3s] [แปลไทย 378] round?

[986.5s - 992.9s] [แปลไทย 379] What if it's uh pointy? That won't fit.

[989.8s - 996.6s] [แปลไทย 380] So slightly uh got off here, the

[992.9s - 999.1s] [แปลไทย 381] outline, but otherwise that's great.

[996.6s - 1000.7s] [แปลไทย 382] It's a great element. Tap tap crack.

[999.1s - 1004.6s] [แปลไทย 383] Sunny and mammoth found a nest of

[1000.7s - 1004.6s] [แปลไทย 384] mystery eggs. Tap three times.

[1005.1s - 1010.9s] [แปลไทย 385] So that's great, too. Little lizard, the

[1009.0s - 1013.6s] [แปลไทย 386] frog,

[1010.9s - 1014.3s] [แปลไทย 387] runaway eggs.

[1013.6s - 1017.0s] [แปลไทย 388] That's really good with these

[1014.3s - 1018.2s] [แปลไทย 389] interactive elements.

[1017.0s - 1021.5s] [แปลไทย 390] I don't know what that is supposed to

[1018.2s - 1025.4s] [แปลไทย 391] be. It's kind of a blank screen there.

[1021.5s - 1027.5s] [แปลไทย 392] Is it supposed to play? Not sure. Uh,

[1025.4s - 1029.4s] [แปลไทย 393] pop a bubble. Magic bubbles float up

[1027.5s - 1032.6s] [แปลไทย 394] from the pond.

[1029.4s - 1035.4s] [แปลไทย 395] Uh, let's pick the red one.

[1032.6s - 1039.6s] [แปลไทย 396] So it plays this little clip of the red

[1035.4s - 1041.8s] [แปลไทย 397] bubble which comes with strawberry.

[1039.6s - 1043.6s] [แปลไทย 398] So that's good.

[1041.8s - 1046.6s] [แปลไทย 399] Green,

[1043.6s - 1046.6s] [แปลไทย 400] yellow,

[1048.2s - 1053.3s] [แปลไทย 401] yellow bubble will come up here. There

[1050.5s - 1055.3s] [แปลไทย 402] we go. So interactive element is really

[1053.3s - 1056.7s] [แปลไทย 403] good. Like these are floating around and

[1055.3s - 1059.2s] [แปลไทย 404] that kind of footprint thing stays with

[1056.7s - 1062.4s] [แปลไทย 405] the cursor the whole time. Got the whole

[1059.2s - 1062.4s] [แปลไทย 406] gang here.

[1062.5s - 1067.0s] [แปลไทย 407] really really impressive. I mean, I

[1064.7s - 1071.0s] [แปลไทย 408] think this is better than the the Fable

[1067.0s - 1074.0s] [แปลไทย 409] 5.1 version of this.

[1071.0s - 1076.6s] [แปลไทย 410] I mean, definitely more fun. Color is

[1074.0s - 1079.9s] [แปลไทย 411] really good. It nailed all the technical

[1076.6s - 1082.6s] [แปลไทย 412] elements and this hero section is really

[1079.9s - 1085.1s] [แปลไทย 413] great. So, yeah, I mean, definitely I

[1082.6s - 1088.9s] [แปลไทย 414] would say better than Fable 5.1

[1085.1s - 1091.8s] [แปลไทย 415] in this specific t uh task. Uh so now

[1088.9s - 1095.2s] [แปลไทย 416] let's check the codeex one finished as

[1091.8s - 1099.0s] [แปลไทย 417] well. So this is the codeex one

[1095.2s - 1101.9s] [แปลไทย 418] uh the GBT 6 soul version

[1099.0s - 1104.1s] [แปลไทย 419] and see it's more simple. I mean it's a

[1101.9s - 1108.0s] [แปลไทย 420] clean look

[1104.1s - 1108.0s] [แปลไทย 421] but it's a bit more simple.

[1108.1s - 1113.1s] [แปลไทย 422] And then we go down here.

[1111.4s - 1114.8s] [แปลไทย 423] Let's see if the scroll story because

[1113.1s - 1117.9s] [แปลไทย 424] previously

[1114.8s - 1120.2s] [แปลไทย 425] um the GBT model that I tried did didn't

[1117.9s - 1122.2s] [แปลไทย 426] do this well. It struggled with it and a

[1120.2s - 1123.7s] [แปลไทย 427] lot of the smaller models struggled with

[1122.2s - 1125.8s] [แปลไทย 428] this as well. So, it actually did the

[1123.7s - 1127.8s] [แปลไทย 429] scroll movie really well. You can see

[1125.8s - 1130.7s] [แปลไทย 430] I'm scrolling here and it's actually

[1127.8s - 1134.5s] [แปลไทย 431] playing the the film.

[1130.7s - 1137.4s] [แปลไทย 432] So, that's good. Going down here, I like

[1134.5s - 1141.6s] [แปลไทย 433] the the fonts and everything, the themes

[1137.4s - 1146.2s] [แปลไทย 434] that it chose. So, these are the videos.

[1141.6s - 1147.9s] [แปลไทย 435] This is the crew, all the characters.

[1146.2s - 1150.8s] [แปลไทย 436] Uh, this is one of our interactive

[1147.9s - 1152.8s] [แปลไทย 437] elements. Pop into a color. So, do we

[1150.8s - 1155.9s] [แปลไทย 438] pop the green?

[1152.8s - 1157.8s] [แปลไทย 439] How do I pop it?

[1155.9s - 1161.3s] [แปลไทย 440] Well, I can't really pop it, I guess. Go

[1157.8s - 1163.8s] [แปลไทย 441] on, pick a color. Unless there's a way.

[1161.3s - 1166.1s] [แปลไทย 442] So, that's it.

[1163.8s - 1167.5s] [แปลไทย 443] Um, so a little bit weak on the

[1166.1s - 1171.4s] [แปลไทย 444] interactive elements. I guess they're

[1167.5s - 1174.6s] [แปลไทย 445] calling this an interactive element.

[1171.4s - 1176.3s] [แปลไทย 446] Not as not as fun as the eggs.

[1174.6s - 1177.9s] [แปลไทย 447] And this one, it's supposed to pop, I

[1176.3s - 1179.8s] [แปลไทย 448] would imagine, but it's not doing

[1177.9s - 1183.3s] [แปลไทย 449] anything.

[1179.8s - 1185.0s] [แปลไทย 450] So, yeah. I mean, once again,

[1183.3s - 1187.9s] [แปลไทย 451] it got the scroll movie right, which is

[1185.0s - 1190.3s] [แปลไทย 452] good. And it's a cleaner look, but I

[1187.9s - 1193.8s] [แปลไทย 453] mean,

[1190.3s - 1194.9s] [แปลไทย 454] not really even comparable. Once again,

[1193.8s - 1196.6s] [แปลไทย 455] I figured there would be a difference

[1194.9s - 1199.2s] [แปลไทย 456] just because the cost difference between

[1196.6s - 1202.0s] [แปลไทย 457] these two models. Once again, the Opus

[1199.2s - 1204.5s] [แปลไทย 458] model is double the price. As of now,

[1202.0s - 1207.0s] [แปลไทย 459] it's $4 input, whereas the Soul model is

[1204.5s - 1209.5s] [แปลไทย 460] only two,

[1207.0s - 1212.2s] [แปลไทย 461] but the the performance is quite

[1209.5s - 1215.3s] [แปลไทย 462] significantly different. So, I guess it

[1212.2s - 1218.0s] [แปลไทย 463] depends on what you prioritize

[1215.3s - 1219.8s] [แปลไทย 464] because it's not like this is bad.

[1218.0s - 1221.6s] [แปลไทย 465] Um, the interactive elements were weak,

[1219.8s - 1225.6s] [แปลไทย 466] but it's just a little bit plain. when I

[1221.6s - 1225.6s] [แปลไทย 467] was looking for something a bit more.

[1227.0s - 1233.3s] [แปลไทย 468] This is really um encouraging though

[1231.0s - 1236.2s] [แปลไทย 469] because this opus model looks awesome

[1233.3s - 1237.8s] [แปลไทย 470] actually which will be great and get a

[1236.2s - 1241.8s] [แปลไทย 471] lot more out of my usage because it does

[1237.8s - 1243.7s] [แปลไทย 472] so far seem like close to fable level. I

[1241.8s - 1248.2s] [แปลไทย 473] did that the cherry blossom one with

[1243.7s - 1250.8s] [แปลไทย 474] fable as well and it was kind of on par

[1248.2s - 1252.5s] [แปลไทย 475] with what we got with Opus. But let's do

[1250.8s - 1255.0s] [แปลไทย 476] one more. So for the last one, it's

[1252.5s - 1256.9s] [แปลไทย 477] going to be another gamedev one with um

[1255.0s - 1259.0s] [แปลไทย 478] kind of reused

[1256.9s - 1260.6s] [แปลไทย 479] elements. If you remember my token burn

[1259.0s - 1262.6s] [แปลไทย 480] game, which is still underway, but I

[1260.6s - 1265.9s] [แปลไทย 481] created a bunch of sprites like this for

[1262.6s - 1267.0s] [แปลไทย 482] the game. So they're all here, and I'm

[1265.9s - 1270.6s] [แปลไทย 483] basically just going to ask them to

[1267.0s - 1272.7s] [แปลไทย 484] oneshot a single demo for like a Mega

[1270.6s - 1276.0s] [แปลไทย 485] Man style platformer. You know, I've

[1272.7s - 1278.1s] [แปลไทย 486] been doing that Sonic one. Uh but let's

[1276.0s - 1279.8s] [แปลไทย 487] try a kind of Mega Man style using some

[1278.1s - 1281.0s] [แปลไทย 488] of those assets. I'm just going to keep

[1279.8s - 1282.6s] [แปลไทย 489] this prompt simple. I'm just going to

[1281.0s - 1284.5s] [แปลไทย 490] say, "Use some of the assets in that

[1282.6s - 1286.5s] [แปลไทย 491] folder to create a single stage Mega Man

[1284.5s - 1287.6s] [แปลไทย 492] style platformer game. You have creative

[1286.5s - 1289.8s] [แปลไทย 493] control. I want something that looks

[1287.6s - 1293.2s] [แปลไทย 494] amazing and fun. No sounds." Very simple

[1289.8s - 1295.2s] [แปลไทย 495] prompt. So, give that to Opus.

[1293.2s - 1299.1s] [แปลไทย 496] And I'm going to give this I'm running

[1295.2s - 1299.1s] [แปลไทย 497] low on usage for

[1299.1s - 1304.9s] [แปลไทย 498] um for my Codeex account here, so I

[1302.3s - 1310.2s] [แปลไทย 499] might need to reuse

[1304.9s - 1310.2s] [แปลไทย 500] one of my um resets that we got today.

[1310.4s - 1315.4s] [แปลไทย 501] Okay, so soul's done. I will say it only

[1313.4s - 1319.6s] [แปลไทย 502] took 10 minutes. So Clo's still working

[1315.4s - 1321.2s] [แปลไทย 503] on this. Here we go. Nova strike.

[1319.6s - 1324.2s] [แปลไทย 504] So

[1321.2s - 1328.5s] [แปลไทย 505] I play it full screen here. Start our

[1324.2s - 1330.8s] [แปลไทย 506] mission. Space to jump. J to shoot.

[1328.5s - 1332.7s] [แปลไทย 507] K to dash.

[1330.8s - 1334.5s] [แปลไทย 508] So space. That looks pretty good

[1332.7s - 1337.0s] [แปลไทย 509] actually.

[1334.5s - 1339.7s] [แปลไทย 510] J to shoot.

[1337.0s - 1342.0s] [แปลไทย 511] There we go.

[1339.7s - 1345.4s] [แปลไทย 512] This looks good.

[1342.0s - 1345.4s] [แปลไทย 513] There we go.

[1345.8s - 1350.4s] [แปลไทย 514] Actually looks pretty good. Oh,

[1351.8s - 1356.0s] [แปลไทย 515] I never did this uh prompt, so I wasn't

[1353.7s - 1360.2s] [แปลไทย 516] sure how it was going to turn out,

[1356.0s - 1363.7s] [แปลไทย 517] but this looks pretty good.

[1360.2s - 1363.7s] [แปลไทย 518] Actually pretty fun.

[1371.0s - 1377.2s] [แปลไทย 519] Okay, so we beat the boss

[1373.8s - 1379.0s] [แปลไทย 520] and now we go. Exit open. There we go.

[1377.2s - 1381.3s] [แปลไทย 521] So, pretty good. Actually, of the test

[1379.0s - 1383.4s] [แปลไทย 522] that we've had, that was definitely the

[1381.3s - 1385.0s] [แปลไทย 523] best that we've gotten from the soul

[1383.4s - 1387.5s] [แปลไทย 524] model.

[1385.0s - 1390.4s] [แปลไทย 525] So, pretty good.

[1387.5s - 1393.7s] [แปลไทย 526] And didn't take that long, 10 minutes.

[1390.4s - 1397.8s] [แปลไทย 527] But let's see what Claude gets.

[1393.7s - 1400.2s] [แปลไทย 528] The colot is done. I took 22 minutes so

[1397.8s - 1404.4s] [แปลไทย 529] a bit longer.

[1400.2s - 1407.2s] [แปลไทย 530] Double actually than soul. So let's see.

[1404.4s - 1413.2s] [แปลไทย 531] Z is jump.

[1407.2s - 1417.9s] [แปลไทย 532] Uh shoot is X and then C is slide. Okay.

[1413.2s - 1420.0s] [แปลไทย 533] Wow. So it even got the kind of Mega Man

[1417.9s - 1423.4s] [แปลไทย 534] slide move.

[1420.0s - 1425.4s] [แปลไทย 535] Yeah. I mean it's obviously much better.

[1423.4s - 1427.9s] [แปลไทย 536] That looks like great. It looks like a

[1425.4s - 1430.3s] [แปลไทย 537] proper game. Even you could slide. So it

[1427.9s - 1435.6s] [แปลไทย 538] has the kind of conveyor belt thing to

[1430.3s - 1435.6s] [แปลไทย 539] get used to the controls. But slide

[1437.2s - 1443.1s] [แปลไทย 540] jump to the next section. Oh, there's a

[1439.9s - 1445.4s] [แปลไทย 541] ladder even.

[1443.1s - 1450.2s] [แปลไทย 542] It genuinely looks like a Mega Man.

[1445.4s - 1454.1s] [แปลไทย 543] That's pretty amazing for 22 minutes.

[1450.2s - 1457.7s] [แปลไทย 544] not good at this in game, but

[1454.1s - 1457.7s] [แปลไทย 545] let's go down here.

[1466.3s - 1470.3s] [แปลไทย 546] So, the only issue is that there's I

[1467.9s - 1473.1s] [แปลไทย 547] don't think it's physically possible to

[1470.3s - 1474.6s] [แปลไทย 548] jump over the spikes. So, some logic

[1473.1s - 1477.6s] [แปลไทย 549] issues with the game, but it looks

[1474.6s - 1480.2s] [แปลไทย 550] terrific and it definitely looks better

[1477.6s - 1482.2s] [แปลไทย 551] than what we got out of Soul. There's a

[1480.2s - 1484.3s] [แปลไทย 552] lot more elements, the ladder element,

[1482.2s - 1487.0s] [แปลไทย 553] the different like elevator stuff like

[1484.3s - 1490.0s] [แปลไทย 554] that. I think souls was pretty good, uh,

[1487.0s - 1493.2s] [แปลไทย 555] but not quite at this level. So, those

[1490.0s - 1495.6s] [แปลไทย 556] are our tasks. And you can see here some

[1493.2s - 1499.9s] [แปลไทย 557] of the usage. I was at 90% when we

[1495.6s - 1501.4s] [แปลไทย 558] started this. We're only at 92 now.

[1499.9s - 1504.6s] [แปลไทย 559] And it's been running for a couple

[1501.4s - 1507.8s] [แปลไทย 560] hours. So, the usage savings is

[1504.6s - 1511.9s] [แปลไทย 561] significant for using Soul. And this was

[1507.8s - 1515.0s] [แปลไทย 562] at 70 when we started. Now it's 76 for

[1511.9s - 1519.4s] [แปลไทย 563] the weekly. These are both $100 plans.

[1515.0s - 1523.0s] [แปลไทย 564] So, there is a difference in how much

[1519.4s - 1525.0s] [แปลไทย 565] usage it's going to take. Opus 5 uh 5.5

[1523.0s - 1526.6s] [แปลไทย 566] is going to take up more of your usage,

[1525.0s - 1530.3s] [แปลไทย 567] but I think we've seen generally with

[1526.6s - 1534.1s] [แปลไทย 568] every task basically it's significantly

[1530.3s - 1538.8s] [แปลไทย 569] higher quality. And Soul seemed okay. It

[1534.1s - 1542.6s] [แปลไทย 570] seemed some tasks it managed. The first

[1538.8s - 1546.0s] [แปลไทย 571] game, opening game one, was was honestly

[1542.6s - 1549.1s] [แปลไทย 572] not good. It was pretty poor and similar

[1546.0s - 1552.1s] [แปลไทย 573] to earlier generation actually models or

[1549.1s - 1554.0s] [แปลไทย 574] cheaper open- source models even. Uh the

[1552.1s - 1556.9s] [แปลไทย 575] cherry blossom tree as well was not very

[1554.0s - 1558.8s] [แปลไทย 576] good. The landing page was better than

[1556.9s - 1561.4s] [แปลไทย 577] what I've seen in the past from these

[1558.8s - 1564.2s] [แปลไทย 578] models. Uh but most impressive was that

[1561.4s - 1567.5s] [แปลไทย 579] final game at the end. But I have been

[1564.2s - 1570.4s] [แปลไทย 580] very impressed by Claude Opus 5.5. It is

[1567.5s - 1571.8s] [แปลไทย 581] double the cost of soul once again. You

[1570.4s - 1574.5s] [แปลไทย 582] know, I've said that several times, but

[1571.8s - 1576.0s] [แปลไทย 583] it does bear repeating, but the

[1574.5s - 1579.4s] [แปลไทย 584] performance has been really impressive

[1576.0s - 1581.4s] [แปลไทย 585] just across the board. I was very

[1579.4s - 1584.1s] [แปลไทย 586] skeptical that it was Fable 5.1 level

[1581.4s - 1586.6s] [แปลไทย 587] work, but honestly, what we saw from

[1584.1s - 1588.4s] [แปลไทย 588] these tasks today, it was at that level.

[1586.6s - 1590.8s] [แปลไทย 589] So, I'll continue to work with these a

[1588.4s - 1592.3s] [แปลไทย 590] lot. These will be two of probably the

[1590.8s - 1595.7s] [แปลไทย 591] heavier

[1592.3s - 1599.3s] [แปลไทย 592] uh use models that I use and I'll only

[1595.7s - 1602.2s] [แปลไทย 593] save Fable and Astra for heavy duty

[1599.3s - 1604.4s] [แปลไทย 594] coding or engineering work, really

[1602.2s - 1606.7s] [แปลไทย 595] complicated code bases, stuff like that.

[1604.4s - 1609.5s] [แปลไทย 596] So, I'm encouraged so far that Opus 5.5

[1606.7s - 1613.1s] [แปลไทย 597] is really strong and soul as well seems

[1609.5s - 1615.6s] [แปลไทย 598] like a capable model and um with a ton

[1613.1s - 1616.7s] [แปลไทย 599] of usage potential.

[1615.6s - 1618.7s] [แปลไทย 600] That's going to be it for this video.

[1616.7s - 1620.9s] [แปลไทย 601] Please uh leave a comment. Let me know

[1618.7s - 1624.1s] [แปลไทย 602] your early thoughts on these two models.

[1620.9s - 1624.1s] [แปลไทย 603] And I'll see you in the next video.

05

ซับไตเติ้ลภาษาไทย

ดาวน์โหลดหรือดูซับทั้งหมด

1
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[แปลไทย 1] So, I asked two models to create a mini

2
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[แปลไทย 2] game where I fly around in a jet

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[แปลไทย 3] collecting orbs and dodging enemies. And

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[แปลไทย 4] you can see the two options that we got
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เปิดดูซับไตเติ้ลทั้งหมด (603 segments)
1
00:00:00,600 --> 00:00:05,200
[แปลไทย 1] So, I asked two models to create a mini

2
00:00:03,000 --> 00:00:07,800
[แปลไทย 2] game where I fly around in a jet

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[แปลไทย 3] collecting orbs and dodging enemies. And

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[แปลไทย 4] you can see the two options that we got

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[แปลไทย 5] here. On the top, we have a very kind of

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[แปลไทย 6] dynamic

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[แปลไทย 7] game. You have a dash effect. Uh, lots

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[แปลไทย 8] of different lighting elements and very

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[แปลไทย 9] 3D. The camera also moves quite a bit.

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[แปลไทย 10] The bottom is a bit more of a simple

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[แปลไทย 11] take on it. It did achieve the prompt.

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[แปลไทย 12] It is a jet that I'm flying around

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[แปลไทย 13] getting energy elements. There is an orb

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[แปลไทย 14] in the middle, but pretty clear that the

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[แปลไทย 15] top one uh did a better visual job. So,

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[แปลไทย 16] as you can tell from the title, the top

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[แปลไทย 17] model is Opus 5.5 and the bottom is GBT6

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[แปลไทย 18] Soul. So, this morning I woke up to find

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[แปลไทย 19] this new model from Claude. Claude Opus

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[แปลไทย 20] 5.5 dropped today. So they skipped

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[แปลไทย 21] everything from five to 5.5

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[แปลไทย 22] and they say it performs to the levels

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[แปลไทย 23] of Claude Fable 5.1 for most tasks and

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[แปลไทย 24] costs 40% less to run than Opus 5, which

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[แปลไทย 25] would be great news if it's true. Um I

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[แปลไทย 26] have a Claw subscription, only the $100

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[แปลไทย 27] plan and I usually use it for Fable. I

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[แปลไทย 28] still feel like Fable is the best model,

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[แปลไทย 29] but I run out of it, right? I run out of

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[แปลไทย 30] my Fable usage and I still have over

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[แปลไทย 31] half of my weekly usage to go. So I have

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[แปลไทย 32] to use Opus and I have been using Opus 5

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[แปลไทย 33] and it is as bad as everyone has said.

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[แปลไทย 34] It is really step down obviously from

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[แปลไทย 35] Fable and using it in some of my more

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[แปลไทย 36] complex code bases, more advanced

37
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[แปลไทย 37] projects is really really difficult

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[แปลไทย 38] because it will often introduce mistakes

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[แปลไทย 39] that were not there previously and then

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[แปลไทย 40] I need to get another model to fix them.

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[แปลไทย 41] So I'm very hopeful that this is

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[แปลไทย 42] actually going to work.

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[แปลไทย 43] Now, I saw this and I was going to test

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[แปลไทย 44] it out myself, maybe do a first look

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[แปลไทย 45] video, but then just a couple hours

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[แปลไทย 46] later, I saw this announcement. Uh,

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[แปลไทย 47] OpenAI just announced on the same day, a

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[แปลไทย 48] couple hours later, that GPT6 Soul and

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[แปลไทย 49] Luna are now going to be added alongside

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[แปลไทย 50] Astra. and same issue that I faced using

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[แปลไทย 51] my uh codec subscription even more

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[แปลไทย 52] really because I feel like Astro takes

53
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[แปลไทย 53] up more of my usage and then I end up

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[แปลไทย 54] having to use GBT soul anyway. So if

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[แปลไทย 55] they have a GBT6 soul that is better

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[แปลไทย 56] than the 5.6 version uh that would be

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[แปลไทย 57] great. So, in this video, I figured

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[แปลไทย 58] instead of doing two separate uh first

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[แปลไทย 59] look videos, I would do one head-to-head

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[แปลไทย 60] with Clawude Opus 5.5 versus Open AAI's

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[แปลไทย 61] GBT6 Soul

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[แปลไทย 62] because if these two models are really

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[แปลไทย 63] good, that'll really actually be kind of

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[แปลไทย 64] an upgrade beyond just having like if

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[แปลไทย 65] they introduce another better version of

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[แปลไทย 66] Astra, having two really capable models

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[แปลไทย 67] that I can actually use for long periods

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[แปลไทย 68] like Soul and like Opus. is really

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[แปลไทย 69] useful just dayto-day more than just

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[แปลไทย 70] having a even more powerful fable or

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[แปลไทย 71] more powerful Astra. So, let's get

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[แปลไทย 72] started. And if you're looking to level

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[แปลไทย 73] up your own agents, check out my project

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[แปลไทย 74] agent wikis. Here you get access to

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[แปลไทย 75] knowledge races I use every day for

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[แปลไทย 76] researching these videos and building

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[แปลไทย 77] projects. Topics include Hermes agent,

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[แปลไทย 78] hyperframes, local AI tools, and many

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[แปลไทย 81] can access Excel Wikis as well as custom

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[แปลไทย 82] skills I've developed with my agents

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[แปลไทย 83] over months of working together. Pro is

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[แปลไทย 84] only $9.99 a month. And if you sign up

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[แปลไทย 85] now, you're locked into that price for

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[แปลไทย 86] life. I'm currently working on

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[แปลไทย 87] specialized agent profiles and

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[แปลไทย 88] automation workflow templates. So once

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[แปลไทย 89] those are released, the price for the

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[แปลไทย 90] protier will increase. So consider

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[แปลไทย 91] signing up today on agentwiks.com.

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[แปลไทย 92] Thank you all for your support. Now,

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[แปลไทย 93] back to the video. Okay, to start out

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[แปลไทย 94] we're going to do a very quick kind of

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[แปลไทย 95] presentations about the unique features

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[แปลไทย 96] of these two models. And I had they

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[แปลไทย 97] themselves make these presentations just

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[แปลไทย 98] based on their introductory blogs. So

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[แปลไทย 99] even though this is a presentation part,

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[แปลไทย 100] it's also kind of a a test to see how

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[แปลไทย 101] well they can make slides. Uh so we're

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[แปลไทย 102] going to start with Opus 5.5 and then

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[แปลไทย 103] we're going to move on to the GBT6 soul.

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[แปลไทย 104] Um, so the headline for Opus, like I

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[แปลไทย 105] said, is that it has Fable 5.1 level

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[แปลไทย 106] work, but a lot cheaper.

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[แปลไทย 107] And input is now $4 for a million tokens

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[แปลไทย 108] output 20. And generates 30% faster,

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[แปลไทย 109] they say. And we should be seeing Sonnet

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[แปลไทย 110] 5.5 and Haiku 5.5. We haven't had a

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[แปลไทย 111] Haiku model in a long time. Those are

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[แปลไทย 112] coming in the coming weeks. They say

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[แปลไทย 113] it's the best aligned model they've

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[แปลไทย 114] shipped. uh strongest score on their

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[แปลไทย 115] automated behavioral audit yet, which

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[แปลไทย 116] would be great. One of the big issues

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[แปลไทย 117] with Opus 5 was that it had some really

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[แปลไทย 118] terrible alignment issues. Like it would

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[แปลไทย 119] just do stuff that you didn't ask it for

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[แปลไทย 120] and it wouldn't do stuff that you did

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[แปลไทย 121] ask it for. So clear and more agentic

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[แปลไทย 122] puts key info up front. And this was an

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[แปลไทย 123] example they had in uh their Twitter

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[แปลไทย 124] post. You can see Opus 5, it was all

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[แปลไทย 125] this extra information and they're

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[แปลไทย 126] saying Cloud Opus 5.5. That's the key

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[แปลไทย 127] info up front and then kind of the

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[แปลไทย 128] details later, which would be great. I

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[แปลไทย 129] still struggle with these models the way

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[แปลไทย 130] they write sometimes. Um, in terms of

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[แปลไทย 131] benchmarks, top of the table on aentic

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[แปลไทย 132] coding, uh, Opus 5.5 beating GBT6 Astra

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[แปลไทย 133] in terminal bench 4.0 and incursor bench

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[แปลไทย 134] higher than Fable 5. than obviously the

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[แปลไทย 135] earlier models. This is another frontier

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[แปลไทย 136] code uh the main set. You could see this

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[แปลไทย 137] is on the different reasoning levels,

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[แปลไทย 138] but it is generally higher than Astra or

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[แปลไทย 139] even Fable on most of these. And you can

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[แปลไทย 140] see here like even on medium, which is

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[แปลไทย 141] kind of the default, the one that I

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[แปลไทย 142] would usually go for, you're getting a

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[แปลไทย 143] much higher score

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[แปลไทย 144] and at a lower cost even than some of

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[แปลไทย 145] these models.

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[แปลไทย 146] So that's encouraging if that's true.

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[แปลไทย 147] And you could see it leads on knowledge

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[แปลไทย 148] work but trails on science still uh

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[แปลไทย 149] humanity's last exam. It was above fable

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[แปลไทย 150] and you could see still be behind Astra

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[แปลไทย 151] um in terms of the science bench here.

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[แปลไทย 152] So that's it. Very quick presentation

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[แปลไทย 153] because we have a lot to go through. But

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[แปลไทย 154] the headline is that the benchmarks look

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[แปลไทย 155] really great performance on Fable levels

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[แปลไทย 156] but much much cheaper. Uh cheaper even

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[แปลไทย 157] than Opus 5 and certainly much cheaper

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[แปลไทย 158] than Fable. Uh so now we have GBT6 Soul

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[แปลไทย 159] and this is the presentation they made

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[แปลไทย 160] at a nice little orb here. So

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[แปลไทย 161] let's see uh what we have for them. So,

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[แปลไทย 162] GBT6 Soul boasts Frontier Work at lower

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[แปลไทย 163] token prices. This also has the low $2.

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[แปลไทย 164] It is cheaper than Opus, uh, basically

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[แปลไทย 165] half the price. So, you have to consider

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[แปลไทย 166] that. And it is cheaper than even GBT

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[แปลไทย 167] 5.6 Soul, which had the same $420.

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[แปลไทย 168] So, you're seeing some competition here

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[แปลไทย 169] between OpenAI Enthropic trying to get

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[แปลไทย 170] these kind of mid-tier, lower tier

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[แปลไทย 171] models, lowering their prices.

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[แปลไทย 172] So, we don't know how long this will

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[แปลไทย 173] last. It can always change, but as of

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[แปลไทย 174] now, that's what we get.

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[แปลไทย 175] So, better work per dollar. Uh, these

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[แปลไทย 176] are some of the benchmarks. And you can

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[แปลไทย 177] see they posted this graph in the GBT6

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[แปลไทย 178] soul. You can see this yellow line. Uh,

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[แปลไทย 179] scoring basically similar to Claude

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[แปลไทย 180] Fable 5.1, still below Astra, but

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[แปลไทย 181] basically at a similar level. Um and

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[แปลไทย 182] then above uh GPD 5.6 soul but at a

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[แปลไทย 183] lower cost significantly lower than

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[แปลไทย 184] Fable and a bit lower than

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[แปลไทย 185] uh 5.6

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[แปลไทย 186] in terms of long horizon coding which is

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[แปลไทย 187] important for me. It has code that

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[แปลไทย 188] survives review. Um it had 68.8% 8% on

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[แปลไทย 189] deep WSC and this is slightly under

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[แปลไทย 190] table 5 but at 80% lower cost per task.

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[แปลไทย 191] So that's the thing. It's not going to

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[แปลไทย 192] be the best model out there, but it's

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[แปลไทย 193] the cost per task. I just really want a

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[แปลไทย 194] model that is capable of long horizon

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[แปลไทย 195] coding. It doesn't have to be crazy. It

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[แปลไทย 196] doesn't have to be Fable 5 levels.

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[แปลไทย 197] It doesn't even need to be Astro levels,

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[แปลไทย 198] but it does need to be competent. um

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[แปลไทย 199] because I can have those bigger models

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[แปลไทย 200] create detailed plans and kind of

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[แปลไทย 201] orchestrate things. I just need a

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[แปลไทย 202] reliable worker and um 5.6 Soul was not

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[แปลไทย 203] always that and Opus 5 was certainly not

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[แปลไทย 204] that. And that's it. More attempts, less

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[แปลไทย 205] cost per run. And I'll probably be using

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[แปลไทย 206] Luna um on some lower level automation

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[แปลไทย 207] tasks as well. But in this video, we're

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[แปลไทย 208] just going to look at Soul. So let's

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[แปลไทย 209] that's enough of the charts.

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[แปลไทย 210] So the first one I want to do this is a

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[แปลไทย 211] newer task but this is uh from a post

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[แปลไทย 212] from uh Ivon uh Fioranti

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[แปลไทย 213] and the prompt is quite a big one and

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[แปลไทย 214] it's from uh Majid Banzapore apparently

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[แปลไทย 215] and then it is to create this kind of

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[แปลไทย 216] diarama and this is in 3.js this was

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[แปลไทย 217] made using high 4 I believe but this is

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[แปลไทย 218] the idea 3.js JS that you can kind of

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[แปลไทย 219] zoom in. It's a cherry blossom kind of

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[แปลไทย 220] bonsai tree. That would be a cool use of

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[แปลไทย 221] 3.js and something a little bit

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[แปลไทย 222] different than what we've done before.

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[แปลไทย 223] So that is going to be it. Um I'll put

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[แปลไทย 224] this post in

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[แปลไทย 225] the description because the prompt is

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[แปลไทย 226] quite large. It's down here from ivon.

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[แปลไทย 227] Uh but now we are in claude code and

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[แปลไทย 228] let's change our model here. Why are we

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[แปลไทย 229] on opus 4.8? Here we go. 5.5.

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[แปลไทย 230] So

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[แปลไทย 231] I'm going to paste in this very large

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[แปลไทย 232] prompt.

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[แปลไทย 233] And you can see it.

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[แปลไทย 234] That's what it is.

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[แปลไทย 235] So that is going to be using cloud code.

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[แปลไทย 236] And you can see here we are in OpenAI

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[แปลไทย 237] codeex GBT6 soul. So I'll give it the

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[แปลไทย 238] same prompt

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[แปลไทย 239] and we are going to see how well it

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[แปลไทย 240] does.

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[แปลไทย 241] Okay. So, we have our first and this is

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[แปลไทย 242] from Claude.

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[แปลไทย 243] And you could see here

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[แปลไทย 244] looks pretty good. I mean, it looks very

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[แปลไทย 245] realistic. Uh, so now we're going to

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[แปลไทย 246] scroll in. This is a heavy process. I'm

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[แปลไทย 247] not sure how well how smoothly this will

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[แปลไทย 248] move, but take a look. Scroll in a

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[แปลไทย 249] little bit.

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[แปลไทย 250] See, it looks very realistic. This is

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[แปลไทย 251] all 3.js, which is amazing.

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[แปลไทย 252] Like the bark looks really good.

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[แปลไทย 253] the flowers.

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[แปลไทย 254] So, obviously it's a bit laggy because

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[แปลไทย 255] we have two versions of this. Codex also

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[แปลไทย 256] finished this at the same time. So, look

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[แปลไทย 257] at that detail though. That is pretty

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[แปลไทย 258] impressive.

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[แปลไทย 259] That looks really good actually. Scroll

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[แปลไทย 260] back out a little bit. Uh so, back to

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[แปลไทย 261] the front here. Let's try a few of these

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[แปลไทย 262] adjustments.

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[แปลไทย 263] So you can see the whole kind of scene

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[แปลไทย 264] here. So it's currently at

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[แปลไทย 265] noon. Try morning. Should change the

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[แปลไทย 266] lighting a little bit. So this is Opus

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[แปลไทย 267] 5.5.

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[แปลไทย 268] Morning a little bit lighter. Try

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[แปลไทย 269] nighttime.

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[แปลไทย 270] I don't know how much this lag is uh due

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[แปลไทย 271] to the model itself or due to just my

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[แปลไทย 272] kind of older you see here the night

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[แปลไทย 273] looks good. Look at that.

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[แปลไทย 274] So GPT6 soul also finished. And this is

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[แปลไทย 275] what we got right now.

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[แปลไทย 276] Um you can see it's a bit more of a

277
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[แปลไทย 277] simplistic take. Now, you have to keep

278
00:12:04,200 --> 00:12:09,400
[แปลไทย 278] in mind that Soul is half the price and

279
00:12:07,200 --> 00:12:11,800
[แปลไทย 279] it was faster

280
00:12:09,400 --> 00:12:13,300
[แปลไทย 280] um than Claude.

281
00:12:11,800 --> 00:12:15,700
[แปลไทย 281] So, please take that into

282
00:12:13,300 --> 00:12:17,400
[แปลไทย 282] considerations. It's not a you know,

283
00:12:15,700 --> 00:12:19,100
[แปลไทย 283] they're not the exact same model, but

284
00:12:17,400 --> 00:12:23,100
[แปลไทย 284] they are kind of like the second tier of

285
00:12:19,100 --> 00:12:25,300
[แปลไทย 285] both of the the Big Labs models.

286
00:12:23,100 --> 00:12:27,600
[แปลไทย 286] Um, and you can see obviously there's a

287
00:12:25,300 --> 00:12:30,200
[แปลไทย 287] bit of a difference here,

288
00:12:27,600 --> 00:12:32,400
[แปลไทย 288] perhaps more than just a bit.

289
00:12:30,200 --> 00:12:37,600
[แปลไทย 289] So, you can see some flowers falling,

290
00:12:32,400 --> 00:12:37,600
[แปลไทย 290] but it's not quite as realistic as

291
00:12:37,800 --> 00:12:42,500
[แปลไทย 291] the um the clawed one.

292
00:12:43,300 --> 00:12:48,000
[แปลไทย 292] Not not able to scroll in.

293
00:12:46,400 --> 00:12:49,900
[แปลไทย 293] So, I can move it adjust it like that,

294
00:12:48,000 --> 00:12:52,900
[แปลไทย 294] but I can't like scroll in to get

295
00:12:49,900 --> 00:12:52,900
[แปลไทย 295] closer.

296
00:12:54,000 --> 00:12:57,800
[แปลไทย 296] Let's try nighttime.

297
00:12:59,400 --> 00:13:07,000
[แปลไทย 297] Guess that's night time.

298
00:13:01,900 --> 00:13:10,000
[แปลไทย 298] Uh so yeah, quite a bit different. Um in

299
00:13:07,000 --> 00:13:12,100
[แปลไทย 299] fact, drastically different if I'm being

300
00:13:10,000 --> 00:13:13,800
[แปลไทย 300] honest.

301
00:13:12,100 --> 00:13:15,900
[แปลไทย 301] But you're going to get cost savings

302
00:13:13,800 --> 00:13:19,000
[แปลไทย 302] with Soul. So we have to take that into

303
00:13:15,900 --> 00:13:20,500
[แปลไทย 303] consideration as well. So the next one I

304
00:13:19,000 --> 00:13:22,300
[แปลไทย 304] want to do is going to be a landing

305
00:13:20,500 --> 00:13:25,600
[แปลไทย 305] page. I want to see its front-end design

306
00:13:22,300 --> 00:13:28,100
[แปลไทย 306] work. And I'm gonna do this similar to

307
00:13:25,600 --> 00:13:31,600
[แปลไทย 307] I've done this before, but I have all

308
00:13:28,100 --> 00:13:34,800
[แปลไทย 308] these clips of this like dinosaur

309
00:13:31,600 --> 00:13:37,100
[แปลไทย 309] um that I did dinosaur kind of video

310
00:13:34,800 --> 00:13:39,600
[แปลไทย 310] series that I did

311
00:13:37,100 --> 00:13:44,500
[แปลไทย 311] for my son and I did it locally with

312
00:13:39,600 --> 00:13:46,600
[แปลไทย 312] Miniax uh M3 H3.

313
00:13:44,500 --> 00:13:49,100
[แปลไทย 313] So I wanted them to create a landing

314
00:13:46,600 --> 00:13:51,700
[แปลไทย 314] page using these clips and I have some

315
00:13:49,100 --> 00:13:54,500
[แปลไทย 315] other like photo assets. So, this is

316
00:13:51,700 --> 00:13:57,000
[แปลไทย 316] going to be their front-end design skill

317
00:13:54,500 --> 00:13:59,100
[แปลไทย 317] test. So, the prompt here is use the

318
00:13:57,000 --> 00:14:01,200
[แปลไทย 318] assets in this folder to create a

319
00:13:59,100 --> 00:14:03,000
[แปลไทย 319] beautiful landing page for Sunny Dino.

320
00:14:01,200 --> 00:14:05,500
[แปลไทย 320] Creative direction and style is up to

321
00:14:03,000 --> 00:14:08,200
[แปลไทย 321] you. Only rules are that it must one

322
00:14:05,500 --> 00:14:10,500
[แปลไทย 322] look playful and visually amazing. Uh,

323
00:14:08,200 --> 00:14:12,700
[แปลไทย 323] two, use a video scrolling aspect in

324
00:14:10,500 --> 00:14:14,500
[แปลไทย 324] some way. And three, have at least three

325
00:14:12,700 --> 00:14:17,400
[แปลไทย 325] other interactive elements. Four, run

326
00:14:14,500 --> 00:14:20,400
[แปลไทย 326] perfectly well in browser without any

327
00:14:17,400 --> 00:14:24,600
[แปลไทย 327] extra loading, etc. So, I'm going to

328
00:14:20,400 --> 00:14:26,200
[แปลไทย 328] give that to Codex here or Soul here,

329
00:14:24,600 --> 00:14:28,400
[แปลไทย 329] and I'm going to give the same prompt to

330
00:14:26,200 --> 00:14:31,400
[แปลไทย 330] Opus,

331
00:14:28,400 --> 00:14:33,400
[แปลไทย 331] and we'll see what they they make. Okay,

332
00:14:31,400 --> 00:14:34,900
[แปลไทย 332] so they're both done. Claude was

333
00:14:33,400 --> 00:14:39,600
[แปลไทย 333] actually faster. It only took 11

334
00:14:34,900 --> 00:14:41,800
[แปลไทย 334] minutes. Uh, Codeex here took

335
00:14:39,600 --> 00:14:44,100
[แปลไทย 335] uh 18 almost 19 minutes, which is

336
00:14:41,800 --> 00:14:45,900
[แปลไทย 336] interesting. Usually, the sole model is

337
00:14:44,100 --> 00:14:47,900
[แปลไทย 337] faster. Let's look at them. This is the

338
00:14:45,900 --> 00:14:49,800
[แปลไทย 338] clawed one first. You could see it's

339
00:14:47,900 --> 00:14:51,500
[แปลไทย 339] very colorful.

340
00:14:49,800 --> 00:14:53,800
[แปลไทย 340] very interactive. If I put my mouse over

341
00:14:51,500 --> 00:14:56,700
[แปลไทย 341] the number uh the letters here, they

342
00:14:53,800 --> 00:14:59,100
[แปลไทย 342] kind of bounce. That's really fun. See,

343
00:14:56,700 --> 00:15:00,900
[แปลไทย 343] shapes are floating around. There's kind

344
00:14:59,100 --> 00:15:02,200
[แปลไทย 344] of like a a dinosaur footprint. I don't

345
00:15:00,900 --> 00:15:05,800
[แปลไทย 345] know if you can tell that, but as I move

346
00:15:02,200 --> 00:15:09,300
[แปลไทย 346] my cursor around. Really, really good.

347
00:15:05,800 --> 00:15:11,800
[แปลไทย 347] That's actually I've done this a couple

348
00:15:09,300 --> 00:15:15,800
[แปลไทย 348] um models. I did this with Fable 5.1 as

349
00:15:11,800 --> 00:15:17,800
[แปลไทย 349] well as Astra and a bunch of others.

350
00:15:15,800 --> 00:15:20,500
[แปลไทย 350] Um, I never saw anything like a a hero

351
00:15:17,800 --> 00:15:22,600
[แปลไทย 351] section that was this fun though. So,

352
00:15:20,500 --> 00:15:24,900
[แปลไทย 352] let's scroll down. See if can fall

353
00:15:22,600 --> 00:15:26,800
[แปลไทย 353] through here. So, this is scroll to

354
00:15:24,900 --> 00:15:29,800
[แปลไทย 354] play. So, this is our scroll movie. See,

355
00:15:26,800 --> 00:15:31,500
[แปลไทย 355] does it actually work? Yep.

356
00:15:29,800 --> 00:15:33,100
[แปลไทย 356] Yeah. So, a lot of sometimes the the

357
00:15:31,500 --> 00:15:35,700
[แปลไทย 357] models have difficulty with this kind of

358
00:15:33,100 --> 00:15:37,800
[แปลไทย 358] scroll movie where I'm scrolling. That's

359
00:15:35,700 --> 00:15:39,500
[แปลไทย 359] fun. It has this little like dinosaur at

360
00:15:37,800 --> 00:15:43,000
[แปลไทย 360] the bottom that kind of bounces around

361
00:15:39,500 --> 00:15:44,800
[แปลไทย 361] as it goes. Um, but this one handles it

362
00:15:43,000 --> 00:15:47,300
[แปลไทย 362] really well.

363
00:15:44,800 --> 00:15:49,200
[แปลไทย 363] really smooth.

364
00:15:47,300 --> 00:15:51,100
[แปลไทย 364] That's excellent.

365
00:15:49,200 --> 00:15:53,800
[แปลไทย 365] Cloud models always do really well with

366
00:15:51,100 --> 00:15:56,600
[แปลไทย 366] um front end, I feel like. So, here we

367
00:15:53,800 --> 00:15:58,300
[แปลไทย 367] go. Drag to spin. Um so, there's

368
00:15:56,600 --> 00:16:01,400
[แปลไทย 368] obviously consistency issues, but that's

369
00:15:58,300 --> 00:16:03,800
[แปลไทย 369] a that's a image model issue. Nothing to

370
00:16:01,400 --> 00:16:05,300
[แปลไทย 370] do with quad.

371
00:16:03,800 --> 00:16:08,400
[แปลไทย 371] So, there we go. These kind of bounce

372
00:16:05,300 --> 00:16:11,000
[แปลไทย 372] around. This is very impressive. I like

373
00:16:08,400 --> 00:16:12,600
[แปลไทย 373] the color and everything here. Which

374
00:16:11,000 --> 00:16:14,200
[แปลไทย 374] shape fits. So, this is one of our

375
00:16:12,600 --> 00:16:20,200
[แปลไทย 375] interactive elements. So you can pick a

376
00:16:14,200 --> 00:16:20,200
[แปลไทย 376] shape, drop it here. It fits.

377
00:16:20,700 --> 00:16:26,300
[แปลไทย 377] Let's try. What if we put this in too

378
00:16:23,300 --> 00:16:26,300
[แปลไทย 378] round?

379
00:16:26,500 --> 00:16:32,900
[แปลไทย 379] What if it's uh pointy? That won't fit.

380
00:16:29,800 --> 00:16:36,600
[แปลไทย 380] So slightly uh got off here, the

381
00:16:32,900 --> 00:16:39,100
[แปลไทย 381] outline, but otherwise that's great.

382
00:16:36,600 --> 00:16:40,700
[แปลไทย 382] It's a great element. Tap tap crack.

383
00:16:39,100 --> 00:16:44,600
[แปลไทย 383] Sunny and mammoth found a nest of

384
00:16:40,700 --> 00:16:44,600
[แปลไทย 384] mystery eggs. Tap three times.

385
00:16:45,100 --> 00:16:50,900
[แปลไทย 385] So that's great, too. Little lizard, the

386
00:16:49,000 --> 00:16:53,600
[แปลไทย 386] frog,

387
00:16:50,900 --> 00:16:54,300
[แปลไทย 387] runaway eggs.

388
00:16:53,600 --> 00:16:57,000
[แปลไทย 388] That's really good with these

389
00:16:54,300 --> 00:16:58,200
[แปลไทย 389] interactive elements.

390
00:16:57,000 --> 00:17:01,500
[แปลไทย 390] I don't know what that is supposed to

391
00:16:58,200 --> 00:17:05,400
[แปลไทย 391] be. It's kind of a blank screen there.

392
00:17:01,500 --> 00:17:07,500
[แปลไทย 392] Is it supposed to play? Not sure. Uh,

393
00:17:05,400 --> 00:17:09,400
[แปลไทย 393] pop a bubble. Magic bubbles float up

394
00:17:07,500 --> 00:17:12,599
[แปลไทย 394] from the pond.

395
00:17:09,400 --> 00:17:15,400
[แปลไทย 395] Uh, let's pick the red one.

396
00:17:12,599 --> 00:17:19,599
[แปลไทย 396] So it plays this little clip of the red

397
00:17:15,400 --> 00:17:21,800
[แปลไทย 397] bubble which comes with strawberry.

398
00:17:19,599 --> 00:17:23,599
[แปลไทย 398] So that's good.

399
00:17:21,800 --> 00:17:26,599
[แปลไทย 399] Green,

400
00:17:23,599 --> 00:17:26,599
[แปลไทย 400] yellow,

401
00:17:28,200 --> 00:17:33,300
[แปลไทย 401] yellow bubble will come up here. There

402
00:17:30,500 --> 00:17:35,300
[แปลไทย 402] we go. So interactive element is really

403
00:17:33,300 --> 00:17:36,700
[แปลไทย 403] good. Like these are floating around and

404
00:17:35,300 --> 00:17:39,200
[แปลไทย 404] that kind of footprint thing stays with

405
00:17:36,700 --> 00:17:42,400
[แปลไทย 405] the cursor the whole time. Got the whole

406
00:17:39,200 --> 00:17:42,400
[แปลไทย 406] gang here.

407
00:17:42,500 --> 00:17:47,000
[แปลไทย 407] really really impressive. I mean, I

408
00:17:44,700 --> 00:17:51,000
[แปลไทย 408] think this is better than the the Fable

409
00:17:47,000 --> 00:17:54,000
[แปลไทย 409] 5.1 version of this.

410
00:17:51,000 --> 00:17:56,600
[แปลไทย 410] I mean, definitely more fun. Color is

411
00:17:54,000 --> 00:17:59,900
[แปลไทย 411] really good. It nailed all the technical

412
00:17:56,600 --> 00:18:02,600
[แปลไทย 412] elements and this hero section is really

413
00:17:59,900 --> 00:18:05,100
[แปลไทย 413] great. So, yeah, I mean, definitely I

414
00:18:02,600 --> 00:18:08,900
[แปลไทย 414] would say better than Fable 5.1

415
00:18:05,100 --> 00:18:11,800
[แปลไทย 415] in this specific t uh task. Uh so now

416
00:18:08,900 --> 00:18:15,200
[แปลไทย 416] let's check the codeex one finished as

417
00:18:11,800 --> 00:18:19,000
[แปลไทย 417] well. So this is the codeex one

418
00:18:15,200 --> 00:18:21,900
[แปลไทย 418] uh the GBT 6 soul version

419
00:18:19,000 --> 00:18:24,100
[แปลไทย 419] and see it's more simple. I mean it's a

420
00:18:21,900 --> 00:18:28,000
[แปลไทย 420] clean look

421
00:18:24,100 --> 00:18:28,000
[แปลไทย 421] but it's a bit more simple.

422
00:18:28,100 --> 00:18:33,100
[แปลไทย 422] And then we go down here.

423
00:18:31,400 --> 00:18:34,800
[แปลไทย 423] Let's see if the scroll story because

424
00:18:33,100 --> 00:18:37,900
[แปลไทย 424] previously

425
00:18:34,800 --> 00:18:40,200
[แปลไทย 425] um the GBT model that I tried did didn't

426
00:18:37,900 --> 00:18:42,200
[แปลไทย 426] do this well. It struggled with it and a

427
00:18:40,200 --> 00:18:43,700
[แปลไทย 427] lot of the smaller models struggled with

428
00:18:42,200 --> 00:18:45,800
[แปลไทย 428] this as well. So, it actually did the

429
00:18:43,700 --> 00:18:47,800
[แปลไทย 429] scroll movie really well. You can see

430
00:18:45,800 --> 00:18:50,700
[แปลไทย 430] I'm scrolling here and it's actually

431
00:18:47,800 --> 00:18:54,500
[แปลไทย 431] playing the the film.

432
00:18:50,700 --> 00:18:57,400
[แปลไทย 432] So, that's good. Going down here, I like

433
00:18:54,500 --> 00:19:01,600
[แปลไทย 433] the the fonts and everything, the themes

434
00:18:57,400 --> 00:19:06,200
[แปลไทย 434] that it chose. So, these are the videos.

435
00:19:01,600 --> 00:19:07,900
[แปลไทย 435] This is the crew, all the characters.

436
00:19:06,200 --> 00:19:10,800
[แปลไทย 436] Uh, this is one of our interactive

437
00:19:07,900 --> 00:19:12,800
[แปลไทย 437] elements. Pop into a color. So, do we

438
00:19:10,800 --> 00:19:15,900
[แปลไทย 438] pop the green?

439
00:19:12,800 --> 00:19:17,800
[แปลไทย 439] How do I pop it?

440
00:19:15,900 --> 00:19:21,300
[แปลไทย 440] Well, I can't really pop it, I guess. Go

441
00:19:17,800 --> 00:19:23,800
[แปลไทย 441] on, pick a color. Unless there's a way.

442
00:19:21,300 --> 00:19:26,100
[แปลไทย 442] So, that's it.

443
00:19:23,800 --> 00:19:27,500
[แปลไทย 443] Um, so a little bit weak on the

444
00:19:26,100 --> 00:19:31,400
[แปลไทย 444] interactive elements. I guess they're

445
00:19:27,500 --> 00:19:34,600
[แปลไทย 445] calling this an interactive element.

446
00:19:31,400 --> 00:19:36,300
[แปลไทย 446] Not as not as fun as the eggs.

447
00:19:34,600 --> 00:19:37,900
[แปลไทย 447] And this one, it's supposed to pop, I

448
00:19:36,300 --> 00:19:39,800
[แปลไทย 448] would imagine, but it's not doing

449
00:19:37,900 --> 00:19:43,300
[แปลไทย 449] anything.

450
00:19:39,800 --> 00:19:45,000
[แปลไทย 450] So, yeah. I mean, once again,

451
00:19:43,300 --> 00:19:47,900
[แปลไทย 451] it got the scroll movie right, which is

452
00:19:45,000 --> 00:19:50,300
[แปลไทย 452] good. And it's a cleaner look, but I

453
00:19:47,900 --> 00:19:53,800
[แปลไทย 453] mean,

454
00:19:50,300 --> 00:19:54,900
[แปลไทย 454] not really even comparable. Once again,

455
00:19:53,800 --> 00:19:56,600
[แปลไทย 455] I figured there would be a difference

456
00:19:54,900 --> 00:19:59,200
[แปลไทย 456] just because the cost difference between

457
00:19:56,600 --> 00:20:02,000
[แปลไทย 457] these two models. Once again, the Opus

458
00:19:59,200 --> 00:20:04,500
[แปลไทย 458] model is double the price. As of now,

459
00:20:02,000 --> 00:20:07,000
[แปลไทย 459] it's $4 input, whereas the Soul model is

460
00:20:04,500 --> 00:20:09,500
[แปลไทย 460] only two,

461
00:20:07,000 --> 00:20:12,200
[แปลไทย 461] but the the performance is quite

462
00:20:09,500 --> 00:20:15,300
[แปลไทย 462] significantly different. So, I guess it

463
00:20:12,200 --> 00:20:18,000
[แปลไทย 463] depends on what you prioritize

464
00:20:15,300 --> 00:20:19,800
[แปลไทย 464] because it's not like this is bad.

465
00:20:18,000 --> 00:20:21,600
[แปลไทย 465] Um, the interactive elements were weak,

466
00:20:19,800 --> 00:20:25,600
[แปลไทย 466] but it's just a little bit plain. when I

467
00:20:21,600 --> 00:20:25,600
[แปลไทย 467] was looking for something a bit more.

468
00:20:27,000 --> 00:20:33,300
[แปลไทย 468] This is really um encouraging though

469
00:20:31,000 --> 00:20:36,200
[แปลไทย 469] because this opus model looks awesome

470
00:20:33,300 --> 00:20:37,800
[แปลไทย 470] actually which will be great and get a

471
00:20:36,200 --> 00:20:41,800
[แปลไทย 471] lot more out of my usage because it does

472
00:20:37,800 --> 00:20:43,700
[แปลไทย 472] so far seem like close to fable level. I

473
00:20:41,800 --> 00:20:48,200
[แปลไทย 473] did that the cherry blossom one with

474
00:20:43,700 --> 00:20:50,800
[แปลไทย 474] fable as well and it was kind of on par

475
00:20:48,200 --> 00:20:52,500
[แปลไทย 475] with what we got with Opus. But let's do

476
00:20:50,800 --> 00:20:55,000
[แปลไทย 476] one more. So for the last one, it's

477
00:20:52,500 --> 00:20:56,900
[แปลไทย 477] going to be another gamedev one with um

478
00:20:55,000 --> 00:20:59,000
[แปลไทย 478] kind of reused

479
00:20:56,900 --> 00:21:00,600
[แปลไทย 479] elements. If you remember my token burn

480
00:20:59,000 --> 00:21:02,600
[แปลไทย 480] game, which is still underway, but I

481
00:21:00,600 --> 00:21:05,900
[แปลไทย 481] created a bunch of sprites like this for

482
00:21:02,600 --> 00:21:07,000
[แปลไทย 482] the game. So they're all here, and I'm

483
00:21:05,900 --> 00:21:10,600
[แปลไทย 483] basically just going to ask them to

484
00:21:07,000 --> 00:21:12,700
[แปลไทย 484] oneshot a single demo for like a Mega

485
00:21:10,600 --> 00:21:16,000
[แปลไทย 485] Man style platformer. You know, I've

486
00:21:12,700 --> 00:21:18,100
[แปลไทย 486] been doing that Sonic one. Uh but let's

487
00:21:16,000 --> 00:21:19,800
[แปลไทย 487] try a kind of Mega Man style using some

488
00:21:18,100 --> 00:21:21,000
[แปลไทย 488] of those assets. I'm just going to keep

489
00:21:19,800 --> 00:21:22,600
[แปลไทย 489] this prompt simple. I'm just going to

490
00:21:21,000 --> 00:21:24,500
[แปลไทย 490] say, "Use some of the assets in that

491
00:21:22,600 --> 00:21:26,500
[แปลไทย 491] folder to create a single stage Mega Man

492
00:21:24,500 --> 00:21:27,600
[แปลไทย 492] style platformer game. You have creative

493
00:21:26,500 --> 00:21:29,800
[แปลไทย 493] control. I want something that looks

494
00:21:27,600 --> 00:21:33,200
[แปลไทย 494] amazing and fun. No sounds." Very simple

495
00:21:29,800 --> 00:21:35,200
[แปลไทย 495] prompt. So, give that to Opus.

496
00:21:33,200 --> 00:21:39,100
[แปลไทย 496] And I'm going to give this I'm running

497
00:21:35,200 --> 00:21:39,100
[แปลไทย 497] low on usage for

498
00:21:39,100 --> 00:21:44,900
[แปลไทย 498] um for my Codeex account here, so I

499
00:21:42,300 --> 00:21:50,200
[แปลไทย 499] might need to reuse

500
00:21:44,900 --> 00:21:50,200
[แปลไทย 500] one of my um resets that we got today.

501
00:21:50,400 --> 00:21:55,400
[แปลไทย 501] Okay, so soul's done. I will say it only

502
00:21:53,400 --> 00:21:59,600
[แปลไทย 502] took 10 minutes. So Clo's still working

503
00:21:55,400 --> 00:22:01,200
[แปลไทย 503] on this. Here we go. Nova strike.

504
00:21:59,600 --> 00:22:04,200
[แปลไทย 504] So

505
00:22:01,200 --> 00:22:08,500
[แปลไทย 505] I play it full screen here. Start our

506
00:22:04,200 --> 00:22:10,800
[แปลไทย 506] mission. Space to jump. J to shoot.

507
00:22:08,500 --> 00:22:12,700
[แปลไทย 507] K to dash.

508
00:22:10,800 --> 00:22:14,500
[แปลไทย 508] So space. That looks pretty good

509
00:22:12,700 --> 00:22:17,000
[แปลไทย 509] actually.

510
00:22:14,500 --> 00:22:19,700
[แปลไทย 510] J to shoot.

511
00:22:17,000 --> 00:22:22,000
[แปลไทย 511] There we go.

512
00:22:19,700 --> 00:22:25,400
[แปลไทย 512] This looks good.

513
00:22:22,000 --> 00:22:25,400
[แปลไทย 513] There we go.

514
00:22:25,800 --> 00:22:30,400
[แปลไทย 514] Actually looks pretty good. Oh,

515
00:22:31,800 --> 00:22:36,000
[แปลไทย 515] I never did this uh prompt, so I wasn't

516
00:22:33,700 --> 00:22:40,200
[แปลไทย 516] sure how it was going to turn out,

517
00:22:36,000 --> 00:22:43,700
[แปลไทย 517] but this looks pretty good.

518
00:22:40,200 --> 00:22:43,700
[แปลไทย 518] Actually pretty fun.

519
00:22:51,000 --> 00:22:57,200
[แปลไทย 519] Okay, so we beat the boss

520
00:22:53,800 --> 00:22:59,000
[แปลไทย 520] and now we go. Exit open. There we go.

521
00:22:57,200 --> 00:23:01,300
[แปลไทย 521] So, pretty good. Actually, of the test

522
00:22:59,000 --> 00:23:03,400
[แปลไทย 522] that we've had, that was definitely the

523
00:23:01,300 --> 00:23:05,000
[แปลไทย 523] best that we've gotten from the soul

524
00:23:03,400 --> 00:23:07,500
[แปลไทย 524] model.

525
00:23:05,000 --> 00:23:10,400
[แปลไทย 525] So, pretty good.

526
00:23:07,500 --> 00:23:13,700
[แปลไทย 526] And didn't take that long, 10 minutes.

527
00:23:10,400 --> 00:23:17,800
[แปลไทย 527] But let's see what Claude gets.

528
00:23:13,700 --> 00:23:20,200
[แปลไทย 528] The colot is done. I took 22 minutes so

529
00:23:17,800 --> 00:23:24,400
[แปลไทย 529] a bit longer.

530
00:23:20,200 --> 00:23:27,200
[แปลไทย 530] Double actually than soul. So let's see.

531
00:23:24,400 --> 00:23:33,200
[แปลไทย 531] Z is jump.

532
00:23:27,200 --> 00:23:37,900
[แปลไทย 532] Uh shoot is X and then C is slide. Okay.

533
00:23:33,200 --> 00:23:40,000
[แปลไทย 533] Wow. So it even got the kind of Mega Man

534
00:23:37,900 --> 00:23:43,400
[แปลไทย 534] slide move.

535
00:23:40,000 --> 00:23:45,400
[แปลไทย 535] Yeah. I mean it's obviously much better.

536
00:23:43,400 --> 00:23:47,900
[แปลไทย 536] That looks like great. It looks like a

537
00:23:45,400 --> 00:23:50,300
[แปลไทย 537] proper game. Even you could slide. So it

538
00:23:47,900 --> 00:23:55,600
[แปลไทย 538] has the kind of conveyor belt thing to

539
00:23:50,300 --> 00:23:55,600
[แปลไทย 539] get used to the controls. But slide

540
00:23:57,200 --> 00:24:03,100
[แปลไทย 540] jump to the next section. Oh, there's a

541
00:23:59,900 --> 00:24:05,400
[แปลไทย 541] ladder even.

542
00:24:03,100 --> 00:24:10,200
[แปลไทย 542] It genuinely looks like a Mega Man.

543
00:24:05,400 --> 00:24:14,100
[แปลไทย 543] That's pretty amazing for 22 minutes.

544
00:24:10,200 --> 00:24:17,700
[แปลไทย 544] not good at this in game, but

545
00:24:14,100 --> 00:24:17,700
[แปลไทย 545] let's go down here.

546
00:24:26,300 --> 00:24:30,300
[แปลไทย 546] So, the only issue is that there's I

547
00:24:27,900 --> 00:24:33,100
[แปลไทย 547] don't think it's physically possible to

548
00:24:30,300 --> 00:24:34,600
[แปลไทย 548] jump over the spikes. So, some logic

549
00:24:33,100 --> 00:24:37,600
[แปลไทย 549] issues with the game, but it looks

550
00:24:34,600 --> 00:24:40,200
[แปลไทย 550] terrific and it definitely looks better

551
00:24:37,600 --> 00:24:42,200
[แปลไทย 551] than what we got out of Soul. There's a

552
00:24:40,200 --> 00:24:44,300
[แปลไทย 552] lot more elements, the ladder element,

553
00:24:42,200 --> 00:24:47,000
[แปลไทย 553] the different like elevator stuff like

554
00:24:44,300 --> 00:24:50,000
[แปลไทย 554] that. I think souls was pretty good, uh,

555
00:24:47,000 --> 00:24:53,200
[แปลไทย 555] but not quite at this level. So, those

556
00:24:50,000 --> 00:24:55,600
[แปลไทย 556] are our tasks. And you can see here some

557
00:24:53,200 --> 00:24:59,900
[แปลไทย 557] of the usage. I was at 90% when we

558
00:24:55,600 --> 00:25:01,400
[แปลไทย 558] started this. We're only at 92 now.

559
00:24:59,900 --> 00:25:04,600
[แปลไทย 559] And it's been running for a couple

560
00:25:01,400 --> 00:25:07,800
[แปลไทย 560] hours. So, the usage savings is

561
00:25:04,600 --> 00:25:11,900
[แปลไทย 561] significant for using Soul. And this was

562
00:25:07,800 --> 00:25:15,000
[แปลไทย 562] at 70 when we started. Now it's 76 for

563
00:25:11,900 --> 00:25:19,400
[แปลไทย 563] the weekly. These are both $100 plans.

564
00:25:15,000 --> 00:25:23,000
[แปลไทย 564] So, there is a difference in how much

565
00:25:19,400 --> 00:25:25,000
[แปลไทย 565] usage it's going to take. Opus 5 uh 5.5

566
00:25:23,000 --> 00:25:26,600
[แปลไทย 566] is going to take up more of your usage,

567
00:25:25,000 --> 00:25:30,300
[แปลไทย 567] but I think we've seen generally with

568
00:25:26,600 --> 00:25:34,100
[แปลไทย 568] every task basically it's significantly

569
00:25:30,300 --> 00:25:38,800
[แปลไทย 569] higher quality. And Soul seemed okay. It

570
00:25:34,100 --> 00:25:42,600
[แปลไทย 570] seemed some tasks it managed. The first

571
00:25:38,800 --> 00:25:46,000
[แปลไทย 571] game, opening game one, was was honestly

572
00:25:42,600 --> 00:25:49,100
[แปลไทย 572] not good. It was pretty poor and similar

573
00:25:46,000 --> 00:25:52,100
[แปลไทย 573] to earlier generation actually models or

574
00:25:49,100 --> 00:25:54,000
[แปลไทย 574] cheaper open- source models even. Uh the

575
00:25:52,100 --> 00:25:56,900
[แปลไทย 575] cherry blossom tree as well was not very

576
00:25:54,000 --> 00:25:58,800
[แปลไทย 576] good. The landing page was better than

577
00:25:56,900 --> 00:26:01,400
[แปลไทย 577] what I've seen in the past from these

578
00:25:58,800 --> 00:26:04,200
[แปลไทย 578] models. Uh but most impressive was that

579
00:26:01,400 --> 00:26:07,500
[แปลไทย 579] final game at the end. But I have been

580
00:26:04,200 --> 00:26:10,400
[แปลไทย 580] very impressed by Claude Opus 5.5. It is

581
00:26:07,500 --> 00:26:11,800
[แปลไทย 581] double the cost of soul once again. You

582
00:26:10,400 --> 00:26:14,500
[แปลไทย 582] know, I've said that several times, but

583
00:26:11,800 --> 00:26:16,000
[แปลไทย 583] it does bear repeating, but the

584
00:26:14,500 --> 00:26:19,400
[แปลไทย 584] performance has been really impressive

585
00:26:16,000 --> 00:26:21,400
[แปลไทย 585] just across the board. I was very

586
00:26:19,400 --> 00:26:24,100
[แปลไทย 586] skeptical that it was Fable 5.1 level

587
00:26:21,400 --> 00:26:26,600
[แปลไทย 587] work, but honestly, what we saw from

588
00:26:24,100 --> 00:26:28,400
[แปลไทย 588] these tasks today, it was at that level.

589
00:26:26,600 --> 00:26:30,800
[แปลไทย 589] So, I'll continue to work with these a

590
00:26:28,400 --> 00:26:32,300
[แปลไทย 590] lot. These will be two of probably the

591
00:26:30,800 --> 00:26:35,700
[แปลไทย 591] heavier

592
00:26:32,300 --> 00:26:39,300
[แปลไทย 592] uh use models that I use and I'll only

593
00:26:35,700 --> 00:26:42,200
[แปลไทย 593] save Fable and Astra for heavy duty

594
00:26:39,300 --> 00:26:44,400
[แปลไทย 594] coding or engineering work, really

595
00:26:42,200 --> 00:26:46,700
[แปลไทย 595] complicated code bases, stuff like that.

596
00:26:44,400 --> 00:26:49,500
[แปลไทย 596] So, I'm encouraged so far that Opus 5.5

597
00:26:46,700 --> 00:26:53,100
[แปลไทย 597] is really strong and soul as well seems

598
00:26:49,500 --> 00:26:55,600
[แปลไทย 598] like a capable model and um with a ton

599
00:26:53,100 --> 00:26:56,700
[แปลไทย 599] of usage potential.

600
00:26:55,600 --> 00:26:58,700
[แปลไทย 600] That's going to be it for this video.

601
00:26:56,700 --> 00:27:00,900
[แปลไทย 601] Please uh leave a comment. Let me know

602
00:26:58,700 --> 00:27:04,100
[แปลไทย 602] your early thoughts on these two models.

603
00:27:00,900 --> 00:27:04,100
[แปลไทย 603] And I'll see you in the next video.